| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -538,7 +538,7 @@ GameNetSystem.Instance.crossServerConnected_Loigc = false; LoadingWin.targetMapResId = 1; WindowCenter.Instance.Open<LoadingWin>(); StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.Main, true); StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true); if (hero != null && !hero.ActorInfo.serverDie) { hero.RequestName();