少年修仙传客户端代码仓库
client_Hale
2019-05-06 347a508be766e53bb0478c1c16e71301995c5464
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
9个文件已修改
276 ■■■■ 已修改文件
System/Alchemy/AlchemyDrugWin.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Alchemy/AlchemyModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionIncidentBehaviour.cs 28 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionIncidentPanel.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HazyRegion/HazyRegionModel.cs 91 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RidingPet/RidingPetContentionWin.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiFuncOpenWin.cs 73 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootWin.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/PromoteDetailsWin.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Alchemy/AlchemyDrugWin.cs
@@ -40,6 +40,11 @@
            SetDefaultSelect();
            model.jumpAlchemy = 0;
        }
        protected override void OnActived()
        {
            base.OnActived();
            m_AlchemyScroll.Display((int)m_AlchemyType);
            DisplayAlchmey();
@@ -98,7 +103,21 @@
                    }
                }
            }
            foreach (var quality in qualities)
            {
                var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType, quality);
                foreach (var alchemyId in alchemys)
                {
                    var redpointId = model.GetAlchemyRedpointId(alchemyId);
                    if (RedpointCenter.Instance.GetRedpointState(redpointId) == RedPointState.Simple)
                    {
                        model.selectQuality = quality;
                        model.selectAlchemy = alchemyId;
                        return;
                    }
                }
            }
            {
                model.selectQuality = qualities.First();
System/Alchemy/AlchemyModel.cs
@@ -596,7 +596,7 @@
                        }
                    }
                    if (alchemyable)
                    if (alchemyable && alchemyType == AlchemyType.Normal)
                    {
                        break;
                    }
System/HazyRegion/HazyRegionIncidentBehaviour.cs
@@ -27,6 +27,8 @@
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_Select;
        [SerializeField] Transform m_RedpointSign;
        [Header("Boss")]
        [SerializeField] Transform m_ContainerBoss;
        [SerializeField] Text m_BossName;
@@ -64,6 +66,20 @@
            }
        }
        bool m_RedpointAble = false;
        bool redpointAble
        {
            get { return m_RedpointAble; }
            set
            {
                if (m_RedpointAble != value)
                {
                    m_RedpointAble = value;
                    DisplayRedpointSign();
                }
            }
        }
        float timer = 0f;
        HazyRegionIncidentType incidentType = HazyRegionIncidentType.Adventure;
@@ -87,11 +103,15 @@
                m_BossAlive = findPreciousModel.IsBossAlive(config.npcId);
            }
            var error = 0;
            redpointAble = model.TryGotoIncident(incidentId, false, out error);
            DisplayBase();
            DisplayItems();
            DisplayState();
            DisplaySelect();
            DisplayBoss();
            DisplayRedpointSign();
            model.selectIncidentRefresh -= SelectIncidentRefresh;
            model.selectIncidentRefresh += SelectIncidentRefresh;
@@ -215,6 +235,11 @@
            }
        }
        void DisplayRedpointSign()
        {
            m_RedpointSign.gameObject.SetActive(redpointAble);
        }
        private void LateUpdate()
        {
            timer += Time.deltaTime;
@@ -231,6 +256,9 @@
                    var config = HazyRegionConfig.Get(incidentId);
                    bossAlive = findPreciousModel.IsBossAlive(config.npcId);
                }
                var error = 0;
                redpointAble = model.TryGotoIncident(incidentId, false, out error);
            }
        }
System/HazyRegion/HazyRegionIncidentPanel.cs
@@ -174,30 +174,13 @@
        private void DisplayGotoState()
        {
            var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
            m_Goto.SetColorful(m_GotoLabel, questState != DailyQuestModel.DailyQuestState.OutTime);
            m_Goto.SetColorful(m_GotoLabel, questState != DailyQuestModel.DailyQuestState.OutTime || model.InFakeHazyRegion);
        }
        private void Goto()
        {
            var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
            if (questState == DailyQuestModel.DailyQuestState.OutTime)
            {
                DailyQuestOpenTime dailyQuestOpenTime;
