| System/DogzDungeon/DogzDungeonWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FashionDress/FashionDressModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FashionDress/FashionDressWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/PersonalBossWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FindPrecious/WorldBossWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Realm/RealmBossShow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Tip/SkillDetailsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Welcome/WelcomeWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/DogzDungeon/DogzDungeonWin.cs
@@ -300,7 +300,7 @@ m_ContainerBoxCollectWeary.gameObject.SetActive(false); m_ContainerBossKillWeary.gameObject.SetActive(true); var wearyValueLimit = GeneralDefine.bossWearyValues[2]; m_BossKillWearyValue.text = StringUtility.Contact(model.wearyValue, "/", wearyValueLimit); m_BossKillWearyValue.text = Language.Get("WorldBoss_Endurance0", wearyValueLimit - model.wearyValue); m_BossKillWearyValue.colorType = model.wearyValue >= wearyValueLimit ? TextColType.Red : TextColType.DarkGreen; break; } System/FashionDress/FashionDressModel.cs
@@ -76,7 +76,7 @@ public event Action selectQualityRefresh; public event Action cabinetRefresh; public event Action<int> fashionDressRefresh; public event Action<int> previewRefresh; public event Action<int> selectFashionDressRefresh; public event Action<int> virtualEquipRefresh; PlayerPackModel packModel @@ -362,9 +362,9 @@ public void SetSelectFashionDress(int type, int id) { fashionDressSelectDict[type] = id; if (previewRefresh != null) if (selectFashionDressRefresh != null) { previewRefresh(type); selectFashionDressRefresh(type); } } System/FashionDress/FashionDressWin.cs
@@ -66,7 +66,7 @@ model.cabinetRefresh += FashionDressCabinetRefresh; model.selectTypeRefresh += SelectTypeRefresh; model.selectQualityRefresh += SelectQualityRefresh; model.previewRefresh += PreviewRefresh; model.selectFashionDressRefresh += SelectFashionDressRefresh; //model.virtualEquipRefresh += VirtualEquipRefresh; model.fashionDressRefresh += FashionDressRefresh; packModel.RefreshItemCountAct += RefreshItemCountAct; @@ -91,7 +91,7 @@ model.cabinetRefresh -= FashionDressCabinetRefresh; model.selectTypeRefresh -= SelectTypeRefresh; model.selectQualityRefresh -= SelectQualityRefresh; model.previewRefresh -= PreviewRefresh; model.selectFashionDressRefresh -= SelectFashionDressRefresh; packModel.RefreshItemCountAct -= RefreshItemCountAct; model.fashionDressRefresh -= FashionDressRefresh; //model.virtualEquipRefresh -= VirtualEquipRefresh; @@ -104,6 +104,8 @@ { m_FashionDressQualitys[i].Dispose(); } UI3DModelExhibition.Instance.StopShow(); model.TryEquip(); } @@ -219,7 +221,7 @@ DisplayFashionDress(); } private void PreviewRefresh(int type) private void SelectFashionDressRefresh(int type) { if (model.selectType == type) { @@ -375,10 +377,10 @@ private void ViewDetail() { var virtualEquipId = model.GetVirtualEquipFashionDress(model.selectType); var previewId = model.GetSelectFashionDress(model.selectType); if (previewId != 0) var selectFashionDress = model.GetSelectFashionDress(model.selectType); if (selectFashionDress != 0) { model.ViewFashionDressDetails(previewId); model.ViewFashionDressDetails(selectFashionDress); } else if (virtualEquipId != 0) { System/FindPrecious/PersonalBossWin.cs
@@ -39,8 +39,7 @@ { totalTimes = dungeonModel.GetTotalTimes(PersonalBossModel.PERSONALBOSS_MAPID); enterTimes = dungeonModel.GetEnterTimes(PersonalBossModel.PERSONALBOSS_MAPID); m_Times.text = StringUtility.Contact(totalTimes - enterTimes, "/", totalTimes); m_Times.text = Language.Get("WorldBoss_Endurance0", totalTimes - enterTimes); m_Times.color = UIHelper.GetUIColor((totalTimes - enterTimes) > 0 ? TextColType.Green : TextColType.Red, true); } System/FindPrecious/WorldBossWin.cs
@@ -44,7 +44,7 @@ protected override void OnPreOpen() { var wearyValueLimit = GeneralDefine.bossWearyValues[0] + model.extraBossWearyValue; m_WearyValue.text = StringUtility.Contact(model.wearyValue, "/", wearyValueLimit); m_WearyValue.text = Language.Get("WorldBoss_Endurance0", wearyValueLimit - model.wearyValue); m_WearyValue.colorType = model.wearyValue >= wearyValueLimit ? TextColType.Red : TextColType.DarkGreen; } System/Realm/RealmBossShow.cs
@@ -250,7 +250,7 @@ if (clothesModel != null) { var animator = clothesModel.GetComponent<Animator>(); animator.Play(GAStaticDefine.State_SitDown); animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo); } } System/Tip/SkillDetailsWin.cs
@@ -63,7 +63,7 @@ protected override void OnPreClose() { UI3DModelExhibition.Instance.StopShow(); UI3DModelExhibition.InstanceClone1.StopShow(); } protected override void OnAfterClose() @@ -169,7 +169,7 @@ job = job, godWeapons = godWeaponDict, }; UI3DModelExhibition.Instance.ShowOtherPlayer(m_RawPlayer, data); UI3DModelExhibition.InstanceClone1.ShowOtherPlayer(m_RawPlayer, data); DisplayFightPower(); } System/Welcome/WelcomeWin.cs
@@ -36,6 +36,7 @@ protected override void OnPreOpen() { timer = 0f; m_Close.gameObject.SetActive(false); superOutTime = m_OutTime + 5f; ensured = false;