| Core/ResModule/AssetBundle/AssetBundleUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -49,6 +49,8 @@ { WindowConfig.Release(); UnloadAssetBundle("builtin/scriptableobjects",true,false); UnloadAssetBundle("builtin/prefabs", true, false); var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle"); var assetBundle = AssetBundle.LoadFromFile(path); if (assetBundle == null)