少年修仙传客户端代码仓库
client_Hale
2019-03-14 3d7ba11042edfe1d10d07dea1cfb6881a8523379
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已删除
6个文件已修改
802 ■■■■■ 已修改文件
System/BlastFurnace/LingDanTips.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeMatCell.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/UnionWarehouseEquipTip.cs 665 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/UnionWarehouseEquipTip.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/EquipWin.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/ItemCell.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/BuffListWin.cs 50 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/LingDanTips.cs
@@ -422,9 +422,7 @@
                }
                _addSpecMatItemCell.reducebtn.gameObject.SetActive(true);
                _addSpecMatItemCell.reducebtn.RemoveAllListeners();
                _addSpecMatItemCell.reducebtn.AddListener(() => { OnClickReduceBtn(); });
                _addSpecMatItemCell.reducebtn.SetListener(() => { OnClickReduceBtn(); });
                _addSpecMatBtn.onClick.AddListener(() => { ChooseWin.gameObject.SetActive(true); });
                CreateRandomLineCell();
System/Compose/New/ComposeMatCell.cs
@@ -63,21 +63,19 @@
        {
            bool isShowMat = itemId != 0 || itemModel != null ? true : false;
            itemCell.gameObject.SetActive(isShowMat);
            itemCell.button.RemoveAllListeners();
            itemCell.reducebtn.RemoveAllListeners();
            if (isShowMat)
            {
                if (itemModel != null)
                {
                    itemCell.Init(itemModel);
                    itemCell.button.AddListener(ClickItemCell);
                    itemCell.button.SetListener(ClickItemCell);
                }
                else
                {
                    ItemCellModel cellModel = new ItemCellModel(itemId);
                    itemCell.Init(cellModel);
                    itemCell.button.AddListener(ClickItemCell);
                    itemCell.button.SetListener(ClickItemCell);
                }
                switch(matType)
@@ -85,7 +83,7 @@
                    case NeedMatType.unfixedItem:
                    case NeedMatType.addItem:
                        itemCell.reducebtn.gameObject.SetActive(true);
                        itemCell.reducebtn.AddListener(ClickReduce);
                        itemCell.reducebtn.SetListener(ClickReduce);
                        break;
                }
            }
System/KnapSack/Logic/UnionWarehouseEquipTip.cs
File was deleted
System/KnapSack/Logic/UnionWarehouseEquipTip.cs.meta
File was deleted
System/KnapSack/New/CommonItemBaisc.cs
@@ -61,18 +61,6 @@
            }
        }
        GameObject _starlist;
        public GameObject starlist {
            get {
                if (_starlist == null)
                {
                    var _trans = transform.Find("StarList");
                    _starlist = _trans != null ? _trans.gameObject : null;
                }
                return _starlist;
            }
        }
        Button m_Button;
        public Button button {
            get {
@@ -118,13 +106,6 @@
            bgIcon.gameObject.SetActive(true);
            itemIcon.SetSprite(itemConfig.IconKey);
            bgIcon.SetItemBackGround(ItemLogicUtility.Instance.GetItemQuality(itemId, useDataDic));
            for (var i = 0; i < starlist.transform.childCount; i++)
            {
                Image starIcon = starlist.transform.GetChild(i).GetComponent<Image>();
                starIcon.SetSprite("Stars_a");
                starIcon.gameObject.SetActive(false);
            }
            auctionIcon.gameObject.SetActive(isAuction);
System/KnapSack/New/EquipWin.cs
@@ -19,8 +19,6 @@
        EquipTip equipTip;
        [SerializeField]
        BuyEquipTip buyTip;
        [SerializeField]
        UnionWarehouseEquipTip unionTip;
        [SerializeField] GetEquipPathTips getEquipPathTip;
        [SerializeField]
        CanvasGroup equipTipAlpha;
@@ -78,7 +76,6 @@
            }
            equipTip.gameObject.SetActive(false);
            buyTip.gameObject.SetActive(false);
            unionTip.gameObject.SetActive(false);
            getEquipPathTip.gameObject.SetActive(false);
            TempCreatelist.Clear();
        }
@@ -103,14 +100,6 @@
                        case ItemTipChildType.Buy:
                            buyTip.InitModel(itemTipsModel.curAttrData);
                            buyTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.UnionWarehouseDonation:
                            unionTip.InitModel(itemTipsModel.curAttrData);
                            unionTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.UnionWarehouseExchange:
                            unionTip.InitModel(itemTipsModel.curAttrData);
