| Fight/Stage/StageManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/StageManager.cs
@@ -89,7 +89,7 @@ } else { SnxxzGame.Instance.StartCoroutine(BackToNoviceVillageWhileMapResourceLacked()); SnxxzGame.Instance.StartCoroutine(BackToNoviceVillageWhileMapResourceLacked(mapResConfig.ID)); } } } @@ -324,8 +324,9 @@ SystemSetting.Instance.SetFPSLimit(SystemSetting.Instance.GetFPSLimit()); } IEnumerator BackToNoviceVillageWhileMapResourceLacked() IEnumerator BackToNoviceVillageWhileMapResourceLacked(int _mapResId) { currentMapResId = _mapResId; LoadingWin.targetMapResId = 1; WindowCenter.Instance.Open<LoadingWin>(true);