| System/FairyAu/PlayerMethodData.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairyAu/PlayerMethodData.cs
@@ -160,7 +160,7 @@ { return; } if ((int)PlayerDatas.Instance.fairyData.mine.FamilyLV >= 2 && (int)PlayerDatas.Instance.fairyData.mine.FamilyLV < FairyHallMax) if ((int)PlayerDatas.Instance.fairyData.mine.FamilyLV >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < FairyHallMax) { int _familyLV = (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV; if ((int)PlayerDatas.Instance.fairyData.fairy.FamilyMoney >= Config.Instance.Get<FamilyConfig>(_familyLV).needMoney)