少年修仙传客户端代码仓库
lcy
2025-01-06 330962b6ffd6dca0dadabd11cd87d5d6a31656d6
10296 轮回殿增加可领取时的spine动画
1个文件已修改
4 ■■■ 已修改文件
System/LoopAct/CycleHall/CycleHallMissionCell.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/LoopAct/CycleHall/CycleHallMissionCell.cs
@@ -1,3 +1,4 @@
using Spine.Unity;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -15,7 +16,7 @@
        [SerializeField] List<RotationTween> missionTweens = new List<RotationTween>();
        [SerializeField] Slider buyCountGiftSlider;
        [SerializeField] Text buyCountGiftSliderText;
        [SerializeField] SkeletonGraphic skeletonGraphic;
        int roundType;
        int tabType;
        int awardIndex;
@@ -67,6 +68,7 @@
                return;
            int state = model.GetAwardState(roundType, awardIndex);
            imgFinish.SetActive(state == 2);
            skeletonGraphic.SetActive(state == 1);
            txtTitle.text = Language.Get(StringUtility.Contact("CycleHallMissionTitle", "_", round.AwardType, "_", round.AwardTypeValue), awardInfo.NeedValue);
            buyCountGiftSlider.value = playerInfo.CurValue / (float)awardInfo.NeedValue;
            buyCountGiftSliderText.text = string.Format("{0}/{1}", playerInfo.CurValue, awardInfo.NeedValue);