| System/BlessedLand/BlessedLandSeekNormalCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlessedLand/BlessedLandSeekNormalCell.cs
@@ -30,7 +30,7 @@ { int realmLevel = PlayerDatas.Instance.baseData.realmLevel; int nowRealmLevel = blessedLandModel.realmUnlockPlayerCountArr[curIndex][0]; if (realmLevel < nowRealmLevel) if (realmLevel < nowRealmLevel || (realmLevel >= nowRealmLevel && blessedLandModel.typeToPlayerIDs[3].Count < blessedLandModel.realmUnlockPlayerCountArr[curIndex][1])) { tranShow.SetActive(false); tranUnLock.SetActive(true);