| Core/GameEngine/Model/TelPartialConfig/RandomNameConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/TelPartialConfig/RandomNameConfig.cs
@@ -39,6 +39,8 @@ { List<RandomNameConfig> list = m_RandomFirstNames; //m_RandomNameCfgs.TryGetValue(occupa, out list); if (m_RandomFirstNames.IsNullOrEmpty()) return string.Empty; int cnt = list.Count; string str = list[Random.Range(0, cnt)].RandomName1; return str; @@ -49,6 +51,8 @@ List<RandomNameConfig> list = null; m_RandomNameCfgs.TryGetValue(occupa, out list); int cnt = list.Count; if (list.IsNullOrEmpty()) return string.Empty; string str = list[Random.Range(0, cnt)].RandomName2; return str; }