| Core/GameEngine/Model/Config/DemonJarConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/DemonJarConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/DienstgradConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/DienstgradConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/DemonJarModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipEquipBaseInfoWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Loading/LoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RidingPet/RidingPetBossModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RidingPet/RidingPetBossRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Role/RoleTitle.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| UI/HUD/PopUpNum.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/DemonJarConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, June 19, 2019 // [ Date ]: Monday, June 24, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -23,6 +23,7 @@ public readonly int SpecialItemMark; public readonly int CanEnterTimes; public readonly int AutoAttention; public readonly int CancelAttentionAfterKill; public readonly int[] Job1; public readonly int[] Job2; public readonly int[] Job3; @@ -70,32 +71,34 @@ int.TryParse(tables[9],out AutoAttention); string[] Job1StringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); int.TryParse(tables[10],out CancelAttentionAfterKill); string[] Job1StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Job1 = new int[Job1StringArray.Length]; for (int i=0;i<Job1StringArray.Length;i++) { int.TryParse(Job1StringArray[i],out Job1[i]); } string[] Job2StringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] Job2StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Job2 = new int[Job2StringArray.Length]; for (int i=0;i<Job2StringArray.Length;i++) { int.TryParse(Job2StringArray[i],out Job2[i]); } string[] Job3StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); string[] Job3StringArray = tables[13].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); Job3 = new int[Job3StringArray.Length]; for (int i=0;i<Job3StringArray.Length;i++) { int.TryParse(Job3StringArray[i],out Job3[i]); } int.TryParse(tables[13],out KillHurtMin); int.TryParse(tables[14],out KillHurtMin); int.TryParse(tables[14],out KillHurtMax); int.TryParse(tables[15],out KillHurtMax); RewardDescription = tables[15]; RewardDescription = tables[16]; } catch (Exception ex) { Core/GameEngine/Model/Config/DemonJarConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 466bd77ae1300624fbf81f61d9ef6259 timeCreated: 1560926383 timeCreated: 1561343802 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/Config/DienstgradConfig.cs
@@ -1,18 +1,18 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, May 15, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class DienstgradConfig { //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Monday, June 24, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class DienstgradConfig { public readonly int ID; public readonly string Name; public readonly int Type; @@ -25,17 +25,18 @@ public readonly int[] Skills; public readonly int gotoId; public readonly int missionId; public DienstgradConfig() { } public DienstgradConfig(string input) { try { var tables = input.Split('\t'); public readonly int order; public DienstgradConfig() { } public DienstgradConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); Name = tables[1]; @@ -74,175 +75,177 @@ int.TryParse(tables[10],out gotoId); int.TryParse(tables[11],out missionId); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary<string, DienstgradConfig> configs = new Dictionary<string, DienstgradConfig>(); public static DienstgradConfig Get(string id) { if (!inited) { Debug.Log("DienstgradConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } DienstgradConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new DienstgradConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static DienstgradConfig Get(int id) { return Get(id.ToString()); } public static List<string> GetKeys() { var keys = new List<string>(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List<DienstgradConfig> GetValues() { var values = new List<DienstgradConfig>(); values.AddRange(configs.Values); var keys = new List<string>(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/Dienstgrad.