| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerSettlementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/FightingPKWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GatheringSoul/GatheringSoulModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/MainInterfaceWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -544,6 +544,7 @@ hero.SwitchRedName(StatusMgr.Instance.IsExist(PlayerId, StatusMgr.Instance.redNameBuffID)); hero.IdleImmediate(); hero.State = E_ActorState.Idle; extersion.pkState = 0; } } } System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs
@@ -143,8 +143,16 @@ private void UpdateLookPlayerTime() { if (!crossServerModel.IsMatching) return; if (!crossServerModel.IsMatching) { if(lookPlayerObj.activeInHierarchy) { matchRedPointBeh.gameObject.SetActive(true); lookPlayerObj.SetActive(false); } return; } if(CrossServerOneVsOnePKSeason.Instance.isSatisfyMatch) { int totalSeconds = Mathf.RoundToInt((float)(DateTime.Now - crossServerModel.matchStartTime).TotalSeconds); System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -233,7 +233,6 @@ m_Segment_Txt1.text = config1.Name; var config2 = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV); m_Segment_Txt2.text = config2.Name; m_SorceText.text = crossServerModel.pkResultInfo.CurScore + "(+" + crossServerModel.pkResultInfo.AddScore + ")"; } else { System/CrossServerOneVsOne/FightingPKWin.cs
@@ -126,11 +126,11 @@ { if (PlayerDatas.Instance.hero.aiHandler.IsAuto()) { m_AutoImg.SetActive(true); m_AutoImg.SetActive(false); } else { m_AutoImg.SetActive(false); m_AutoImg.SetActive(true); } if (WindowCenter.Instance.IsOpen("CrossServerSettlementWin")) { System/GatheringSoul/GatheringSoulModel.cs
@@ -1463,16 +1463,16 @@ return; } GatherSoulItem coreItem; if (TryGetItem(coreHole, out coreItem)) if (TryGetItem(coreHole, out coreItem) && SatisfyLevelUp(coreItem, out error)) { if (SatisfyLevelUp(coreItem, out error)) { levelUpRedpointHole = coreHole; levelUpRedpoint.state = RedPointState.Simple; } levelUpRedpointHole = coreHole; levelUpRedpoint.state = RedPointState.Simple; } else { levelUpRedpointHole = -1; var cost = 0; for (int i = 0; i < count; i++) { GatherSoulItem holeItem; @@ -1480,12 +1480,19 @@ { if (SatisfyLevelUp(holeItem, out error)) { levelUpRedpointHole = i; levelUpRedpoint.state = RedPointState.Simple; return; if (RequireLevelUpCost(holeItem) < cost || cost == 0) { cost = RequireLevelUpCost(holeItem); levelUpRedpointHole = i; } } } } if (levelUpRedpointHole != -1) { levelUpRedpoint.state = RedPointState.Simple; } } } #endregion System/MainInterfacePanel/MainInterfaceWin.cs
@@ -1141,7 +1141,7 @@ private void IsShowTaskPanel()//是否显示任务面板 { var inDungeon = IsDungeon(); var IsCrossServerOneVsOne = GameNetSystem.Instance.crossServerConnected_Loigc; var IsCrossServerOneVsOne = PlayerDatas.Instance.baseData.ExAttr5 == 1; if (inDungeon || fairyGrabBossModel.grabBossHintOpen || IsCrossServerOneVsOne) { m_TaskAndTeamTip.SetActive(false);