| | |
| | | PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
|
| | | PlayerMainDate m_MainModel;
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| | | PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
|
| | | List<int> RenzhuTaskIDList = new List<int>();//法宝任务数组ID
|
| | | List<int> ListSort = new List<int>();//用于排列顺序(未卡级)
|
| | | List<int> ListSort1 = new List<int>();//用于排序(卡级)
|
| | | private void Start()
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| | |
| | | ListSort1.Add(TaskSortType2[i]);
|
| | | }
|
| | | }
|
| | | if (RenzhuTaskIDList.Count <= 0)
|
| | | {
|
| | | int[] RenzhuTaskID1 = ConfigParse.GetMultipleStr<int>(RenzhuTaskID.Numerical1);
|
| | | for (int i = 0; i < RenzhuTaskID1.Length; i++)
|
| | | {
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| | | RenzhuTaskIDList.Add(RenzhuTaskID1[i]);
|
| | | }
|
| | | }
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| | |
|
| | | PlayerTaskDatas.Event_TaskToAdd += TaskToAdd;//任务的添加
|
| | | PlayerTaskDatas.Event_TaskRefreshes += TaskRefreshes;//任务的刷新
|
| | | PlayerTaskDatas.Event_TaskToDelete += OnTaskToDelete;//任务的删除
|
| | |
| | | TaskScheduling();
|
| | | bool IsDefault = true;
|
| | | var State = taskmodel.GetTaskStatus(_id);
|
| | | if (State == PlayerTaskDatas.TaskStatus.CardLevel || (State == PlayerTaskDatas.TaskStatus.TreasureCardLevel && !RenzhuTaskIDList.Contains(_id)))
|
| | | if (State == PlayerTaskDatas.TaskStatus.CardLevel)
|
| | | {
|
| | | IsDefault = false;
|
| | | }
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| | |
| | | foreach (var key in taskmodel.MainTaskDic.Keys)
|
| | | {
|
| | | var State = taskmodel.GetTaskStatus(key);
|
| | | if (State == PlayerTaskDatas.TaskStatus.CardLevel || (State == PlayerTaskDatas.TaskStatus.TreasureCardLevel && !RenzhuTaskIDList.Contains(key)))
|
| | | if (State == PlayerTaskDatas.TaskStatus.CardLevel)
|
| | | {
|
| | | IsDefault = false;
|
| | | }
|