| System/HazyRegion/HazyDemonKingModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyGrassModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HazyRegion/HazyDemonKingModel.cs
@@ -12,6 +12,8 @@ public bool IsInDungeon { get; private set; } bool requireExitClientDungeon = false; public int invincibleBuffId { get; private set; } public const int Client_MapID = 2000; @@ -62,8 +64,9 @@ m_AttackHeroPlayers.Clear(); if (IsInDungeon && !IsInDemonKingDungeon(mapId)) if (requireExitClientDungeon) { requireExitClientDungeon = false; ClientDungeonStageUtility.RequestExitClientDungeon(); } @@ -366,8 +369,9 @@ public void RequestExitClientDungeon() { requireExitClientDungeon = true; ClientDungeonStageUtility.SetClientDungeon(false, 0); //ClientDungeonStageUtility.RequestExitClientDungeon(); PlayerDatas.Instance.extersion.pkState = 0; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData(); System/HazyRegion/HazyGrassModel.cs
@@ -16,6 +16,8 @@ public bool IsInDungeon { get; private set; } bool requireExitClientDungeon = false; bool m_IsDungeonTargetDone = false; public bool IsDungeonTargetDone { @@ -101,8 +103,9 @@ m_MapNpcCount.Clear(); if (IsInDungeon && !IsInGrassDungeon(mapId)) if (requireExitClientDungeon) { requireExitClientDungeon = false; ClientDungeonStageUtility.RequestExitClientDungeon(); } @@ -338,8 +341,8 @@ public void RequestExitClientDungeon() { requireExitClientDungeon = true; ClientDungeonStageUtility.SetClientDungeon(false, 0); //ClientDungeonStageUtility.RequestExitClientDungeon(); PlayerDatas.Instance.extersion.pkState = 0; ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();