| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -945,7 +945,7 @@ if (_target.ActorInfo.RealHp <= _hurtValue && (_clientNpc == null || _clientNpc.lockHp <= 0)) { if (_clientNpc.NpcConfig.AIType != 198) if (_clientNpc != null && _clientNpc.NpcConfig.AIType != 198) { _target.KillerServerInstID = m_Hero.ServerInstID; _target.ActorInfo.serverDie = true;