少年修仙传客户端代码仓库
client_linchunjie
2018-10-26 30f33f8b73813dd2ec2334e873cb329e36f6b016
4218【1.2】仙盟宴会传功
2个文件已修改
39 ■■■■■ 已修改文件
System/FairyAu/FairyFeastBehaviour.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastModel.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastBehaviour.cs
@@ -16,6 +16,8 @@
        FairyModel model { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
        FairyFeastModel fairyFeastModel { get { return ModelCenter.Instance.GetModel<FairyFeastModel>(); } }
        private void Awake()
        {
            m_GotoFeast.onClick.AddListener(OnGotoFeast);
@@ -28,6 +30,7 @@
            dungeonModel.updateMissionEvent += UpdateMissionEvent;
            GA_NpcCollect.OnArrive += OnArriveCollectNPC;
            GA_NpcCollect.OnLeave += OnLeaveCollectNpc;
            fairyFeastModel.selectTransmit += SelectTransmit;
            Display();
        }
@@ -37,6 +40,12 @@
            dungeonModel.updateMissionEvent -= UpdateMissionEvent;
            GA_NpcCollect.OnArrive -= OnArriveCollectNPC;
            GA_NpcCollect.OnLeave -= OnLeaveCollectNpc;
            fairyFeastModel.selectTransmit -= SelectTransmit;
        }
        private void SelectTransmit()
        {
            Display();
        }
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
@@ -60,7 +69,7 @@
        {
            var mapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID);
            var collected = dungeonModel.mission.hasCollect;
            m_GotoFeast.gameObject.SetActive(mapId == 31230 && collected != 1 && !nearNpc);
            m_GotoFeast.gameObject.SetActive(mapId == 31230 && collected != 1 && !nearNpc && !fairyFeastModel.allowTransmit);
        }
        private void OnArriveCollectNPC(uint arg0, int _npcId)
System/FairyAu/FairyFeastModel.cs
@@ -10,10 +10,13 @@
        public uint selectPlayer { get; private set; }
        public bool allowTransmit { get; private set; }
        public bool nearNpc { get; private set; }
        public event Action selectTransmit;
        public event Action transmitStateUpdate;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        FairyModel fairyModel { get { return ModelCenter.Instance.GetModel<FairyModel>(); } }
        public override void Init()
        {
@@ -23,6 +26,8 @@
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            dungeonModel.updateMissionEvent += UpdateMissionEvent;
            PrepareHandler.Instance.OnPrepareEndSuccess += OnPrepareEndSuccess;
            GA_NpcCollect.OnArrive += OnArriveNpc;
            GA_NpcCollect.OnLeave += OnLeaveNpc;
        }
        public override void UnInit()
@@ -32,6 +37,8 @@
            StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
            dungeonModel.updateMissionEvent -= UpdateMissionEvent;
            PrepareHandler.Instance.OnPrepareEndSuccess -= OnPrepareEndSuccess;
            GA_NpcCollect.OnArrive -= OnArriveNpc;
            GA_NpcCollect.OnLeave -= OnLeaveNpc;
        }
        public void OnBeforePlayerDataInitialize()
@@ -47,6 +54,7 @@
        private void OnStageLoadFinish()
        {
            selectPlayer = 0;
            nearNpc = false;
            if (transmitClock != null)
            {
                transmitClock.Stop();
@@ -94,6 +102,24 @@
            }
        }
        private void OnArriveNpc(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = true;
                SecondEvent();
            }
        }
        private void OnLeaveNpc(uint arg0, int _npcId)
        {
            if (_npcId == fairyModel.fairyFeastDeskNpc)
            {
                nearNpc = false;
                SecondEvent();
            }
        }
        float transmitDistance = 2f;
        public int transmitCostSeconds { get; private set; }
        void ParseConfig()
@@ -111,7 +137,7 @@
        {
            var hero = PlayerDatas.Instance.hero;
            if (hero == null || hero.IsCollecting()
                || hero.IsCollect() || hero.IsDaZuo())
                || hero.IsCollect() || hero.IsDaZuo() || nearNpc)
            {
                return false;
            }