少年修仙传客户端代码仓库
client_Hale
2019-01-10 3b4dfe6c175154be50f163a7268b6a22580e2783
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
8个文件已修改
34 ■■■■ 已修改文件
System/DogzDungeon/DogzDungeonWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressModel.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDressWin.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/PersonalBossWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FindPrecious/WorldBossWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Realm/RealmBossShow.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/SkillDetailsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welcome/WelcomeWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DogzDungeon/DogzDungeonWin.cs
@@ -300,7 +300,7 @@
                    m_ContainerBoxCollectWeary.gameObject.SetActive(false);
                    m_ContainerBossKillWeary.gameObject.SetActive(true);
                    var wearyValueLimit = GeneralDefine.bossWearyValues[2];
                    m_BossKillWearyValue.text = StringUtility.Contact(model.wearyValue, "/", wearyValueLimit);
                    m_BossKillWearyValue.text = Language.Get("WorldBoss_Endurance0", wearyValueLimit - model.wearyValue);
                    m_BossKillWearyValue.colorType = model.wearyValue >= wearyValueLimit ? TextColType.Red : TextColType.DarkGreen;
                    break;
            }
System/FashionDress/FashionDressModel.cs
@@ -76,7 +76,7 @@
        public event Action selectQualityRefresh;
        public event Action cabinetRefresh;
        public event Action<int> fashionDressRefresh;
        public event Action<int> previewRefresh;
        public event Action<int> selectFashionDressRefresh;
        public event Action<int> virtualEquipRefresh;
        PlayerPackModel packModel
@@ -362,9 +362,9 @@
        public void SetSelectFashionDress(int type, int id)
        {
            fashionDressSelectDict[type] = id;
            if (previewRefresh != null)
            if (selectFashionDressRefresh != null)
            {
                previewRefresh(type);
                selectFashionDressRefresh(type);
            }
        }
System/FashionDress/FashionDressWin.cs
@@ -66,7 +66,7 @@
            model.cabinetRefresh += FashionDressCabinetRefresh;
            model.selectTypeRefresh += SelectTypeRefresh;
            model.selectQualityRefresh += SelectQualityRefresh;
            model.previewRefresh += PreviewRefresh;
            model.selectFashionDressRefresh += SelectFashionDressRefresh;
            //model.virtualEquipRefresh += VirtualEquipRefresh;
            model.fashionDressRefresh += FashionDressRefresh;
            packModel.RefreshItemCountAct += RefreshItemCountAct;
@@ -91,7 +91,7 @@
            model.cabinetRefresh -= FashionDressCabinetRefresh;
            model.selectTypeRefresh -= SelectTypeRefresh;
            model.selectQualityRefresh -= SelectQualityRefresh;
            model.previewRefresh -= PreviewRefresh;
            model.selectFashionDressRefresh -= SelectFashionDressRefresh;
            packModel.RefreshItemCountAct -= RefreshItemCountAct;
            model.fashionDressRefresh -= FashionDressRefresh;
            //model.virtualEquipRefresh -= VirtualEquipRefresh;
@@ -104,6 +104,8 @@
            {
                m_FashionDressQualitys[i].Dispose();
            }
            UI3DModelExhibition.Instance.StopShow();
            model.TryEquip();
        }
@@ -219,7 +221,7 @@
            DisplayFashionDress();
        }
        private void PreviewRefresh(int type)
        private void SelectFashionDressRefresh(int type)
        {
            if (model.selectType == type)
            {
@@ -375,10 +377,10 @@
        private void ViewDetail()
        {
            var virtualEquipId = model.GetVirtualEquipFashionDress(model.selectType);
            var previewId = model.GetSelectFashionDress(model.selectType);
            if (previewId != 0)
            var selectFashionDress = model.GetSelectFashionDress(model.selectType);
            if (selectFashionDress != 0)
            {
                model.ViewFashionDressDetails(previewId);
                model.ViewFashionDressDetails(selectFashionDress);
            }
            else if (virtualEquipId != 0)
            {
System/FindPrecious/PersonalBossWin.cs
@@ -39,8 +39,7 @@
        {
            totalTimes = dungeonModel.GetTotalTimes(PersonalBossModel.PERSONALBOSS_MAPID);
            enterTimes = dungeonModel.GetEnterTimes(PersonalBossModel.PERSONALBOSS_MAPID);
            m_Times.text = StringUtility.Contact(totalTimes - enterTimes, "/", totalTimes);
            m_Times.text =  Language.Get("WorldBoss_Endurance0", totalTimes - enterTimes);
            m_Times.color = UIHelper.GetUIColor((totalTimes - enterTimes) > 0 ? TextColType.Green : TextColType.Red, true);
        }
System/FindPrecious/WorldBossWin.cs
@@ -44,7 +44,7 @@
        protected override void OnPreOpen()
        {
            var wearyValueLimit = GeneralDefine.bossWearyValues[0] + model.extraBossWearyValue;
            m_WearyValue.text = StringUtility.Contact(model.wearyValue, "/", wearyValueLimit);
            m_WearyValue.text = Language.Get("WorldBoss_Endurance0", wearyValueLimit - model.wearyValue);
            m_WearyValue.colorType = model.wearyValue >= wearyValueLimit ? TextColType.Red : TextColType.DarkGreen;
        }
System/Realm/RealmBossShow.cs
@@ -250,7 +250,7 @@
            if (clothesModel != null)
            {
                var animator = clothesModel.GetComponent<Animator>();
                animator.Play(GAStaticDefine.State_SitDown);
                animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Dazuo);
            }
        }
System/Tip/SkillDetailsWin.cs
@@ -63,7 +63,7 @@
        protected override void OnPreClose()
        {
            UI3DModelExhibition.Instance.StopShow();
            UI3DModelExhibition.InstanceClone1.StopShow();
        }
        protected override void OnAfterClose()
@@ -169,7 +169,7 @@
                job = job,
                godWeapons = godWeaponDict,
            };
            UI3DModelExhibition.Instance.ShowOtherPlayer(m_RawPlayer, data);
            UI3DModelExhibition.InstanceClone1.ShowOtherPlayer(m_RawPlayer, data);
            DisplayFightPower();
        }
System/Welcome/WelcomeWin.cs
@@ -36,6 +36,7 @@
        protected override void OnPreOpen()
        {
            timer = 0f;
            m_Close.gameObject.SetActive(false);
            superOutTime = m_OutTime + 5f;
            ensured = false;