少年修仙传客户端代码仓库
client_linchunjie
2018-08-13 3d3bf4d80b0fe86ff6d7952a14bffed7c3797e58
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
42 ■■■■ 已修改文件
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/StrengtheningSripts.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Vip/FairyJadeInvestmentWin.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -615,25 +615,25 @@
        private void ExecuteBuildClientPackageIpaAppend()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, false);
        }
        private void ExecuteBuildClientPackageIpaReplace()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, true);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, true);
        }
        private void ExecuteBuildClientPackageApk()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, false);
        }
        private void ExecuteBuildClientPackageDevelopApk()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, true, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, true, false);
        }
        private static void DirectoryCopy(string sourceDirName, string destDirName)
Fight/GameActor/GActorPlayerBase.cs
@@ -677,15 +677,12 @@
            }
        }
        GameObject _prefab = null;
        // 穿上新的
        if (itemID > 0 && _itemConfig != null)
        {
            GameObject _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
            MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
            if (MP_Name_Pos == Vector3.zero && MP_Name)
            {
                MP_Name_Pos = MP_Name.localPosition;
            }
            _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
            if (!_prefab)
            {
                itemID = 0;
@@ -707,6 +704,15 @@
            }
        }
        if (_prefab)
        {
            MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
            if (MP_Name_Pos == Vector3.zero && MP_Name)
            {
                MP_Name_Pos = MP_Name.localPosition;
            }
        }
        m_SMRenderer = m_ClothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
        if (m_SMRenderer)
        {
System/Strengthening/StrengtheningSripts.cs
@@ -1017,6 +1017,7 @@
    void EquipPartStar(HA3B3_tagMCEquipPartStarLVInfo info)//服务器下发的数据初始化
    {
        SoundPlayer.Instance.PlayUIAudio(14);
        TheDynamicChange(_tag, strengthengmodel._EqInfo[_tag].EquipPartStarLV);//刷新等级和阶数
        StrengthenRefresh();//强化刷新
        Refresh();
System/Vip/FairyJadeInvestmentWin.cs
@@ -15,6 +15,8 @@
    {
        FairyJadeInvestmentModel m_FairyJadeInvestmentModel;
        FairyJadeInvestmentModel fairyJadeInvestmentModel { get { return m_FairyJadeInvestmentModel ?? (m_FairyJadeInvestmentModel = ModelCenter.Instance.GetModel<FairyJadeInvestmentModel>()); } }
        VipInvestModel m_VipInvestModel;
        VipInvestModel VipInvestModel { get { return m_VipInvestModel ?? (m_VipInvestModel = ModelCenter.Instance.GetModel<VipInvestModel>()); } }
        [SerializeField] ScrollerController m_ScrollerController;
        [SerializeField] Button m_InvestmentButton;//投资按钮
        [SerializeField] GameObject m_MaxInverstment;//最大投资上限
@@ -46,7 +48,18 @@
        {
            if (fairyJadeInvestmentModel.InvestGold < fairyJadeInvestmentModel.RecordSelectNumberMax)
            {
                fairyJadeInvestmentModel.SelectNumber = fairyJadeInvestmentModel.RecordSelectNumberMax;
                if (fairyJadeInvestmentModel.InvestGold < VipInvestModel.GetInvestGold(3, 0))
                {
                    fairyJadeInvestmentModel.SelectNumber = VipInvestModel.GetInvestGold(3, 0);
                }
                else if (fairyJadeInvestmentModel.InvestGold < VipInvestModel.GetInvestGold(3, 1))
                {
                    fairyJadeInvestmentModel.SelectNumber = VipInvestModel.GetInvestGold(3, 1);
                }
                else if (fairyJadeInvestmentModel.InvestGold < VipInvestModel.GetInvestGold(3, 2))
                {
                    fairyJadeInvestmentModel.SelectNumber = VipInvestModel.GetInvestGold(3, 2);
                }
                m_SelectButton.gameObject.SetActive(true);
            }
            else