| | |
| | | ParseConfig();
|
| | | ParseFakeFairy();
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
|
| | | TimeMgr.Instance.OnSyntonyEvent += OnSyntonyEvent;
|
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
|
| | | dungeonModel.dungeonCoolDownEvent += OnBeginTimeEvent;
|
| | |
| | | UpdateAddFairyRedpoint();
|
| | | }
|
| | |
|
| | | private void OnRefreshFairyMine()
|
| | | {
|
| | | UpdateRedpoint();
|
| | | }
|
| | |
|
| | | public void GotoFairyWin(int functionOrder = 0)
|
| | | {
|
| | | if (functionOrder == 0)
|