| System/Skill/TalentModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/TalentWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Skill/TalentModel.cs
@@ -243,10 +243,10 @@ } var talentConfig = talent.GetTalentConfig(talent.level + 1); var skillConfig = talent.GetSkillConfig(talent.level + 1); var requireSeriesPoint = skillConfig.RequireSeriesPoint(); var requireSeriesPoint = skillConfig.RequireTalentSeriesPoint(); if (requireSeriesPoint != 0) { var requireSeries = skillConfig.RequireSeries(); var requireSeries = skillConfig.RequireTalentSeries(); if (GetSeriesPoint(talentConfig.type, requireSeries) < requireSeriesPoint) { error = 3; @@ -439,7 +439,7 @@ public static class TalentHelper { public static int RequireSeries(this SkillConfig config) public static int RequireTalentSeries(this SkillConfig config) { if (config == null) { @@ -448,7 +448,7 @@ return config.LearnSkillPointReq / 10000; } public static int RequireSeriesPoint(this SkillConfig config) public static int RequireTalentSeriesPoint(this SkillConfig config) { if (config == null) { System/Skill/TalentWin.cs
@@ -213,11 +213,11 @@ var skillConfig = talent.GetSkillConfig(talent.level + 1); if (talentConfig != null) { var requireSeriesPoint = skillConfig.RequireSeriesPoint(); var requireSeriesPoint = skillConfig.RequireTalentSeriesPoint(); if (requireSeriesPoint != 0 && index < m_SelectConditions.Length) { m_SelectConditions[index].gameObject.SetActive(true); var requireSeries = skillConfig.RequireSeries(); var requireSeries = skillConfig.RequireTalentSeries(); var point = model.GetSeriesPoint(talentConfig.type, requireSeries); var requireDisplay = StringUtility.Contact(point, "/", requireSeriesPoint); requireDisplay = UIHelper.GetTextColorByItemColor(point >= requireSeriesPoint ?