| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -420,6 +420,10 @@ m_State = 1; GA_Hero _hero = PlayerDatas.Instance.hero; m_NeedMoveToPos = false; if (_hero != null) { _hero.StopRush(); } } private Vector3 m_TargetPos;