| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0431_tagTimeTick.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC04_tagGCXMZZFightInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/Dungeon/DungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HeavenBattle/BattlePrepareCoolDownWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HeavenBattle/HeavenBattleModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0431_tagTimeTick.cs
@@ -6,8 +6,25 @@ public class DTC0431_tagTimeTick : DtcBasic { public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); H0431_tagTimeTick vNetData = vNetPack as H0431_tagTimeTick; H0431_tagTimeTick vNetData = vNetPack as H0431_tagTimeTick; var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); dungeonModel.UpdateCoolDown((DungeonCoolDownType)vNetData.Type,vNetData.Tick); if((DungeonCoolDownType)vNetData.Type == DungeonCoolDownType.WaitStart) { var mapId = PlayerDatas.Instance.baseData.MapID; switch (mapId) { case HeavenBattleModel.HEAVEBATTLE_MAPID: ModelCenter.Instance.GetModel<HeavenBattleModel>().SetBattleStart(); WindowCenter.Instance.CloseImmediately<DungeonBeginCoolDownWin>(); WindowCenter.Instance.CloseImmediately<DungeonEndCoolDownWin>(); if (!WindowCenter.Instance.IsOpen<BattlePrepareCoolDownWin>()) { WindowCenter.Instance.Open<BattlePrepareCoolDownWin>(); } break; } } } } Core/NetworkPackage/DTCFile/ServerPack/HAC_Activity/DTCAC04_tagGCXMZZFightInfo.cs
@@ -18,12 +18,6 @@ base.Done(vNetPack); HAC04_tagGCXMZZFightInfo vNetData = vNetPack as HAC04_tagGCXMZZFightInfo; var mapId = PlayerDatas.Instance.baseData.MapID; if (mapId == HeavenBattleModel.HEAVEBATTLE_MAPID) { heavenModel.SetBattleStart(); } #region 战斗部分数据解析 FuncConfigConfig _funcConfig = Config.Instance.Get<FuncConfigConfig>("XMZZRobot"); Fight/Stage/Dungeon/DungeonStage.cs
@@ -10,11 +10,6 @@ public static Dictionary<MapArea.E_Type, List<MapArea>> s_MapAreaDict; public static MapType CurrentMapType; HeavenBattleModel _heavenModel; HeavenBattleModel heavenModel { get { return _heavenModel ?? (_heavenModel = ModelCenter.Instance.GetModel<HeavenBattleModel>()); } } public override void Initialize() { base.Initialize(); @@ -227,11 +222,6 @@ break; case FairyLeagueModel.FAIRY_LEAGUE_DUNGEON: SnxxzGame.Instance.StartCoroutine(Co_EnterDungeon(mapId)); break; case HeavenBattleModel.HEAVEBATTLE_MAPID: WindowCenter.Instance.CloseImmediately<DungeonBeginCoolDownWin>(); WindowCenter.Instance.CloseImmediately<DungeonEndCoolDownWin>(); heavenModel.SetBattleStart(); break; case 31170: WindowCenter.Instance.CloseImmediately<DungeonStageTimeWin>(); System/HeavenBattle/BattlePrepareCoolDownWin.cs
@@ -13,13 +13,16 @@ [SerializeField] Image virtualDownImage; [SerializeField] Image coolDownImg; HeavenBattleModel _heavenModel; HeavenBattleModel heavenModel { get { return _heavenModel ?? (_heavenModel = ModelCenter.Instance.GetModel<HeavenBattleModel>()); } DungeonModel m_Model; DungeonModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<DungeonModel>()); } } DateTime beginTime = DateTime.Now; int coolTime = -1; protected override void BindController() { @@ -31,40 +34,57 @@ } protected override void OnPreOpen() { coolTime = -1; virtualDownImage.gameObject.SetActive(true); coolDownImg.gameObject.SetActive(true); scaleTween.SetStartState(); virtualscaleTween.SetStartState(); } protected override void OnActived() { base.OnActived(); heavenModel.RefreshBattlePrepareTimeAct += RefreshPrepareTime; RefreshPrepareTime((int)heavenModel.battlePrepareTime); //scaleTween.Play(); beginTime = model.GetCoolDownEndTime(DungeonCoolDownType.WaitStart); } protected override void OnAfterOpen() { } protected override void OnPreClose() { heavenModel.RefreshBattlePrepareTimeAct -= RefreshPrepareTime; } protected override void OnAfterClose() { } protected override void LateUpdate() { base.LateUpdate(); UpdateCoolTime(); } private void UpdateCoolTime() { if (beginTime > DateTime.Now) { var surplusTime = Mathf.Clamp((int)(beginTime - DateTime.Now).TotalSeconds, 0, int.MaxValue); if (coolTime != surplusTime) { coolTime = surplusTime; RefreshPrepareTime(surplusTime); } } else { CloseWin(); } } private void RefreshPrepareTime(int time) { switch (time) { case 3: case 2: coolDownImg.SetSprite("XMZZCoolDown3"); virtualDownImage.SetSprite("XMZZCoolDown3"); scaleTween.Play(() => { @@ -72,7 +92,7 @@ virtualscaleTween.Play(); }); break; case 2: case 1: coolDownImg.SetSprite("XMZZCoolDown2"); virtualDownImage.SetSprite("XMZZCoolDown2"); scaleTween.Play(() => { @@ -80,7 +100,7 @@ virtualscaleTween.Play(); }); break; case 1: case 0: coolDownImg.SetSprite("XMZZCoolDown1"); virtualDownImage.SetSprite("XMZZCoolDown1"); scaleTween.Play(() => { System/HeavenBattle/HeavenBattleModel.cs
@@ -204,35 +204,11 @@ public void SetBattleStart() { WindowCenter.Instance.CloseImmediately<DungeonEndCoolDownWin>(); battlePrepareTime = 3; IsBattlePrepare = true; if (WindowCenter.Instance.IsOpen<DungeonEndCoolDownWin>()) { WindowCenter.Instance.CloseImmediately<DungeonEndCoolDownWin>(); } if (!WindowCenter.Instance.IsOpen<BattlePrepareCoolDownWin>()) { WindowCenter.Instance.Open<BattlePrepareCoolDownWin>(); } TimeDownMgr.Instance.Begin(TimeDownMgr.CoolTimeType.BattlePrepareTime, battlePrepareTime, RefreshBattlePrepareTime); } public event Action<int> RefreshBattlePrepareTimeAct; private void RefreshBattlePrepareTime(float time) { battlePrepareTime = time; if(time > 0) { if (RefreshBattlePrepareTimeAct != null) { RefreshBattlePrepareTimeAct(Mathf.RoundToInt(time)); } } } private void ClosePrepareCool(Window win) {