| | |
| | | break;
|
| | | }
|
| | |
|
| | | var rightBottomState = resetToDefaultTimer <= 0f
|
| | | && switchParams.showDefault
|
| | | && !isGuiding
|
| | | && !treasureModel.newGotShowing ? RightBottomState.Skill : RightBottomState.Function;
|
| | | var rightBottomState = RightBottomState.Skill;
|
| | | switch (switchParams.bottomState)
|
| | | {
|
| | | case RightBottomState.None:
|
| | | rightBottomState = resetToDefaultTimer <= 0f
|
| | | && switchParams.showDefault
|
| | | && !isGuiding
|
| | | && !treasureModel.newGotShowing ? RightBottomState.Skill : RightBottomState.Function;
|
| | | break;
|
| | | default:
|
| | | rightBottomState = switchParams.bottomState;
|
| | | break;
|
| | | }
|
| | |
|
| | | switch (rightBottomState)
|
| | | {
|
| | |
| | | |
| | | public enum RightBottomState
|
| | | {
|
| | | None,
|
| | | Function,
|
| | | Skill,
|
| | | } |
| | |
| | | public bool showDefault;
|
| | | public bool immediately;
|
| | | public bool manual;
|
| | | public RightBottomState bottomState;
|
| | | } |
| | | |
| | | } |