少年修仙传客户端代码仓库
client_Zxw
2019-03-28 3daa967211f7e6b88efe5a2d557caf82fd59a79c
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
6个文件已修改
39 ■■■■■ 已修改文件
System/Role/MagicianModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootModel.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/RolePanel.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/PromoteDetailsWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/MagicianModel.cs
@@ -266,7 +266,7 @@
        }
        #region 红点
        public const int MAGICAIN_REDPOINT = 10103;
        public const int MAGICAIN_REDPOINT = 10102;
        public const int MAGICAIN_INTERVAL = 100;
        public Dictionary<int, Redpoint> redpointDict = new Dictionary<int, Redpoint>();
        Redpoint magicianPoint = new Redpoint(101, MAGICAIN_REDPOINT);
System/Role/ReikiRootModel.cs
@@ -51,9 +51,7 @@
        public int maxQuality { get; private set; }
        public const int FUNCTION = 36;
        public readonly Redpoint redpoint = new Redpoint(10101, 1010101);
        public readonly Redpoint redpoint = new Redpoint(101, 10103);
        public event Action onCacheFreePointRefresh;
        public event Action onReikiRootPointRefresh;
System/Role/ReikiRootWin.cs
@@ -21,7 +21,6 @@
        [SerializeField] Text m_FreePoint;
        [SerializeField] Button m_Recommend;
        [SerializeField] Button m_Confirm;
        [SerializeField] Button m_Close;
        Dictionary<int, int> currentPropertyDict = new Dictionary<int, int>();
        Dictionary<int, int> upPropertyDict = new Dictionary<int, int>();
@@ -44,7 +43,6 @@
        {
            m_Recommend.AddListener(OnRecommend);
            m_Confirm.AddListener(Confirm);
            m_Close.AddListener(CloseClick);
            m_NumKeyboard.onValueChange.AddListener(OnPointValChange);
            m_NumKeyboard.onConfirm.AddListener((bool isOk) =>
System/Role/RolePanel.cs
@@ -15,6 +15,7 @@
        [SerializeField] FunctionButtonGroup buttonGroup;
        [SerializeField] FunctionButton functionButtonRole;
        [SerializeField] FunctionButton functionButtonMagician;
        [SerializeField] FunctionButton m_ReikiRoot;
        [SerializeField] FunctionButton m_GatherSoul;
        [SerializeField] FunctionButton m_FashionDress;
@@ -42,7 +43,6 @@
        [SerializeField] RectTransform m_ContainerExp;
        [SerializeField] Slider m_ExpSlider;
        [SerializeField] Text m_WorldExp;
        [SerializeField] Button m_AddPoint;
        [SerializeField] Button m_PlayerPropertyBtn;
        [SerializeField] Button m_TitleBtn;
        [SerializeField] Button m_RenameBtn;
@@ -131,18 +131,6 @@
        private void OnAttrExplainClick()
        {
            WindowCenter.Instance.Open<RoleAttrWin>();
        }
        private void OnPromoteClick()
        {
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.ReikiRoot))
            {
                WindowCenter.Instance.Open<ReikiRootWin>();
            }
            else
            {
                FuncOpen.Instance.ProcessorFuncErrorTip((int)FuncOpenEnum.ReikiRoot);
            }
        }
        private void OnRefreshPlayerInfo(PlayerDataType refreshType)
@@ -277,8 +265,8 @@
        {
            functionButtonRole.onClick.AddListener(OnFuncRole);
            functionButtonMagician.onClick.AddListener(OnFuncMagician);
            m_AddPoint.onClick.AddListener(OnPromoteClick);
            m_GatherSoul.onClick.AddListener(GatherSoul);
            m_ReikiRoot.onClick.AddListener(ReikiRoot);
            m_FashionDress.onClick.AddListener(OpenFashionDress);
            m_PlayerPropertyBtn.onClick.AddListener(OnAttrExplainClick);
            m_TitleBtn.onClick.AddListener(OnDesignationClick);
@@ -289,6 +277,13 @@
            m_CloseBtn.onClick.AddListener(CloseClick);
        }
        private void ReikiRoot()
        {
            CloseChild();
            WindowCenter.Instance.Open<ReikiRootWin>();
            functionOrder = m_ReikiRoot.order;
        }
        private void GatherSoul()
        {
            CloseChild();
System/Tip/PromoteDetailsWin.cs
@@ -78,7 +78,7 @@
                    WindowCenter.Instance.Open<KnapSackWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.AddPoint:
                    WindowCenter.Instance.Open<ReikiRootWin>();
                    WindowCenter.Instance.Open<RolePanel>(false, 2);
                    break;
                case RolePromoteModel.PromoteDetailType.EquipStrength:
                    //WindowCenter.Instance.Open<EquipReinforceWin>();
@@ -93,7 +93,7 @@
                    WindowCenter.Instance.Open<RunePanel>();
                    break;
                case RolePromoteModel.PromoteDetailType.GodWeapon:
                    WindowCenter.Instance.Open<RolePanel>(false, 3);
                    WindowCenter.Instance.Open<RolePanel>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.TreasurePotential:
                    break;
System/WindowJump/WindowJumpMgr.cs
@@ -250,7 +250,7 @@
                SetJumpLogic<RealmWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RolePoint:
                SetJumpLogic<ReikiRootWin>(_tagWinSearchModel.TABID);
                SetJumpLogic<RolePanel>(2);
                break;
            case JumpUIType.MainTask:
                TaskModel taskDatas = ModelCenter.Instance.GetModel<TaskModel>();
@@ -417,7 +417,7 @@
                SetJumpLogic<KnapSackWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RebornOpenAddPoint:
                SetJumpLogic<ReikiRootWin>(_tagWinSearchModel.TABID);
                SetJumpLogic<RolePanel>(2);
                break;
            case JumpUIType.RebornOpenHourse:
                SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);