Merge branch 'master' into SubWindow
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| | | case E_NpcType.Fight:
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| | | case E_NpcType.FMBoss:
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| | | case E_NpcType.MonsterTime:
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| | | case E_NpcType.PersonalEnemy:
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| | |
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| | | if (_npcConfig.Country == 1)
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| | | {
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| | |
| | | [SerializeField] Slider m_Slider;
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| | | [SerializeField] ItemBehaviour m_Item;
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| | | [SerializeField] Text m_CloseTip;
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| | | [SerializeField] Image m_FairyStove;
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| | | [SerializeField] Image m_NormalStove;
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| | | [SerializeField] Button m_Close;
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| | |
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| | | public static Item displayItem;
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| | |
| | |
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| | | void DisplayStove()
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| | | {
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| | | m_FairyStove.gameObject.SetActive(model.selectAlchemyType == AlchemyType.Fairy);
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| | | m_NormalStove.gameObject.SetActive(model.selectAlchemyType == AlchemyType.Normal);
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| | |
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| | | m_StoveLevel.text = StringUtility.Contact("Lv.", model.stoveLevel);
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| | | var isMax = !RefineStoveConfig.Has(model.stoveLevel + 1);
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| | | var stoveConfig = RefineStoveConfig.Get(model.stoveLevel);
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| | |
| | | WindowCenter.Instance.Close<EquipFrameWin>(); |
| | | } |
| | | |
| | | public static int GetRedpointFunction()
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| | | {
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| | | if (ModelCenter.Instance.GetModel<EquipStrengthModel>().redpoint.state == RedPointState.Simple)
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| | | {
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| | | return 0;
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| | | }
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| | | if (ModelCenter.Instance.GetModel<EquipGemModel>().redpoint.state == RedPointState.Simple)
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| | | {
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| | | return 1;
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| | | }
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| | | if (RedpointCenter.Instance.GetRedpointState(910000) == RedPointState.Simple)
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| | | {
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| | | return 2;
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| | | }
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| | | if (RedpointCenter.Instance.GetRedpointState(1720000) == RedPointState.Simple)
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| | | {
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| | | return 3;
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| | | }
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| | | return 0;
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| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | |
| | | void Strengthen1Button()
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| | | {
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| | | WindowCenter.Instance.Close<MainInterfaceWin>();
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| | | WindowCenter.Instance.Open<EquipFrameWin>(false, 0);
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| | | WindowCenter.Instance.Open<EquipFrameWin>(false, EquipFrameWin.GetRedpointFunction());
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| | | }
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| | |
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| | | void OpenEquip()
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| | |
| | | FightAssist = 20,// 助战
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| | | SGZC_FightAssist = 21,// 上古战场助战
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| | | MonsterTime = 22,// 按时间掉血
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| | | PersonalEnemy = 23,// 专属敌人
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| | | OpenWorldMap = 99,// 打开世界地图
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| | | }
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| | |
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| | |
| | | CDBPlayerRefresh_SuperHitRateReduce = 210,//暴击抗性
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| | | CDBPlayerRefresh_LuckyHitReduce = 211,//会心一击伤害固定值减免
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| | | CDBPlayerRefresh_FinalHurtReducePer = 212,//最终伤害百分比减少
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| | | CDBPlayerRefresh_YinjiTime=213,//印记持续时间,单位毫秒
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| | | CDBPlayerRefresh_YinjiTime = 213,//印记持续时间,单位毫秒
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| | | CDBPlayerRefresh_YinjiCount = 214,//印记持续时间,单位毫秒
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| | | };
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| | |
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