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/Dienstgrad.txt"); } configs.Clear(); var tempConfig = new DienstgradConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DienstgradConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DienstgradConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } } int.TryParse(tables[12],out order); } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary<string, DienstgradConfig> configs = new Dictionary<string, DienstgradConfig>(); public static DienstgradConfig Get(string id) { if (!inited) { Debug.Log("DienstgradConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } DienstgradConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new DienstgradConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static DienstgradConfig Get(int id) { return Get(id.ToString()); } public static List<string> GetKeys() { var keys = new List<string>(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List<DienstgradConfig> GetValues() { var values = new List<DienstgradConfig>(); values.AddRange(configs.Values); var keys = new List<string>(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/Dienstgrad.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/Dienstgrad.txt"); } configs.Clear(); var tempConfig = new DienstgradConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DienstgradConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary<string, string>(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new DienstgradConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } } Core/GameEngine/Model/Config/DienstgradConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: cf378d806fecb8549bdd3d692675b071 timeCreated: 1557892341 timeCreated: 1561347871 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, May 15, 2019 // [ Date ]: Monday, June 24, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -16,6 +16,8 @@ public readonly int id; public readonly int lineId; public readonly string[] icons; public readonly string[] jobIntroduce1; public readonly string[] jobIntroduce2; public readonly string levelLimit; public readonly string name; public readonly string description; @@ -36,11 +38,15 @@ icons = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); levelLimit = tables[3]; jobIntroduce1 = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); name = tables[4]; jobIntroduce2 = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); description = tables[5]; levelLimit = tables[5]; name = tables[6]; description = tables[7]; } catch (Exception ex) { Core/GameEngine/Model/Config/LoadingBackGroundConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: c7d4d28c22cfd0a4ba5664d4c120d929 timeCreated: 1557893937 timeCreated: 1561345569 licenseType: Pro MonoImporter: serializedVersion: 2 System/FindPrecious/DemonJarModel.cs
@@ -467,9 +467,27 @@ private void OnDungeonRecordUpdate(int _dataMapId) { if (DATA_MAPID == _dataMapId && PlayerDatas.Instance.baseData.LV >= GeneralDefine.demonJarRedPoint) if (DATA_MAPID != _dataMapId) { return; } if (PlayerDatas.Instance.baseData.LV >= GeneralDefine.demonJarRedPoint) { UpdateRedpoint(); } foreach (var boss in demonBosses.Values) { if (this.findPreciousModel.IsBossAutoSubscribe(boss.id)) { var config = DemonJarConfig.Get(boss.id); var grade = dungeonModel.GetGrade(new Dungeon(DATA_MAPID, config.LineID)); if (grade > 0 && config.CancelAttentionAfterKill == 1) { this.findPreciousModel.RequestDeSubscribeBoss(boss.id); } } } } @@ -498,12 +516,13 @@ if (bossId != 0 && this.findPreciousModel.IsBossNeverSubscribe(bossId)) { if (findPreciousModel.IsBossUnlock(bossId)) if (IsBossUnlock(bossId)) { var config = DemonJarConfig.Get(bossId); if (config.AutoAttention == 1) { this.findPreciousModel.RequestSubscribeBoss(bossId, true); var model = ModelCenter.Instance.GetModel<DungeonModel>(); var grade = model.GetGrade(new Dungeon(DATA_MAPID, config.LineID)); if ((config.CanEnterTimes == 0 || grade == 0) && this.findPreciousModel.IsBossAlive(bossId)) System/ItemTip/TipEquipBaseInfoWidget.cs
@@ -98,6 +98,26 @@ m_SurplusTime.text = "已过期"; } } else if (itemConfig.ExpireTime > 0) { if (!baseInfo.isOverdue) { if (baseInfo.overdueSurplusTime > 0) { m_SurplusTimeContainer.gameObject.SetActive(true); m_SurplusTime.text = TimeUtility.SecondsToConsumeRebate(baseInfo.overdueSurplusTime); } else { m_SurplusTimeContainer.gameObject.SetActive(false); } } else { m_SurplusTimeContainer.gameObject.SetActive(true); m_SurplusTime.text = "已过期"; } } else { m_SurplusTimeContainer.gameObject.SetActive(false); System/Loading/LoadingWin.cs
