少年修仙传客户端代码仓库
client_linchunjie
2018-09-27 38cbeff25aa12d59390047eef7527a8bb7ebb4d2
3687天赋功能
2个文件已修改
12 ■■■■ 已修改文件
System/Skill/TalentModel.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TalentModel.cs
@@ -243,10 +243,10 @@
                }
                var talentConfig = talent.GetTalentConfig(talent.level + 1);
                var skillConfig = talent.GetSkillConfig(talent.level + 1);
                var requireSeriesPoint = skillConfig.RequireSeriesPoint();
                var requireSeriesPoint = skillConfig.RequireTalentSeriesPoint();
                if (requireSeriesPoint != 0)
                {
                    var requireSeries = skillConfig.RequireSeries();
                    var requireSeries = skillConfig.RequireTalentSeries();
                    if (GetSeriesPoint(talentConfig.type, requireSeries) < requireSeriesPoint)
                    {
                        error = 3;
@@ -439,7 +439,7 @@
    public static class TalentHelper
    {
        public static int RequireSeries(this SkillConfig config)
        public static int RequireTalentSeries(this SkillConfig config)
        {
            if (config == null)
            {
@@ -448,7 +448,7 @@
            return config.LearnSkillPointReq / 10000;
        }
        public static int RequireSeriesPoint(this SkillConfig config)
        public static int RequireTalentSeriesPoint(this SkillConfig config)
        {
            if (config == null)
            {
System/Skill/TalentWin.cs
@@ -213,11 +213,11 @@
                var skillConfig = talent.GetSkillConfig(talent.level + 1);
                if (talentConfig != null)
                {
                    var requireSeriesPoint = skillConfig.RequireSeriesPoint();
                    var requireSeriesPoint = skillConfig.RequireTalentSeriesPoint();
                    if (requireSeriesPoint != 0 && index < m_SelectConditions.Length)
                    {
                        m_SelectConditions[index].gameObject.SetActive(true);
                        var requireSeries = skillConfig.RequireSeries();
                        var requireSeries = skillConfig.RequireTalentSeries();
                        var point = model.GetSeriesPoint(talentConfig.type, requireSeries);
                        var requireDisplay = StringUtility.Contact(point, "/", requireSeriesPoint);
                        requireDisplay = UIHelper.GetTextColorByItemColor(point >= requireSeriesPoint ?