| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/ModelResConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/ModelResConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ItemTipsModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerTaskDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/UI3DModelExhibition.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/Common/UI3DShowHero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -40,20 +40,7 @@ Application.backgroundLoadingPriority = ThreadPriority.BelowNormal; Screen.sleepTimeout = SleepTimeout.NeverSleep; ShaderUtility.InitGlobalParams(); SoundPlayer.CreateSoundPlayer(); SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume()); SystemSetting.Instance.SetSoundEffect(SystemSetting.Instance.GetSoundEffect()); SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps()); SDKUtility.Instance.Init(); GameObjectPoolManager.Instance.gameObject.name = "GameObjectPool"; GameObjectPoolManager.Instance.Initialize(); ExceptionCatcher.Init(); ExceptionCatcher.Catch(); DebugUtility.Instance.Init(); GlobalTimeEvent.Instance.Begin(); #if UNITY_ANDROID && !UNITY_EDITOR if (!SDKUtility.builtinAssetCopyFinished) @@ -138,6 +125,20 @@ { AssetBundleUtility.Instance.InitBuiltInAsset(); } ShaderUtility.InitGlobalParams(); SoundPlayer.CreateSoundPlayer(); SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume()); SystemSetting.Instance.SetSoundEffect(SystemSetting.Instance.GetSoundEffect()); SystemSetting.Instance.SetGameFps(SystemSetting.Instance.GetGameFps()); GameObjectPoolManager.Instance.gameObject.name = "GameObjectPool"; GameObjectPoolManager.Instance.Initialize(); ExceptionCatcher.Init(); ExceptionCatcher.Catch(); DebugUtility.Instance.Init(); GlobalTimeEvent.Instance.Begin(); } private byte m_Step = 0; Core/GameEngine/Model/Config/ModelResConfig.cs
@@ -6,60 +6,57 @@ using UnityEngine; using System; namespace TableConfig { namespace TableConfig { public partial class ModelResConfig : ConfigBase { public partial class ModelResConfig : ConfigBase { public int ID { get ; private set ; } public string Name { get ; private set; } public int Type { get ; private set ; } public string ResourcesName { get ; private set; } public string BindPoint { get ; private set; } public string EffFileName { get ; private set; } public Vector3 UIOffset { get ; private set; } public Vector3 UIRotation { get ; private set; } public Vector3 UIScale { get ; private set; } public Vector3 Scale { get ; private set; } public int ID { get; private set; } public string Name { get; private set; } public int Type { get; private set; } public string ResourcesName { get; private set; } public string BindPoint { get; private set; } public string EffFileName { get; private set; } public Vector3 UIOffset { get; private set; } public Vector3 UIRotation { get; private set; } public float UIScale { get; private set; } public Vector3 Scale { get; private set; } public override string getKey() public override string getKey() { return ID.ToString(); } public override void Parse() { try public override void Parse() { try { ID = IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]) : 0; Name = rawContents[1].Trim(); Type = IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]) : 0; ResourcesName = rawContents[3].Trim(); BindPoint = rawContents[4].Trim(); EffFileName = rawContents[5].Trim(); UIOffset = rawContents[6].Vector3Parse(); UIRotation = rawContents[7].Vector3Parse(); UIScale = IsNumeric(rawContents[8]) ? float.Parse(rawContents[8]) : 0; Scale = rawContents[9].Vector3Parse(); ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; Name = rawContents[1].Trim(); Type=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; ResourcesName = rawContents[3].Trim(); BindPoint = rawContents[4].Trim(); EffFileName = rawContents[5].Trim(); UIOffset=rawContents[6].Vector3Parse(); UIRotation=rawContents[7].Vector3Parse(); UIScale=rawContents[8].Vector3Parse(); Scale=rawContents[9].Vector3Parse(); } catch (Exception ex) { DebugEx.Log(ex); } } } } } } Core/GameEngine/Model/Config/ModelResConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 290b3d02a826d6b4daabb2e80dfaa3ab timeCreated: 1542940485 timeCreated: 1542956459 licenseType: Pro MonoImporter: serializedVersion: 2 System/KnapSack/Logic/ItemTipsModel.cs
@@ -1772,6 +1772,13 @@ { maxReExp = maxLvConfig.ReExp; } else { if(maxExpLv <= 0) { maxReExp = playerReExp; } } Equation.Instance.Clear(); Equation.Instance.AddKeyValue("PlayerReExp",playerReExp); Equation.Instance.AddKeyValue("MaxReExp", maxReExp); System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -1575,7 +1575,7 @@ } public void TaskMove(int _taskID) { if (MainTaskDic.ContainsKey(_taskID) && !NewBieCenter.Instance.inGuiding) if (allMissionDict.ContainsKey(_taskID) && !NewBieCenter.Instance.inGuiding) { string _strTest = allMissionDict[_taskID].InforList; string strTask = TaskAllocation.Instance.GetTaskInfo(Config.Instance.Get<TASKINFOConfig>(_strTest).show_writing, _taskID); UI/Common/UI3DModelExhibition.cs
@@ -377,8 +377,7 @@ var modelConfig = Config.Instance.Get<ModelResConfig>(_modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; var scale = Vector3.one * modelConfig.UIScale; instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, scale); instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); } @@ -445,8 +444,7 @@ var modelConfig = Config.Instance.Get<ModelResConfig>(_modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; var scale = Vector3.one * modelConfig.UIScale; instance.transform.SetParentEx(m_WingShowPoint, position, rotation, scale); instance.transform.SetParentEx(m_WingShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); UI/Common/UI3DShowHero.cs
@@ -145,6 +145,7 @@ prefab = InstanceResourcesLoader.LoadModelRes(wingsId); if (prefab) { wingsModel.transform.localScale = Vector3.one; pool = GameObjectPoolManager.Instance.RequestPool(prefab); pool.Release(wingsModel); } @@ -452,7 +453,8 @@ } var parent = clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WingBindBoneName); wingsModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one); var modelResConfig = Config.Instance.Get<ModelResConfig>(resourceId); wingsModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, modelResConfig.UIScale); wingsAnimator = wingsModel.GetComponent<Animator>(); if (wingsAnimator == null)