| | |
| | | var skillConfigs = SkillConfig.GetSkillActConfigs(0,0,DeadModel.deadBuffId);
|
| | | string skillName = string.Empty;
|
| | | int buffLv = 0;
|
| | | bool isMaxBuff = false;
|
| | | if(buffIds.Count > 0)
|
| | | {
|
| | | for(int i = 0; i < buffIds.Count; i++)
|
| | |
| | | if(skillConfig.SkillTypeID == DeadModel.deadBuffId)
|
| | | {
|
| | | buffLv = skillConfig.SkillLV + 1;
|
| | | buffLv = buffLv > DeadModel.maxDeadBuffLV ? DeadModel.maxDeadBuffLV : buffLv;
|
| | | for (int j = 0; j < skillConfigs.Count; j++)
|
| | | {
|
| | | var config = skillConfigs[j];
|
| | | if(config.SkillLV == buffLv)
|
| | | {
|
| | | skillName = config.SkillName;
|
| | | break;
|
| | | }
|
| | | }
|
| | | isMaxBuff = buffLv > DeadModel.maxDeadBuffLV ? true : false;
|
| | | break;
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | if(skillConfigs != null && skillConfigs.Count > 0 && buffLv == 0)
|
| | | if(skillConfigs != null && skillConfigs.Count > 0)
|
| | | {
|
| | | SkillConfig skillConfig = skillConfigs[0];
|
| | | skillName = skillConfig.SkillName;
|
| | | buffLv = 1;
|
| | | }
|
| | |
|
| | | buffText.text = Language.Get("AncientBattlefield_Text_2",buffLv,skillName);
|
| | | buffText.text = Language.Get("AncientBattlefield_Text_2",skillName);
|
| | | buffText.gameObject.SetActive(!isMaxBuff);
|
| | | }
|
| | | for (int i = 0; i < DeadModel.dungeonKillArray.Length; i++)
|
| | | {
|