少年修仙传客户端代码仓库
client_Zxw
2018-10-09 30b56c1cdf9f78b5151790ea6afdeafd4075fc5e
3870 【前端】角色升级表现修改
2个文件已修改
49 ■■■■ 已修改文件
System/MainInterfacePanel/HeadPortraitTip.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/UpgradeWin.cs 41 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -63,6 +63,7 @@
        CapacityDelayModel capacityDelayModel { get { return m_CapacityDelayModel ?? (m_CapacityDelayModel = ModelCenter.Instance.GetModel<CapacityDelayModel>()); } }
        FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } }
        private int vipExperienceSurplusTime = 0;
        private int GetLv = 0;//获取人物等级
        public void Init()
        {
            loadingtime = 0f;
@@ -329,7 +330,7 @@
        void Initialize()//关于数据的初始化
        {
            GetLv = PlayerDatas.Instance.baseData.LV;
            _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();//等级的初始化
            _Hp_number.text = PlayerDatas.Instance.baseData.HP.ToString() + "/" + PlayerDatas.Instance.extersion.MaxHP.ToString();//人物血量的初始化
            _hp = (int)PlayerDatas.Instance.baseData.HP;
@@ -368,6 +369,11 @@
                    break;
                case PlayerDataRefresh.LV://等级的刷新8
                    _LVText.text = PlayerDatas.Instance.baseData.LV.ToString();
                    if (PlayerDatas.Instance.baseData.LV > GetLv)
                    {
                        GetLv = PlayerDatas.Instance.baseData.LV;
                        WindowCenter.Instance.Open<UpgradeWin>();
                    }
                    break;
                case PlayerDataRefresh.MaxHP://最大血量的刷新28
                    _maxHp = (int)PlayerDatas.Instance.extersion.MaxHP;
System/MainInterfacePanel/UpgradeWin.cs
@@ -9,15 +9,14 @@
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI {
namespace Snxxz.UI
{
    public class UpgradeWin : Window
    {
        [SerializeField] UIAlphaTween m_UIAlphaTween;
        [SerializeField] ScaleTween m_ScaleTween;
        [SerializeField] UIAlphaTween m_UIAlphaTween1;
        [SerializeField] GameObject m_Guang;
    {
        [SerializeField] ScaleTween m_ScaleTween;
        [SerializeField] Text m_TextLV;
        [SerializeField] UIEffect m_UIEffect;
        #region Built-in
        protected override void BindController()
        {
@@ -28,31 +27,34 @@
        }
        protected override void OnPreOpen()
        {
          //  m_Guang.SetActive(false);
            m_TextLV.text = PlayerDatas.Instance.baseData.LV.ToString();
            m_UIAlphaTween1.SetEndState();
        {
            m_TextLV.text = PlayerDatas.Instance.baseData.LV.ToString();
        }
        protected override void OnActived()
        {
            m_UIAlphaTween.Play(ShowOverAlpha);
            m_UIEffect.Play();
            m_UIEffect.OnComplete = () => { CloseImmediately(); };
            m_ScaleTween.Play();
        }
        protected override void OnAfterOpen()
        {
            WindowCenter.Instance.windowBeforeCloseEvent += windowBeforeClose;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
        }
        protected override void OnPreClose()
        {
            if (m_UIEffect.IsPlaying)
            {
                m_UIEffect.Stop();
            }
            WindowCenter.Instance.windowBeforeCloseEvent -= windowBeforeClose;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;//数据的刷新(h0418)
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void windowBeforeClose(Window _window)
        {
            if (_window is MainInterfaceWin)
@@ -69,15 +71,6 @@
            }
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void ShowOverAlpha()
        {
            m_UIAlphaTween.Play(true);
            m_UIAlphaTween1.Play(true);
        }
    }
}