@@ -35,6 +35,7 @@ [SerializeField] RectTransform m_CrossServerOneVsOne; [SerializeField] Image m_CrossServerOneVsOneBg; [SerializeField] RectTransform m_CrossServerOneVsOneName; [SerializeField] Text m_MyName; [SerializeField] Text m_OpponentName; @@ -65,6 +66,7 @@ protected override void OnPreClose() { isCrossServerOneVsOne = false; loadingType = isCrossServerOneVsOne ? LoadingType.CrossServerOneOne : LoadingType.Normal; CameraUtility.StopShotCut(m_ScreenShotCut); if (!AssetSource.uiFromEditor) @@ -129,139 +131,163 @@ } } if (isCrossServerOneVsOne) switch (loadingType) { loadingType = LoadingType.CrossServerOneOne; case LoadingType.Normal: m_ContainerNormal.gameObject.SetActive(true); m_CrossServerOneVsOne.gameObject.SetActive(false); if (Application.platform == RuntimePlatform.IPhonePlayer) { m_ContainerProgress.gameObject.SetActive(false); } else { m_ContainerProgress.gameObject.SetActive(true); m_ProgressSlider.ResetValue(0f); } break; case LoadingType.CrossServerOneOne: m_ContainerNormal.gameObject.SetActive(false); m_CrossServerOneVsOne.gameObject.SetActive(true); break; } else DisplayBackGround(loadingType ,useDefautBackGround); DisplayNameAndDescription(); } private void DisplayBackGround(LoadingType loadingType, bool showDefault) { if (showDefault) { loadingType = LoadingType.Normal; var sprite = BuiltInLoader.LoadSprite("Launch_1"); switch (loadingType) { case LoadingType.CrossServerOneOne: m_CrossServerOneVsOneBg.overrideSprite = sprite; m_CrossServerOneVsOneName.gameObject.SetActive(false); break; case LoadingType.Normal: m_BackGround.overrideSprite = sprite; m_ContainerMapName.gameObject.SetActive(false); m_ContainerMapDescription.gameObject.SetActive(false); m_ContainerFunctions.gameObject.SetActive(false); break; } return; } if (loadingType == LoadingType.CrossServerOneOne) { if (useDefautBackGround) { var sprite = BuiltInLoader.LoadSprite("Launch_1"); m_CrossServerOneVsOneBg.overrideSprite = sprite; } else { m_CrossServerOneVsOneBg.SetSprite("CrossServerOneVsOne_LoadingBG"); } m_ContainerNormal.gameObject.SetActive(false); m_CrossServerOneVsOne.gameObject.SetActive(true); m_CrossServerOneVsOneBg.SetSprite("CrossServerOneVsOne_LoadingBG"); m_CrossServerOneVsOneName.gameObject.SetActive(true); m_MyName.text = CrossServerLogin.Instance.oneVsOnePlayerData.myName; m_OpponentName.text = CrossServerLogin.Instance.oneVsOnePlayerData.opponentName; } else { m_ContainerNormal.gameObject.SetActive(true); m_CrossServerOneVsOne.gameObject.SetActive(false); var playerLevel = PlayerDatas.Instance.baseData.LV == 0 ? PlayerDatas.Instance.loginInfo.LV : PlayerDatas.Instance.baseData.LV; var playerJob = PlayerDatas.Instance.baseData.Job == 0 ? PlayerDatas.Instance.loginInfo.Job : PlayerDatas.Instance.baseData.Job; var mapResConfig = MapResourcesConfig.Get(targetMapResId); if (useDefautBackGround) if (mapResConfig != null) { var sprite = BuiltInLoader.LoadSprite("Launch_1"); m_BackGround.overrideSprite = sprite; m_ContainerMapName.gameObject.SetActive(false); m_ContainerMapDescription.gameObject.SetActive(false); m_ContainerFunctions.gameObject.SetActive(false); } else { var playerLevel = PlayerDatas.Instance.baseData.LV == 0 ? PlayerDatas.Instance.loginInfo.LV : PlayerDatas.Instance.baseData.LV; var mapResConfig = MapResourcesConfig.Get(targetMapResId); if (mapResConfig != null) var config = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID); var iconPool = new List<string>(); iconPool.AddRange(config.icons); switch (playerJob) { var loadingBackGroudConfig = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID); if (loadingBackGroudConfig != null && loadingBackGroudConfig.icons.Length > 0) case 1: iconPool.AddRange(config.jobIntroduce1); break; case 2: iconPool.AddRange(config.jobIntroduce2); break; } if (iconPool.Count > 0) { var icons = new List<string>(); var json = JsonMapper.ToObject(config.levelLimit); for (var i = 0; i < iconPool.Count; i++) { var icons = new List<string>(); var json = JsonMapper.ToObject(loadingBackGroudConfig.levelLimit); for (var i = 0; i < loadingBackGroudConfig.icons.Length; i++) var icon = iconPool[i]; if (json.Keys.Contains(icon)) { var icon = loadingBackGroudConfig.icons[i]; if (json.Keys.Contains(icon)) var min = 0; var max = int.MaxValue; var levelLimit = json[icon].ToString(); var levelsMatch = Regex.Matches(levelLimit, "\\d+"); if (levelsMatch.Count > 0) { var min = 0; var max = int.MaxValue; var levelLimit = json[icon].ToString(); var levelsMatch = Regex.Matches(levelLimit, "\\d+"); if (levelsMatch.Count > 0) { min = int.Parse(levelsMatch[0].Value); } if (levelsMatch.Count > 1) { max = int.Parse(levelsMatch[1].Value); } if (playerLevel > min && playerLevel < max) { icons.Add(icon); } min = int.Parse(levelsMatch[0].Value); } else if (levelsMatch.Count > 1) { max = int.Parse(levelsMatch[1].Value); } if (playerLevel > min && playerLevel < max) { icons.Add(icon); } } var randomIndex = UnityEngine.Random.Range(0, loadingBackGroudConfig.icons.Length > 