                if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
                {
                    HourMinute hourMinute;
                    if (dailyQuestOpenTime.TryGetTodayNearestOpenTime(out hourMinute))
                    {
                        SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_1",
                            hourMinute.hourBegin.ToString("D2"),
                            hourMinute.hourEnd.ToString("D2"));
                    }
                }
                return;
            }
            var error = 0;
            if (!model.TryGotoIncident(model.selectIncident, out error))
            if (!model.TryGotoIncident(model.selectIncident, true, out error))
            {
                model.DisplayErrorRemind(error);
            }
System/HazyRegion/HazyRegionModel.cs
@@ -48,6 +48,10 @@
            }
        }
        public readonly Redpoint redpoint = new Redpoint(213, 21303);
        readonly Redpoint entranceRedpoint = new Redpoint(21303, 2130301);
        readonly Redpoint incidentRedpoint = new Redpoint(21303, 2130302);
        int cacheMapId = 0;
        public event Action selectIncidentRefresh;
@@ -68,6 +72,8 @@
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
            AdventureStage.Instance.onLoadAdventureStage += OnLoadAdventureStage;
            AdventureStage.Instance.onExitAdventureStage += OnExitAdventureStage;
            findPreciousModel.bossInfoUpdateEvent += BossInfoUpdateEvent;
            DailyQuestActionTimer.Instance.RefreshDailyQuestState += RefreshDailyQuestState;
        }
        public void OnBeforePlayerDataInitialize()
@@ -88,6 +94,8 @@
            {
                ClientDungeonStageUtility.RequestStartClientDungeon(0, 0);
            }
            UpdateRedpoint();
        }
        public override void UnInit()
@@ -95,6 +103,8 @@
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
            AdventureStage.Instance.onExitAdventureStage -= OnExitAdventureStage;
            AdventureStage.Instance.onLoadAdventureStage -= OnLoadAdventureStage;
            findPreciousModel.bossInfoUpdateEvent -= BossInfoUpdateEvent;
            DailyQuestActionTimer.Instance.RefreshDailyQuestState -= RefreshDailyQuestState;
        }
        private void OnLoadAdventureStage()
@@ -132,6 +142,22 @@
            }
        }
        private void BossInfoUpdateEvent(int obj)
        {
            if (isServerPrepare)
            {
                UpdateRedpoint();
            }
        }
        private void RefreshDailyQuestState()
        {
            if (isServerPrepare)
            {
                UpdateRedpoint();
            }
        }
        IEnumerator Co_TryOpenHazyRegionWin()
        {
            yield return WaitingForSecondConst.WaitMS1000;
@@ -161,7 +187,7 @@
            return m_Incidents.TryGetValue(id, out incident);
        }
        public bool TryGotoIncident(int id, out int error)
        public bool TryGotoIncident(int id, bool careDungeon, out int error)
        {
            error = 0;
            var config = HazyRegionConfig.Get(id);
@@ -169,7 +195,16 @@
            {
                return false;
            }
            if (!TryGotoDungeon(id, out error))
            if (!InFakeHazyRegion)
            {
                var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
                if (questState == DailyQuestModel.DailyQuestState.OutTime)
                {
                    error = 6;
                    return false;
                }
            }
            if (careDungeon && !TryGotoDungeon(id, out error))
            {
                return false;
            }
@@ -334,6 +369,19 @@
                    break;
                case 5:
                    SysNotifyMgr.Instance.ShowTip("EnterHazyIncidentError_5");
                    break;
                case 6:
                    DailyQuestOpenTime dailyQuestOpenTime;
                    if (dailyQuestModel.TryGetOpenTime((int)DailyQuestType.HazyRegion, out dailyQuestOpenTime))
                    {
                        HourMinute hourMinute;
                        if (dailyQuestOpenTime.TryGetTodayNearestOpenTime(out hourMinute))
                        {
                            SysNotifyMgr.Instance.ShowTip("OpenHazyRegionError_1",
                                hourMinute.hourBegin.ToString("D2"),
                                hourMinute.hourEnd.ToString("D2"));
                        }
                    }
                    break;
            }
        }
@@ -522,6 +570,11 @@
                    onHazyRegionStateRefresh(2);
                }
            }
            if (isServerPrepare)
            {
                UpdateRedpoint();
            }
        }
        public void ReceivePackage(HA307_tagMCFairyAdventuresInfo package)
