| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -210,10 +210,9 @@ if (Time.realtimeSinceStartup - m_ChkOpenAutoEscapeTime > 2f) { int _dgDataID = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); var dungeonOpen = Config.Instance.Get<DungeonOpenTimeConfig>(_dgDataID); if (dungeonOpen != null) if (Config.Instance.ContainKey<DungeonOpenTimeConfig>(_dgDataID)) { var dungeonOpen = Config.Instance.Get<DungeonOpenTimeConfig>(_dgDataID); if (dungeonOpen.DoFight == 1) { forceAutoFight = true;