| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -283,8 +283,9 @@ target.KillerPos = attacker.Pos; } } if (canDie && target.ActorInfo.RealHp == 0) if (canDie && target.ActorInfo.RealHp == 0 && !(StageLoad.Instance.currentStage is ClientHazyDemonKingStage)) { target.Die(attacker.ServerInstID, soConfig.deadFlyId, (byte)attackType); }