少年修仙传客户端代码仓库
client_Zxw
2019-01-05 37f8dd2e009a14401d33fcae4cbcdbba02c11a3c
3335 跨服1V1命名修改
2 文件已重命名
16个文件已修改
76 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC005_tagGCCrossRealmPKBillboardInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC1_CrossRealm/DTCC102_tagMCCrossRealmPKAwardState.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/DelegatesGensBridge.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerSettlementWin.cs 14 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankCellCtrl.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/RankingWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SeasonRewardWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SegmentRewardCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/SegmentRewardWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingFadeInFadeOut.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HC0_CrossRealm/DTCC005_tagGCCrossRealmPKBillboardInfo.cs
@@ -5,8 +5,8 @@
// C0 05 跨服PK赛季排行榜 #tagGCCrossRealmPKBillboardInfo
public class DTCC005_tagGCCrossRealmPKBillboardInfo : DtcBasic
{     CrossServerRewardModel m_CrossServerRewardModel;
    CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
{     CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
    CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
Core/NetworkPackage/DTCFile/ServerPack/HC1_CrossRealm/DTCC102_tagMCCrossRealmPKAwardState.cs
@@ -8,8 +8,8 @@
public class DTCC102_tagMCCrossRealmPKAwardState : DtcBasic {
    CrossServerRewardModel m_CrossServerRewardModel;
    CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
    CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
    CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HC102_tagMCCrossRealmPKAwardState vNetData = vNetPack as HC102_tagMCCrossRealmPKAwardState;         crossServerRewardModel.CrossRealmPKAwardState(vNetData);
Lua/Gen/DelegatesGensBridge.cs
@@ -461,7 +461,7 @@
#endif
        }
        
        public CrossServerRewardModel __Gen_Delegate_Imp20(object p0)
        public CrossServerOneVsOneRewardModel __Gen_Delegate_Imp20(object p0)
        {
#if THREAD_SAFE || HOTFIX_ENABLE
            lock (luaEnv.luaEnvLock)
@@ -472,10 +472,10 @@
                ObjectTranslator translator = luaEnv.translator;
                translator.PushAny(L, p0);
                
                PCall(L, 1, 1, errFunc);
                CrossServerRewardModel __gen_ret = (CrossServerRewardModel)translator.GetObject(L, errFunc + 1, typeof(CrossServerRewardModel));
                PCall(L, 1, 1, errFunc);
                CrossServerOneVsOneRewardModel __gen_ret = (CrossServerOneVsOneRewardModel)translator.GetObject(L, errFunc + 1, typeof(CrossServerOneVsOneRewardModel));
                LuaAPI.lua_settop(L, errFunc - 1);
                return  __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -14,7 +14,7 @@
    {
        public string PkResultLocalSaveKey { get; private set; }
        public List<CrossServerOneVsOnePkResult> localSaveResults { get; private set; }
        CrossServerRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerRewardModel>(); } }
        CrossServerOneVsOneRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>(); } }
        public event Action UpdateDayAwardsEvent;
        public const int CrossServerDataMapId = 32010;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
@@ -429,7 +429,7 @@
            CC101_tagCMCrossRealmPKMatch match = new CC101_tagCMCrossRealmPKMatch();
            match.Type = (byte)type;
            GameNetSystem.Instance.SendInfo(match);
            CrossServerRewardModel.PkType = buffDatas.PkType;
            CrossServerOneVsOneRewardModel.PkType = buffDatas.PkType;
        }
        public void SendBuyMatchCount()
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
File was renamed from System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -55,7 +55,7 @@
    DanLVAwardState = 3,
    SeasonAwardState = 4,
}
public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
public class CrossServerOneVsOneRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
    CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>();//段位奖励
System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs.meta
System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -29,8 +29,8 @@
        public static int funcId = 0;
        CrossServerOneVsOnePlayerInfo playerInfo;
        CrossServerWin crossServerWin;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        #region Built-in
        protected override void BindController()
        {
System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -104,8 +104,8 @@
        protected override void OnPreClose()
        {
            CrossServerRewardModel.SetPkType();
            Buffmodel.PkType = CrossServerRewardModel.PkType;
            CrossServerOneVsOneRewardModel.SetPkType();
            Buffmodel.PkType = CrossServerOneVsOneRewardModel.PkType;
        }
        protected override void OnAfterClose()
@@ -131,7 +131,7 @@
        #endregion
        private void ExitDungeon()
        {
            CrossServerRewardModel.ExitCrossRealm();
            CrossServerOneVsOneRewardModel.ExitCrossRealm();
            CloseClick();
        }
@@ -196,9 +196,9 @@
                m_SessionObj.SetActive(true);