1 ? icons.Count + 1 : 1); if (randomIndex == icons.Count) { m_BackGround.SetSprite(GeneralDefine.LoadLV); m_ContainerFunctions.gameObject.SetActive(true); var functions = GetShowFunctions(playerLevel); for (int i = 0; i < m_FunctionShows.Length; i++) { var show = m_FunctionShows[i]; show.Display(functions[i]); } } else { m_BackGround.SetSprite(icons[randomIndex]); m_ContainerFunctions.gameObject.SetActive(false); icons.Add(icon); } if (loadingBackGroudConfig != null && !string.IsNullOrEmpty(loadingBackGroudConfig.name)) { m_ContainerMapName.gameObject.SetActive(true); m_MapName.SetSprite(loadingBackGroudConfig.name); } else { m_ContainerMapName.gameObject.SetActive(false); } if (loadingBackGroudConfig != null && !string.IsNullOrEmpty(loadingBackGroudConfig.description)) { m_ContainerMapDescription.gameObject.SetActive(true); m_MapDescription.SetSprite(loadingBackGroudConfig.description); } else { m_ContainerMapDescription.gameObject.SetActive(false); } } var randomIndex = UnityEngine.Random.Range(0, iconPool.Count > 1 ? icons.Count + 1 : 1); if (randomIndex == icons.Count) { m_BackGround.SetSprite(GeneralDefine.LoadLV); m_ContainerFunctions.gameObject.SetActive(true); var functions = GetShowFunctions(playerLevel); for (int i = 0; i < m_FunctionShows.Length; i++) { var show = m_FunctionShows[i]; show.Display(functions[i]); } } else { m_BackGround.SetSprite(icons[randomIndex]); m_ContainerFunctions.gameObject.SetActive(false); } } } } if (Application.platform == RuntimePlatform.IPhonePlayer) { m_ContainerProgress.gameObject.SetActive(false); } else { m_ContainerProgress.gameObject.SetActive(true); m_ProgressSlider.ResetValue(0f); } } private void DisplayNameAndDescription() { var mapResConfig = MapResourcesConfig.Get(targetMapResId); var config = LoadingBackGroundConfig.Get(mapResConfig.DataID, mapResConfig.LineID); if (config != null && !string.IsNullOrEmpty(config.name)) { m_ContainerMapName.gameObject.SetActive(true); m_MapName.SetSprite(config.name); } else { m_ContainerMapName.gameObject.SetActive(false); } if (config != null && !string.IsNullOrEmpty(config.description)) { m_ContainerMapDescription.gameObject.SetActive(true); m_MapDescription.SetSprite(config.description); } else { m_ContainerMapDescription.gameObject.SetActive(false); } } @@ -281,7 +307,6 @@ return functions; } public enum LoadingType { System/RidingPet/RidingPetBossModel.cs
@@ -58,6 +58,7 @@ { id = itemArray[i][0], count = itemArray[i][1], quality = itemArray[i].Length > 2 ? itemArray[i][2] : 0, }); } bossRewards.Add(new RidingPetBossReward() System/RidingPet/RidingPetBossRewardCell.cs
@@ -8,7 +8,10 @@ public class RidingPetBossRewardCell : CellView { [SerializeField] Text m_Rank; [SerializeField] ScrollRect m_Scroller; [SerializeField] ItemCell[] m_Items; [SerializeField] Transform m_MustDrop; [SerializeField] ItemCell m_MustItem; public void Display(RidingPetBossReward bossReward) { @@ -22,13 +25,18 @@ m_Rank.text = Language.Get("AllianceBossRank", bossReward.rankArea.x); } List<Item> items = bossReward.items.FindAll((x) => { return x.quality == 0; }); for (int i = 0; i < m_Items.Length; i++) { m_Items[i].gameObject.SetActive(i < bossReward.items.Count); if (i < bossReward.items.Count) m_Items[i].gameObject.SetActive(items != null && i < items.Count); if (items != null && i < items.Count) { var itemId = bossReward.items[i].id; var itemData = new ItemCellModel(itemId, true, (ulong)bossReward.items[i].count); var itemId = items[i].id; var itemData = new ItemCellModel(itemId, true, (ulong)items[i].count); m_Items[i].Init(itemData); m_Items[i].button.SetListener(() => { @@ -36,6 +44,24 @@ }); } } m_Scroller.horizontalNormalizedPosition = 0f; Item mustItem = bossReward.items.Find((x)=> { return x.quality == 1; }); m_MustDrop.gameObject.SetActive(mustItem.id != 0); if (mustItem.id != 0) { var itemData = new ItemCellModel(mustItem.id, true, (ulong)mustItem.count); m_MustItem.Init(itemData); m_MustItem.button.SetListener(() => { ItemTipUtility.Show(mustItem.id); }); } } } } System/Role/RoleTitle.cs
@@ -155,11 +155,14 @@ { return -isGetx.CompareTo(isGety); } else if (x.CompareTo(y) != 0) var config_x = DienstgradConfig.Get(x); var config_y = DienstgradConfig.Get(y); if (config_x != null && config_y != null && config_x.order != config_y.order) { return -x.CompareTo(y); return config_x.order.CompareTo(config_y.order); } else return 1; return 0; } UI/HUD/PopUpNum.cs
@@ -340,8 +340,8 @@ EnemyThumpHit = 48, //敌人重击 PlayerYinji = 49, //玩家印记 PetYinj = 50, //宠物印记 EnemyYinjt = 51, //敌人印记 PetYinji = 50, //宠物印记 EnemyYinji = 51, //敌人印记 PlayerBurning = 52, //玩家灼烧 PetBurning = 53, //宠物灼烧