@@ -539,6 +592,40 @@
            }
        }
        void UpdateRedpoint()
        {
            var satisfyEntrance = false;
            var satisfyIncident = false;
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HazyRegion) || InFakeHazyRegion)
            {
                if (InFakeHazyRegion)
                {
                    satisfyEntrance = satisfyFakeOpen;
                }
                else
                {
                    var questState = dailyQuestModel.GetQuestState((int)DailyQuestType.HazyRegion);
                    satisfyEntrance = !playing && questState == DailyQuestModel.DailyQuestState.Normal;
                }
                if (playing)
                {
                    var error = 0;
                    foreach (var id in m_Incidents.Keys)
                    {
                        if (TryGotoIncident(id, false, out error))
                        {
                            satisfyIncident = true;
                            break;
                        }
                    }
                }
            }
            entranceRedpoint.state = satisfyEntrance ? RedPointState.Simple : RedPointState.None;
            incidentRedpoint.state = satisfyIncident ? RedPointState.Simple : RedPointState.None;
        }
        public enum IncidentState
        {
            UnStart = 1,
System/RidingPet/RidingPetContentionWin.cs
@@ -8,7 +8,9 @@
    public class RidingPetContentionWin : Window
    {
        [SerializeField] Button m_MountsGoToButton;
        [SerializeField] Text m_MountGotoLabel;
        [SerializeField] Button m_SpiritPetGoToButton;
        [SerializeField] Text m_PetGotoLabel;
        [SerializeField] ContainerRidingPet m_ContainerMounts;
        [SerializeField] ContainerRidingPet m_ContainerSpiritPet;
        [SerializeField] RidingPetBottomTip m_RidingPetBottomTip;
@@ -105,14 +107,14 @@
                case DailyQuestModel.DailyQuestState.Normal:
                    m_ContainerMounts.DisplaySpiritPetHP();
                    m_ContainerSpiritPet.DisplaySpiritPetHP();
                    m_MountsGoToButton.interactable = true;
                    m_SpiritPetGoToButton.interactable = true;
                    m_MountsGoToButton.SetInteractable(m_MountGotoLabel, true);
                    m_SpiritPetGoToButton.SetInteractable(m_PetGotoLabel, true);
                    break;
                default:
                    m_ContainerMounts.DisplayActivityTime();
                    m_ContainerSpiritPet.DisplayActivityTime();
                    m_MountsGoToButton.interactable = false;
                    m_SpiritPetGoToButton.interactable = false;
                    m_MountsGoToButton.SetInteractable(m_MountGotoLabel, false);
                    m_SpiritPetGoToButton.SetInteractable(m_PetGotoLabel, false);
                    break;
            }
        }
System/Role/ReikiFuncOpenWin.cs
@@ -15,7 +15,17 @@
    public class ReikiFuncOpenWin : Window
    {
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] UIAlphaTween m_AlphaTween1;
        [SerializeField] PositionTween m_PositionTween;
        [SerializeField] Transform m_ContainerReikiIcon;
        [SerializeField] Transform m_ContainerFly;
        [SerializeField] UIEffect m_Effect;
        [SerializeField] Transform[] m_FlyIcons;
        [SerializeField] float m_OpenTime = 2f;
        bool displayAnimation = false;
        public static Action onFlyComplete;
        float timer = 0f;
        #region Built-in
@@ -29,10 +39,15 @@
        protected override void OnPreOpen()
        {
            m_OpenTime = Mathf.Max(2f, m_OpenTime);
            timer = 0f;
            displayAnimation = false;
            m_PositionTween.SetStartState();
            m_AlphaTween.SetStartState();
            m_AlphaTween1.SetStartState();
            m_ContainerReikiIcon.gameObject.SetActive(true);
            m_ContainerFly.gameObject.SetActive(false);
        }
        protected override void OnAfterOpen()
@@ -41,6 +56,7 @@
        protected override void OnPreClose()
        {
            StopAllCoroutines();
        }
        protected override void OnAfterClose()
@@ -50,13 +66,14 @@
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (timer >= m_OpenTime)
            if (displayAnimation)
            {
                return;
            }
            timer += Time.deltaTime;
            if (timer >= m_OpenTime)
            {
                displayAnimation = true;
                StartAnimation();
            }
        }
@@ -64,7 +81,57 @@
        void StartAnimation()
        {
            m_AlphaTween.Play(CloseClick);
            m_PositionTween.Play(PositionTweenComplete);
        }
        private void PositionTweenComplete()
