| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -491,6 +491,14 @@ } _aAtkSkillPer = _aAtkSkillPer * Constants.F_DELTA; Dictionary<int, int> _attrValues; if (Snxxz.UI.CalculateSkillGetAttrHurtUtility.Instance.TryGetAttrDictBySkill(skill.id, out _attrValues)) { foreach (var _per in _attrValues.Values) { _aAtkSkillPer += (_per * Constants.F_DELTA); } } // -------------- 公式计算 -------------- float _value1;