少年修仙传客户端代码仓库
5761 子 【开发】【1.5】新增300级后的成长基金 / 【前端】【1.5】新增300级后的成长基金
3个文件已修改
34 ■■■■■ 已修改文件
System/Vip/FairyJadeInvestmentItem.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentModel.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentItem.cs
@@ -66,7 +66,7 @@
                    }
                }
                int indexID = Dit[Lv].ID;
                int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
                int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
                if (InvestmentGrade == 0)
                {
                    m_ReceiveAwardBtn.gameObject.SetActive(false);
@@ -181,7 +181,7 @@
                return;
            }
            var Dit = fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic[_type];
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            if (Dit.ContainsKey(Lv))
            {
                int grade = 3;
@@ -292,7 +292,7 @@
        private float InvestmentProportion(int Lv)//获取返回仙玉的比例
        {
            int grade = 3;
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            if (InvestmentGrade != 0)
            {
                grade = InvestmentGrade;
@@ -332,7 +332,7 @@
        private int RebateMultiple(int lv)
        {
            int grade = 3;
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGradeItem();
            int InvestmentGrade = fairyJadeInvestmentModel.GetInvestmentGrade();
            if (InvestmentGrade != 0)
            {
                grade = InvestmentGrade;
System/Vip/FairyJadeInvestmentModel.cs
@@ -144,8 +144,9 @@
    {
        IsOk = true;
        InvestmentAmount();
        BinningType = GetType();
        InvestmentRedPoint();
        IsShowRedPointSimple();
        IsShowRedPointSimple();
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= Updatefighting;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;
        FairyJadeInvestmentWin.FairyJadeInvestmentRedPointEvent -= FairyJadeInvestmentRedPoint;
@@ -383,7 +384,7 @@
        redPointStre1.state = RedPointState.None;
        int PlayerLV = PlayerDatas.Instance.baseData.LV;
        int InvestmentGrade = GetInvestmentGrade();
        int _type = GetType();
        int _type = BinningType;
        if (!FairyJadeInvestmentTypeDic.ContainsKey(_type))
        {
@@ -681,28 +682,17 @@
    public int GetInvestmentGrade()//获取投资档位
    {
        int InvestmentGrade = 0;
        int type = GetType();
        int type =BinningType;
        if (BinningDic.ContainsKey(type))
        {
            InvestmentGrade = BinningDic[type].Binning;
        }
        return InvestmentGrade;
    }
    public int GetInvestmentGradeItem()//获取投资档位(用于物品刷新)
    {
        int InvestmentGrade = 0;
        int type = BinningType;
        if (BinningDic.ContainsKey(type))
        {
            InvestmentGrade = BinningDic[type].Binning;
        }
        return InvestmentGrade;
    }
    public int GetInvestGold()//获取投资金额
    {
        int InvestGold = 0;
        int type = GetType();
        int type = BinningType;
        if (BinningDic.ContainsKey(type))
        {
            InvestGold = BinningDic[type].Money;
@@ -712,7 +702,7 @@
    public Dictionary<int, int> GetInfoSeriors()
    {
        Dictionary<int, int> dit = new Dictionary<int, int>();
        int type = GetType();
        int type = BinningType;
        if (InfoSeriorsTypeDic.ContainsKey(type))
        {
            dit = InfoSeriorsTypeDic[type];
System/Vip/FairyJadeInvestmentWin.cs
@@ -228,7 +228,7 @@
        void OnCreateGridLineCell(ScrollerController gridCtrl)//预制体创建
        {
            gridCtrl.Refresh();
            int _type = fairyJadeInvestmentModel.GetType();
            int _type = fairyJadeInvestmentModel.BinningType;
            if (!fairyJadeInvestmentModel.FairyJadeInvestmentTypeDic.ContainsKey(_type))
            {
                return;
@@ -340,7 +340,7 @@
            int getFairyJade = (int)UIHelper.GetMoneyCnt(1);
            if (getFairyJade >= (fairyJade - InvestGold))
            {
                int type = fairyJadeInvestmentModel.GetType();
                int type = fairyJadeInvestmentModel.BinningType;
                fairyJadeInvestmentModel.InvestmentMonthlyInvestment(type, fairyJade);
            }
            else