| System/Vip/FairyJadeInvestmentItem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/FairyJadeInvestmentModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/FairyJadeInvestmentWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Vip/FairyJadeInvestmentItem.cs
@@ -66,7 +66,7 @@ } } int indexID = Dit[Lv].ID; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); if (InvestmentGrade == 0) { m_ReceiveAwardBtn.gameObject.SetActive(false); @@ -181,7 +181,7 @@ return; } var Dit = fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic[_type]; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); if (Dit.ContainsKey(Lv)) { int grade = 3; @@ -292,7 +292,7 @@ private float InvestmentProportion(int Lv)//获取返回仙玉的比例 { int grade = 3; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); if (InvestmentGrade != 0) { grade = InvestmentGrade; @@ -332,7 +332,7 @@ private int RebateMultiple(int lv) { int grade = 3; int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem(); int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade(); if (InvestmentGrade != 0) { grade = InvestmentGrade; System/Vip/FairyJadeInvestmentModel.cs
@@ -144,8 +144,9 @@ { IsOk = true; InvestmentAmount(); BinningType = GetType(); InvestmentRedPoint(); IsShowRedPointSimple(); IsShowRedPointSimple(); PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting; FairyJadeInvestmentWin.FairyJadeInvestmentRedPointEvent -= FairyJadeInvestmentRedPoint; @@ -383,7 +384,7 @@ redPointStre1.state = RedPointState.None; int PlayerLV = PlayerDatas.Instance.baseData.LV; int InvestmentGrade = GetInvestmentGrade(); int _type = GetType(); int _type = BinningType; if (!FairyJadeInvestmentTypeDic.ContainsKey(_type)) { @@ -681,28 +682,17 @@ public int GetInvestmentGrade()//获取投资档位 { int InvestmentGrade = 0; int type = GetType(); int type =BinningType; if (BinningDic.ContainsKey(type)) { InvestmentGrade = BinningDic[type].Binning; } return InvestmentGrade; } public int GetInvestmentGradeItem()//获取投资档位(用于物品刷新) { int InvestmentGrade = 0; int type = BinningType; if (BinningDic.ContainsKey(type)) { InvestmentGrade = BinningDic[type].Binning; } return InvestmentGrade; } public int GetInvestGold()//获取投资金额 { int InvestGold = 0; int type = GetType(); int type = BinningType; if (BinningDic.ContainsKey(type)) { InvestGold = BinningDic[type].Money; @@ -712,7 +702,7 @@ public Dictionary<int, int> GetInfoSeriors() { Dictionary<int, int> dit = new Dictionary<int, int>(); int type = GetType(); int type = BinningType; if (InfoSeriorsTypeDic.ContainsKey(type)) { dit = InfoSeriorsTypeDic[type]; System/Vip/FairyJadeInvestmentWin.cs
@@ -228,7 +228,7 @@ void OnCreateGridLineCell(ScrollerController gridCtrl)//预制体创建 { gridCtrl.Refresh(); int _type = fairyJadeInvestmentModel.GetType(); int _type = fairyJadeInvestmentModel.BinningType; if (!fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic.ContainsKey(_type)) { return; @@ -340,7 +340,7 @@ int getFairyJade = (int)UIHelper.GetMoneyCnt(1); if (getFairyJade >= (fairyJade - InvestGold)) { int type = fairyJadeInvestmentModel.GetType(); int type = fairyJadeInvestmentModel.BinningType; fairyJadeInvestmentModel.InvestmentMonthlyInvestment(type, fairyJade); } else