                m_SessionTxt.text = crossServerModel.pkResultInfo.WinStreak.ToString();
            }
            if (crossServerModel.pkResultInfo.DanLV != CrossServerRewardModel.PkDanLvNow)
            if (crossServerModel.pkResultInfo.DanLV != CrossServerOneVsOneRewardModel.PkDanLvNow)
            {
                var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerRewardModel.PkDanLvNow);
                var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerOneVsOneRewardModel.PkDanLvNow);
                m_SegmentObj.SetActive(true);
                m_SegmentTxt1.text = config1.Name;
                var config2 = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV);
@@ -243,9 +243,9 @@
            {
                m_SessionObj1.SetActive(false);
            }
            if (crossServerModel.pkResultInfo.DanLV != CrossServerRewardModel.PkDanLvNow)
            if (crossServerModel.pkResultInfo.DanLV != CrossServerOneVsOneRewardModel.PkDanLvNow)
            {
                var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerRewardModel.PkDanLvNow);
                var config1 = Config.Instance.Get<CrossServerArenaConfig>(CrossServerOneVsOneRewardModel.PkDanLvNow);
                m_SegmentObj1.SetActive(true);
                m_Segment_Txt1.text = config1.Name;
                var config2 = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV);
System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -25,7 +25,7 @@
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        CrossServerRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerRewardModel>(); } }
        CrossServerOneVsOneRewardModel rewardModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>(); } }
        CrossServerOneVsOneModel.AwardType awardType;
        float height = 0;
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -64,7 +64,7 @@
        protected override void OnPreOpen()
        {
            positionType = CrossServerLogin.Instance.oneVsOnePlayerData.myBornPoint;
            CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            CrossServerOneVsOneRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += Updatefighting;//数据的刷新(h0418)
            GA_Player.s_OnRefreshLife += OnRefreshPlayerLifeBar;
            _MyBuffSortList.Clear();
System/CrossServerOneVsOne/RankCellCtrl.cs
@@ -23,8 +23,8 @@
        [SerializeField] Text m_SegmentTxt;
        [SerializeField] Text m_IntegralTxt;
        [SerializeField] Image m_RealmImage;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        RoleParticularModel roleParticularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
        public override void Refresh(CellView cell)
        {
System/CrossServerOneVsOne/RankingWin.cs
@@ -36,8 +36,8 @@
        [SerializeField] ScrollerController m_ScrollerController2;
        [SerializeField] Text m_Text_A;
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        private int NeedDanLv = 0;
        #region Built-in
        protected override void BindController()
System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -24,8 +24,8 @@
        [SerializeField] Text m_Segmenttext;//段位
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        public Button ReceiveBtn
        {
            get { return m_ReceiveBtn; }
System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -18,8 +18,8 @@
    public class SeasonRewardWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        List<int> SortList = new List<int>();
        #region Built-in
        protected override void BindController()
System/CrossServerOneVsOne/SegmentRewardCell.cs
@@ -20,8 +20,8 @@
        [SerializeField] GameObject m_IsMissImage;//已错过
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        private int _Id = 0;
        public void Start()
        {
System/CrossServerOneVsOne/SegmentRewardWin.cs
@@ -18,8 +18,8 @@
    public class SegmentRewardWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        List<SeasonAwardClass> ListSort = new List<SeasonAwardClass>();
        #region Built-in
        protected override void BindController()
System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
@@ -52,8 +52,8 @@
        OSGiftModel osGiftModel { get { return ModelCenter.Instance.GetModel<OSGiftModel>(); } }
        LimitedTimePackageItemClassModel limitedTimePackageItemModel { get { return ModelCenter.Instance.GetModel<LimitedTimePackageItemClassModel>(); } }
        ImpactRankModel impactRankModel { get { return ModelCenter.Instance.GetModel<ImpactRankModel>(); } }
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerOneVsOneRewardModel m_CrossServerRewardModel;
        CrossServerOneVsOneRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerOneVsOneRewardModel>()); } }
        public void Init()
        {
            if (LatencyTimeList.Count <= 0)
System/WindowBase/ModelCenter.cs
@@ -212,7 +212,7 @@
            RegisterModel<MysticalPurchaseModel>();
            RegisterModel<FuncSwitchModel>();
            RegisterModel<CrossServerOneVsOneModel>();
            RegisterModel<CrossServerRewardModel>();
            RegisterModel<CrossServerOneVsOneRewardModel>();
            RegisterModel<GatheringSoulModel>();
            RegisterModel<VirtualPackModel>();
            RegisterModel<GatherSoulComposeModel>();