                            unionTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.GetEquipPath:
                            getEquipPathTip.InitModel(itemTipsModel.curAttrData);
@@ -139,18 +128,6 @@
                            buyTip.InitModel(itemTipsModel.curAttrData);
                            equipTip.InitModel(itemTipsModel.compareAttrData);
                            buyTip.gameObject.SetActive(true);
                            equipTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.UnionWarehouseDonation:
                            unionTip.InitModel(itemTipsModel.curAttrData);
                            equipTip.InitModel(itemTipsModel.compareAttrData);
                            unionTip.gameObject.SetActive(true);
                            equipTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.UnionWarehouseExchange:
                            unionTip.InitModel(itemTipsModel.curAttrData);
                            equipTip.InitModel(itemTipsModel.compareAttrData);
                            unionTip.gameObject.SetActive(true);
                            equipTip.gameObject.SetActive(true);
                            break;
                        case ItemTipChildType.GetEquipPath:
System/KnapSack/New/ItemCell.cs
@@ -9,29 +9,26 @@
{
    public class ItemCell : CommonItemBaisc
    {
        private Button _reducebtn;
        public Button reducebtn
        {
            get
            {
                if (_reducebtn == null)
        private Button m_Reducebtn;
        public Button reducebtn {
            get {
                if (m_Reducebtn == null)
                {
                    var _trans = transform.Find("Reducebtn");
                    _reducebtn = _trans != null ? _trans.GetComponent<Button>() : null;
                    m_Reducebtn = this.transform.GetComponent<Button>("Reducebtn");
                }
                return _reducebtn;
                return m_Reducebtn;
            }
        }
        public override void Init(ItemModel model,bool isCompare = false, int compareScore = 0)
        public override void Init(ItemModel model, bool isCompare = false, int compareScore = 0)
        {
            base.Init(model, isCompare,compareScore);
            base.Init(model, isCompare, compareScore);
            reducebtn.gameObject.SetActive(false);
        }
        public override void Init(ItemCellModel model, int compareScore = 0)
        {
            base.Init(model,compareScore);
            base.Init(model, compareScore);
            reducebtn.gameObject.SetActive(false);
        }
    }
System/MainInterfacePanel/BuffListWin.cs
@@ -7,7 +7,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//关于Buff面板的设置
namespace Snxxz.UI
@@ -23,14 +22,9 @@
        private ScrollRect _ScrollRect;
        private Dictionary<int, ObjBuff> objBuffic;
        private List<int> _SortList = new List<int>();//排序列表
        BuffModel m_BuffModel;
        BuffModel Buffmodel
        {
            get
            {
                return m_BuffModel ?? (m_BuffModel = ModelCenter.Instance.GetModel<BuffModel>());
            }
        }
        BuffModel Buffmodel {  get {    return   ModelCenter.Instance.GetModel<BuffModel>();   } }
        #region Built-in
        protected override void BindController()
        {
@@ -67,7 +61,6 @@
            BuffModel.Even_ObjDelBuff -= DelBuff;
        }
        #endregion
        void UpdateControllerPosition()
@@ -189,35 +182,6 @@
        {
            int Type = 0;
            return Type;
            int Use_TheSecond = Mathf.FloorToInt((float)(DateTime.Now - objBuffic[BuffID]._dattTime).TotalSeconds);
            if (objBuffic[BuffID].LastTime - Use_TheSecond > 0)
            {
                float time = objBuffic[BuffID].LastTime - Use_TheSecond;
                if (time >= 86400)//天
                {
                    return 4;
                }
                else if (time < 86400 && time >= 3600)//时
                {
                    return 3;
                }
                else if (time < 3600 && time >= 60)//分
                {
                    return 2;
                }
                else if (time < 60 && time > 0)//秒
                {
                    return 1;
                }
                else
                {
                    return 0;
                }
            }
            else
            {
                return 0;
            }
        }
        List<int> Priority()
@@ -232,25 +196,21 @@
            return _List;
        }
        void AddBuff()//buff的增加
        void AddBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
        void DelBuff()//buff的删除
        void DelBuff()
        {
            objBuffic = Buffmodel._BuffDic;
            BuffScheduling();
            UpdateControllerPosition();
            OnCreateGridLineCell(m_ScrollerController);
        }
    }