        {
            m_AlphaTween.Play();
            m_AlphaTween1.Play();
            StartCoroutine(Co_Fly());
        }
        IEnumerator Co_Fly()
        {
            yield return WaitingForSecondConst.GetWaitForSeconds(m_AlphaTween.delay);
            m_Effect.Play();
            yield return null;
            m_ContainerReikiIcon.gameObject.SetActive(false);
            m_ContainerFly.gameObject.SetActive(true);
            var parent = m_Effect.target.transform.Find("Animation/B/JIN");
            SetParent(m_FlyIcons[0], parent, Vector3.one);
            parent = m_Effect.target.transform.Find("Animation/B/MU");
            SetParent(m_FlyIcons[1], parent, Vector3.one);
            parent = m_Effect.target.transform.Find("Animation/B/SHUI");
            SetParent(m_FlyIcons[2], parent, Vector3.one);
            parent = m_Effect.target.transform.Find("Animation/B/HUO");
            SetParent(m_FlyIcons[3], parent, Vector3.one);
            parent = m_Effect.target.transform.Find("Animation/B/TU");
            SetParent(m_FlyIcons[4], parent, Vector3.one);
            yield return WaitingForSecondConst.WaitMS500;
            for (int i = 0; i < m_FlyIcons.Length; i++)
            {
                SetParent(m_FlyIcons[i], m_ContainerFly, Vector3.zero);
            }
            yield return WaitingForSecondConst.WaitMS800;
            if (onFlyComplete != null)
            {
                onFlyComplete();
            }
            yield return WaitingForSecondConst.WaitMS2000;
            CloseClick();
        }
        void SetParent(Transform source, Transform dest, Vector3 scale)
        {
            source.SetParentEx(dest, Vector3.zero, Quaternion.identity, scale);
        }
    }
System/Role/ReikiRootWin.cs
@@ -64,8 +64,11 @@
                if (i < model.reikiRoots.Count)
                {
                    m_ReikiRootPoints[i].Display(this, model.reikiRoots[i]);
                    m_ReikiRootPoints[i].gameObject.SetActive(!model.displayOpenAnimation);
                }
            }
            ReikiFuncOpenWin.onFlyComplete += OnFlyComplete;
            m_NumKeyboard.gameObject.SetActive(false);
@@ -88,10 +91,13 @@
        {
            model.onCacheFreePointRefresh -= OnCacheFreePointRefresh;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
            ReikiFuncOpenWin.onFlyComplete -= OnFlyComplete;
            for (int i = 0; i < m_ReikiRootPoints.Count; i++)
            {
                m_ReikiRootPoints[i].Dispose();
            }
            StopAllCoroutines();
        }
        protected override void OnAfterClose()
@@ -258,6 +264,20 @@
            WindowCenter.Instance.Open<ReikiRootRuleWin>();
        }
        private void OnFlyComplete()
        {
            StartCoroutine(Co_DisplayReikis());
        }
        IEnumerator Co_DisplayReikis()
        {
            for (int i = 0; i < m_ReikiRootPoints.Count; i++)
            {
                m_ReikiRootPoints[i].gameObject.SetActive(true);
                yield return WaitingForSecondConst.WaitMS100;
            }
        }
        private void OnCacheFreePointRefresh()
        {
            DisplayFreePoint();
System/Tip/PromoteDetailsWin.cs
@@ -81,13 +81,13 @@
                    WindowCenter.Instance.Open<RolePanel>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.EquipStrength:
                    //WindowCenter.Instance.Open<EquipReinforceWin>();
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 0);
                    break;
                case RolePromoteModel.PromoteDetailType.Mount:
                    WindowCenter.Instance.Open<PetWin>(false, 1);
                    WindowCenter.Instance.Open<PetWin>(false, 0);
                    break;
                case RolePromoteModel.PromoteDetailType.Pet:
                    WindowCenter.Instance.Open<PetWin>();
                    WindowCenter.Instance.Open<PetWin>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.RuneMosaic:
                    WindowCenter.Instance.Open<RunePanel>();
@@ -101,13 +101,13 @@
                    WindowCenter.Instance.Open<RolePromoteWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Wash:
                    //WindowCenter.Instance.Open<EquipReinforceWin>(false, 3);
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 2);
                    break;
                case RolePromoteModel.PromoteDetailType.FairyHeart:
                    WindowCenter.Instance.Open<MethodToWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Gem:
                    //WindowCenter.Instance.Open<EquipReinforceWin>(false, 1);
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.BlastFurnace:
                    WindowCenter.Instance.Open<AlchemyBaseWin>(false, 2);