| | |
| | | case PlayerDataRefresh.LV:
|
| | | case PlayerDataRefresh.LV2:
|
| | | case PlayerDataRefresh.LVEx:
|
| | | UpdateGrade();
|
| | | break;
|
| | | case PlayerDataRefresh.FightPower:
|
| | | UpdateGrade();
|
| | | DisplayFightPower();
|
| | | break;
|
| | | }
|
| | | }
|
| | |
| | | }
|
| | | }
|
| | | scrollerController.Restart();
|
| | | m_FightPowerTxt.text = Language.Get("RolePromoteFightPower", PlayerDatas.Instance.baseData.FightPoint);
|
| | | DisplayFightPower();
|
| | | }
|
| | |
|
| | | void InitResourceData()
|
| | |
| | | scrollerController.Restart();
|
| | | }
|
| | |
|
| | | private void DisplayFightPower()
|
| | | {
|
| | | m_FightPowerTxt.text = Language.Get("RolePromoteFightPower", PlayerDatas.Instance.baseData.FightPoint);
|
| | | }
|
| | |
|
| | | private void UpdateGrade()
|
| | | {
|
| | | var _playerLvCfg = Config.Instance.Get<PlayerLVConfig>(PlayerDatas.Instance.baseData.LV);
|