| | |
| | |
|
| | | public void AccessLogin(H0101_tagServerPrepared _serverInfo)
|
| | | {
|
| | | Debug.LogFormat("AccessLogin: Version:{0}", _serverInfo.Version);
|
| | | GameNetSystem.Instance.SendInfo(Get0101SendPackage(_serverInfo)); // 登录
|
| | | }
|
| | |
|
| | | public C0101_tagCPlayerLogin Get0101SendPackage(H0101_tagServerPrepared _serverInfo)
|
| | | {
|
| | | var send = new C0101_tagCPlayerLogin(); |
| | | Debug.LogFormat("C0101_tagCPlayerLogin"); |
| | | Debug.LogFormat("Get0101SendPackage: type:{0}", VersionConfig.Get().versionAuthority); |
| | | switch (VersionConfig.Get().versionAuthority)
|
| | | {
|
| | | case VersionAuthority.InterTest:
|