2305 【BUG】【1.2】引导点击任务时,会自动弹出NPC的默认对话框
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| | | Fight,
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| | | }
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| | | private E_MapTransferDoType m_MapTransferType;
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| | | public E_MapTransferDoType MapTransferDoType {
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| | | get {
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| | | public E_MapTransferDoType MapTransferDoType
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| | | {
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| | | get
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| | | {
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| | | return m_MapTransferType;
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| | | }
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| | | set {
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| | | set
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| | | {
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| | | m_MapTransferType = value;
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| | | #if UNITY_EDITOR
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| | | // Debug.LogFormat("设置方式: {0}", m_MapTransferType);
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| | |
| | | #endregion
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| | |
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| | | #region npc
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| | | public int NpcID {
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| | | public int NpcID
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| | | {
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| | | get; set;
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| | | }
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| | | #endregion
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| | |
| | | && (_hero.SkillMgr.CurCastSkill == null || _hero.SkillMgr.CurCastSkill.SkillCompelete))
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| | | {
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| | | NPCInteractProcessor.InvokeEvent(E_NpcType.Func, NpcID, _npc.ServerInstID);
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| | | Clear();
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| | | }
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| | | }
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| | | }
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| | |
| | | _npc.Forward = -_npc2heroDir;
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| | | }
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| | | _hero.Forward = _npc2heroDir;
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| | | Clear();
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| | | }
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| | | }
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| | | }
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