| System/Strengthening/CrystalSelectionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastAttributes.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastEntry.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastSlidingList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Strengthening/CrystalSelectionWin.cs
@@ -42,7 +42,10 @@ protected override void OnPreOpen() { m_TextDisplay.text = "你拥有" + godBeastModel.Crystal_ItemModel.itemInfo.ItemCount + "个强化水晶"; string str = godBeastModel.Crystal_ItemModel.chinItemModel.ItemName; m_TextDisplay.text = string.Format(Language.Get("OwnQuantity_SH"), godBeastModel.Crystal_ItemModel.itemInfo.ItemCount, UIHelper.GetTextColorByItemColor(godBeastModel.Crystal_ItemModel.chinItemModel.ItemColor, str, true)); m_Slider.minValue = 0; m_Slider.maxValue = godBeastModel.Crystal_ItemModel.itemInfo.ItemCount; if (godBeastModel.Absorption_Dic.ContainsKey(godBeastModel.ItemInde)) System/Strengthening/GodBeastAttributes.cs
@@ -207,10 +207,7 @@ m_BottomBox.SetActive(false); m_Text_two.SetActive(false); m_FrameNull.SetActive(false); m_TextAttributes1.gameObject.SetActive(false); m_TextAttributes2.gameObject.SetActive(false); m_TextAttributesAdd1.gameObject.SetActive(false); m_TextAttributesAdd2.gameObject.SetActive(false); FullLevelAttributes();//设置满级属性 m_FullLevel.SetActive(true); GodBeast_Number = GodBeastNumber; GodBeast_Part = GodBeastPart; @@ -496,6 +493,29 @@ } } private void FullLevelAttributes()//设置满级属性 { var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(GodBeastPart, DogZLv); int[] AttType = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attType); int[] AttValue = ConfigParse.GetMultipleStr<int>(DogzEquipConfig.attValue); m_TextAttributesAdd1.gameObject.SetActive(false); m_TextAttributesAdd2.gameObject.SetActive(false); if (AttType.Length > 1) { m_TextAttributes1.gameObject.SetActive(true); m_TextAttributes2.gameObject.SetActive(true); string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name; string StrName2 = Config.Instance.Get<PlayerPropertyConfig>(AttType[1]).Name; m_TextAttributes1.text = StrName1 + ":" + AttValue[0]; m_TextAttributes2.text = StrName2 + ":" + AttValue[1]; } else { m_TextAttributes2.gameObject.SetActive(false); string StrName1 = Config.Instance.Get<PlayerPropertyConfig>(AttType[0]).Name; m_TextAttributes1.text = StrName1 + ":" + AttValue[0]; } } } } System/Strengthening/GodBeastEntry.cs
@@ -37,7 +37,7 @@ { if (itemModel[i].EquipPlace == godBeastPart) { ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, itemModel[i].itemInfo.IsBind); ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 0);//不显示绑定 m_itemCell.Init(ItemModel); var itemConfig = Config.Instance.Get<ItemConfig>(itemModel[i].itemId); var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度] System/Strengthening/GodBeastSlidingList.cs
@@ -334,19 +334,19 @@ switch (Type) { case 0: m_Label.text = "强化水晶"; m_Label.text = Language.Get("Crystal_SH"); break; case 2: m_Label.text = "蓝色以下"; m_Label.text = Language.Get("BelowBlue_SH"); break; case 3: m_Label.text = "紫色以下"; m_Label.text = Language.Get("BelowPurple_SH"); break; case 4: m_Label.text = "橙色以下"; m_Label.text = Language.Get("BelowOrange_SH"); break; case 10: m_Label.text = "全部"; m_Label.text = Language.Get("All_SH"); break; default: break;