| | |
| | | [SerializeField] RawImage m_RawBoss;
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| | | [SerializeField] ItemCell[] m_Items;
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| | | [SerializeField] Button m_Goto;
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| | | [SerializeField] Text m_GotoLabel;
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| | |
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| | | int index = 0;
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| | |
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| | |
| | | npcConifg.UIModelRotation, m_RawBoss, state == 0);
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| | | }
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| | |
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| | | m_Goto.gameObject.SetActive(state != 0);
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| | | m_Goto.SetInteractable(m_GotoLabel, state != 0);
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| | |
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| | | switch (state)
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| | | {
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| | |
| | | }
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| | |
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| | | m_Items.Add(1, new List<Item>());
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| | | itemsArray = ConfigParse.GetMultipleStr<int>(config.Numerical2);
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| | | itemsArray = ConfigParse.GetMultipleStr<int>(config.Numerical3);
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| | | for (int i = 0; i < itemsArray.Length; i++)
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| | | {
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| | | m_Items[1].Add(new Item()
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