少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-29 33992f224668634bd2df5bd9f181ef0c55c0662d
Merge branch 'master' into SubWindow
5个文件已修改
32 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Alchemy/AlchemyResultWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipFrameWin.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/LowSettingTip.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Utility/EnumHelper.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -68,6 +68,7 @@
                case E_NpcType.Fight:
                case E_NpcType.FMBoss:
                case E_NpcType.MonsterTime:
                case E_NpcType.PersonalEnemy:
                    if (_npcConfig.Country == 1)
                    {
System/Alchemy/AlchemyResultWin.cs
@@ -22,6 +22,8 @@
        [SerializeField] Slider m_Slider;
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Text m_CloseTip;
        [SerializeField] Image m_FairyStove;
        [SerializeField] Image m_NormalStove;
        [SerializeField] Button m_Close;
        public static Item displayItem;
@@ -85,6 +87,9 @@
        void DisplayStove()
        {
            m_FairyStove.gameObject.SetActive(model.selectAlchemyType == AlchemyType.Fairy);
            m_NormalStove.gameObject.SetActive(model.selectAlchemyType == AlchemyType.Normal);
            m_StoveLevel.text = StringUtility.Contact("Lv.", model.stoveLevel);
            var isMax = !RefineStoveConfig.Has(model.stoveLevel + 1);
            var stoveConfig = RefineStoveConfig.Get(model.stoveLevel);
System/Equip/EquipFrameWin.cs
@@ -113,6 +113,27 @@
            WindowCenter.Instance.Close<EquipFrameWin>();
        }
        public static int GetRedpointFunction()
        {
            if (ModelCenter.Instance.GetModel<EquipStrengthModel>().redpoint.state == RedPointState.Simple)
            {
                return 0;
            }
            if (ModelCenter.Instance.GetModel<EquipGemModel>().redpoint.state == RedPointState.Simple)
            {
                return 1;
            }
            if (RedpointCenter.Instance.GetRedpointState(910000) == RedPointState.Simple)
            {
                return 2;
            }
            if (RedpointCenter.Instance.GetRedpointState(1720000) == RedPointState.Simple)
            {
                return 3;
            }
            return 0;
        }
    }
}
System/MainInterfacePanel/LowSettingTip.cs
@@ -143,7 +143,7 @@
        void Strengthen1Button()
        {
            WindowCenter.Instance.Close<MainInterfaceWin>();
            WindowCenter.Instance.Open<EquipFrameWin>(false, 0);
            WindowCenter.Instance.Open<EquipFrameWin>(false, EquipFrameWin.GetRedpointFunction());
        }
        void OpenEquip()
Utility/EnumHelper.cs
@@ -121,6 +121,7 @@
    FightAssist = 20,// 助战
    SGZC_FightAssist = 21,// 上古战场助战
    MonsterTime = 22,// 按时间掉血
    PersonalEnemy = 23,// 专属敌人
    OpenWorldMap = 99,// 打开世界地图
}
@@ -568,7 +569,7 @@
    CDBPlayerRefresh_SuperHitRateReduce = 210,//暴击抗性
    CDBPlayerRefresh_LuckyHitReduce = 211,//会心一击伤害固定值减免
    CDBPlayerRefresh_FinalHurtReducePer = 212,//最终伤害百分比减少
    CDBPlayerRefresh_YinjiTime=213,//印记持续时间,单位毫秒
    CDBPlayerRefresh_YinjiTime = 213,//印记持续时间,单位毫秒
    CDBPlayerRefresh_YinjiCount = 214,//印记持续时间,单位毫秒
};