Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC005_tagGCCrossRealmPKBillboardInfo.cs
@@ -5,8 +5,8 @@ // C0 05 跨服PK赛季排行榜 #tagGCCrossRealmPKBillboardInfo public class DTCC005_tagGCCrossRealmPKBillboardInfo : DtcBasic { CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } { CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); Core/NetworkPackage/DTCFile/ServerPack/HC1_CrossRealm/DTCC102_tagMCCrossRealmPKAwardState.cs
@@ -8,8 +8,8 @@ public class DTCC102_tagMCCrossRealmPKAwardState : DtcBasic { CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); HC102_tagMCCrossRealmPKAwardState vNetData = vNetPack as HC102_tagMCCrossRealmPKAwardState; crossServerRewardModel.CrossRealmPKAwardState(vNetData); Lua/Gen/DelegatesGensBridge.cs
@@ -461,7 +461,7 @@ #endif } public CrossServerRewardModel __Gen_Delegate_Imp20(object p0) public CrossServerOneVsOneRewardModel __Gen_Delegate_Imp20(object p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) @@ -472,10 +472,10 @@ ObjectTranslator translator = luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 1, errFunc); CrossServerRewardModel __gen_ret = (CrossServerRewardModel)translator.GetObject(L, errFunc + 1, typeof(CrossServerRewardModel)); PCall(L, 1, 1, errFunc); CrossServerOneVsOneRewardModel __gen_ret = (CrossServerOneVsOneRewardModel)translator.GetObject(L, errFunc + 1, typeof(CrossServerOneVsOneRewardModel)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -14,7 +14,7 @@ { public string PkResultLocalSaveKey { get; private set; } public List<CrossServerOneVsOnePkResult> localSaveResults { get; private set; } CrossServerRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerRewardModel>(); } } CrossServerOneVsOneRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>(); } } public event Action UpdateDayAwardsEvent; public const int CrossServerDataMapId = 32010; DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } @@ -429,7 +429,7 @@ CC101_tagCMCrossRealmPKMatch match = new CC101_tagCMCrossRealmPKMatch(); match.Type = (byte)type; GameNetSystem.Instance.SendInfo(match); CrossServerRewardModel.PkType = buffDatas.PkType; CrossServerOneVsOneRewardModel.PkType = buffDatas.PkType; } public void SendBuyMatchCount() System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
File was renamed from System/CrossServerOneVsOne/CrossServerRewardModel.cs @@ -55,7 +55,7 @@ DanLVAwardState = 3, SeasonAwardState = 4, } public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk public class CrossServerOneVsOneRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();//段位奖励 System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs.meta
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -29,8 +29,8 @@ public static int funcId = 0; CrossServerOneVsOnePlayerInfo playerInfo; CrossServerWin crossServerWin; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } #region Built-in protected override void BindController() { System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -104,8 +104,8 @@ protected override void OnPreClose() { CrossServerRewardModel.SetPkType(); Buffmodel.PkType = CrossServerRewardModel.PkType; CrossServerOneVsOneRewardModel.SetPkType(); Buffmodel.PkType = CrossServerOneVsOneRewardModel.PkType; } protected override void OnAfterClose() @@ -131,7 +131,7 @@ #endregion private void ExitDungeon() { CrossServerRewardModel.ExitCrossRealm(); CrossServerOneVsOneRewardModel.ExitCrossRealm(); CloseClick(); } @@ -196,9 +196,9 @@ m_SessionObj.SetActive(true); m_SessionTxt.text = crossServerModel.pkResultInfo.WinStreak.ToString(); } if (crossServerModel.pkResultInfo.DanLV != CrossServerRewardModel.PkDanLvNow) if (crossServerModel.pkResultInfo.DanLV != CrossServerOneVsOneRewardModel.PkDanLvNow) { var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerRewardModel.PkDanLvNow); var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerOneVsOneRewardModel.PkDanLvNow); m_SegmentObj.SetActive(true); m_SegmentTxt1.text = config1.Name; var config2 = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV); @@ -243,9 +243,9 @@ { m_SessionObj1.SetActive(false); } if (crossServerModel.pkResultInfo.DanLV != CrossServerRewardModel.PkDanLvNow) if (crossServerModel.pkResultInfo.DanLV != CrossServerOneVsOneRewardModel.PkDanLvNow) { var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerRewardModel.PkDanLvNow); var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerOneVsOneRewardModel.PkDanLvNow); m_SegmentObj1.SetActive(true); m_Segment_Txt1.text = config1.Name; var config2 = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV); System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -25,7 +25,7 @@ CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } CrossServerRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerRewardModel>(); } } CrossServerOneVsOneRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>(); } } CrossServerOneVsOneModel.AwardType awardType; float height = 0; System/CrossServerOneVsOne/FightingPKWin.cs
@@ -64,7 +64,7 @@ protected override void OnPreOpen() { positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint; CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV; CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV; PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418) GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar; _MyBuffSortList.Clear(); System/CrossServerOneVsOne/RankCellCtrl.cs
@@ -23,8 +23,8 @@ [SerializeField] Text m_SegmentTxt; [SerializeField] Text m_IntegralTxt; [SerializeField] Image m_RealmImage; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } RoleParticularModel roleParticularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } } public override void Refresh(CellView cell) { System/CrossServerOneVsOne/RankingWin.cs
@@ -36,8 +36,8 @@ [SerializeField] ScrollerController m_ScrollerController2; [SerializeField] Text m_Text_A; CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } private int NeedDanLv = 0; #region Built-in protected override void BindController() System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -24,8 +24,8 @@ [SerializeField] Text m_Segmenttext;//段位 ItemTipsModel _itemTipsModel; ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } public Button ReceiveBtn { get { return m_ReceiveBtn; } System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -18,8 +18,8 @@ public class SeasonRewardWin : Window { [SerializeField] ScrollerController m_ScrollerController; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } List<int> SortList = new List<int>(); #region Built-in protected override void BindController() System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -20,8 +20,8 @@ [SerializeField] GameObject m_IsMissImage;//已错过 ItemTipsModel _itemTipsModel; ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } private int _Id = 0; public void Start() { System/CrossServerOneVsOne/SegmentRewardWin.cs
@@ -18,8 +18,8 @@ public class SegmentRewardWin : Window { [SerializeField] ScrollerController m_ScrollerController; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } List<SeasonAwardClass> ListSort = new List<SeasonAwardClass>(); #region Built-in protected override void BindController() System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
@@ -52,8 +52,8 @@ OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } } LimitedTimePackageItemClassModel limitedTimePackageItemModel { get { return ModelCenter.Instance.GetModel<LimitedTimePackageItemClassModel>(); } } ImpactRankModel impactRankModel { get { return ModelCenter.Instance.GetModel<ImpactRankModel>(); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } CrossServerOneVsOneRewardModel m_CrossServerRewardModel; CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } } public void Init() { if (LatencyTimeList.Count <= 0) System/WindowBase/ModelCenter.cs
@@ -212,7 +212,7 @@ RegisterModel<MysticalPurchaseModel>(); RegisterModel<FuncSwitchModel>(); RegisterModel<CrossServerOneVsOneModel>(); RegisterModel<CrossServerRewardModel>(); RegisterModel<CrossServerOneVsOneRewardModel>(); RegisterModel<GatheringSoulModel>(); RegisterModel<VirtualPackModel>(); RegisterModel<GatherSoulComposeModel>();