| System/OpenServerActivity/FlashSaleCoolDown.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/LimitedTimePackageTime.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/OpenServerActivity/FlashSaleCoolDown.cs
@@ -24,6 +24,7 @@ private void DayResetEvent(int resetType) { SecondEvent(); m_Time.gameObject.SetActive(false); } private void SecondEvent() System/Vip/LimitedTimePackageTime.cs
@@ -24,6 +24,7 @@ { GlobalTimeEvent.Instance.secondEvent -= secondEvent; OperationTimeHepler.Instance.dayResetEvent -= DayResetEvent; m_Time.gameObject.SetActive(false); } private void DayResetEvent(int resetType)