少年修仙传客户端代码仓库
client_linchunjie
2018-11-23 3a2a8b36470ee811cec2357ea071167f88ba2138
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
20 ■■■■■ 已修改文件
System/PlayerDead/ReliveWin.cs 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/WashTips.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/ReliveWin.cs
@@ -52,6 +52,7 @@
                var skillConfigs = SkillConfig.GetSkillActConfigs(0,0,DeadModel.deadBuffId);
                string skillName = string.Empty;
                int buffLv = 0;
                bool isMaxBuff = false;
                if(buffIds.Count > 0)
                {
                    for(int i = 0; i < buffIds.Count; i++)
@@ -61,29 +62,19 @@
                        if(skillConfig.SkillTypeID == DeadModel.deadBuffId)
                        {
                            buffLv = skillConfig.SkillLV + 1;
                            buffLv = buffLv > DeadModel.maxDeadBuffLV ? DeadModel.maxDeadBuffLV : buffLv;
                            for (int j = 0; j < skillConfigs.Count; j++)
                            {
                                var config = skillConfigs[j];
                                if(config.SkillLV == buffLv)
                                {
                                    skillName = config.SkillName;
                                    break;
                                }
                            }
                            isMaxBuff = buffLv > DeadModel.maxDeadBuffLV ? true : false;
                            break;
                        }
                    }
                }
    
                if(skillConfigs != null && skillConfigs.Count > 0 && buffLv == 0)
                if(skillConfigs != null && skillConfigs.Count > 0)
                {
                    SkillConfig skillConfig = skillConfigs[0];
                    skillName = skillConfig.SkillName;
                    buffLv = 1;
                }
                buffText.text = Language.Get("AncientBattlefield_Text_2",buffLv,skillName);
                buffText.text = Language.Get("AncientBattlefield_Text_2",skillName);
                buffText.gameObject.SetActive(!isMaxBuff);
            }
            for (int i = 0; i < DeadModel.dungeonKillArray.Length; i++)
            {
System/Strengthening/WashTips.cs
@@ -36,6 +36,7 @@
    [SerializeField] Text contain_Cost_Money;
    [SerializeField] GameObject contain_Default;
    [SerializeField]
    List<Text> specAttrNameText = new List<Text>();
    [SerializeField]
    List<Text> specAttrValueText = new List<Text>();