少年修仙传客户端代码仓库
client_linchunjie
2019-04-01 3e3417226d3146b45d4891d74d0207e34ba23b21
3335 拍卖行修改
2个文件已删除
30个文件已修改
1817 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB501_tagGCAuctionItemInfo.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB502_tagGCPlayerAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB503_tagGCPlayerAuctionRecordInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB504_tagGCAddAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB505_tagGCFamilyAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB506_tagGCAttentionAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB507_tagGCAttentionAuctionItemID.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB508_tagGCRefreshAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB509_tagGCClearAuctionItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB510_tagGCBiddingItemInfo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AttentionWin.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHelpModel.cs 16 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHouseWin.cs 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiry.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs 737 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionModel.cs 774 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionModel.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctionWin.cs 23 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctionWin.cs 47 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionWin.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusBehavior.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusWin.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/TransactionRecordWin.cs 68 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DayRemind.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyApplyWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB501_tagGCAuctionItemInfo.cs
@@ -8,7 +8,7 @@
public class DTCB501_tagGCAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB502_tagGCPlayerAuctionItemInfo.cs
@@ -8,10 +8,10 @@
public class DTCB502_tagGCPlayerAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB502_tagGCPlayerAuctionItemInfo vNetData = vNetPack as HB502_tagGCPlayerAuctionItemInfo;         model.PlayerAuctionItemInfo(vNetData);
        HB502_tagGCPlayerAuctionItemInfo vNetData = vNetPack as HB502_tagGCPlayerAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB503_tagGCPlayerAuctionRecordInfo.cs
@@ -7,9 +7,9 @@
public class DTCB503_tagGCPlayerAuctionRecordInfo : DtcBasic {
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HB503_tagGCPlayerAuctionRecordInfo vNetData = vNetPack as HB503_tagGCPlayerAuctionRecordInfo;         model.PlayerAuctionRecord(vNetData);
        HB503_tagGCPlayerAuctionRecordInfo vNetData = vNetPack as HB503_tagGCPlayerAuctionRecordInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB504_tagGCAddAuctionItemInfo.cs
@@ -7,9 +7,9 @@
public class DTCB504_tagGCAddAuctionItemInfo : DtcBasic {
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HB504_tagGCAddAuctionItemInfo vNetData = vNetPack as HB504_tagGCAddAuctionItemInfo;         model.AddAuctionItemInfo(vNetData);
        HB504_tagGCAddAuctionItemInfo vNetData = vNetPack as HB504_tagGCAddAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB505_tagGCFamilyAuctionItemInfo.cs
@@ -8,10 +8,10 @@
public class DTCB505_tagGCFamilyAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB505_tagGCFamilyAuctionItemInfo vNetData = vNetPack as HB505_tagGCFamilyAuctionItemInfo;         model.FamilyAuctionItemInfo(vNetData);
        HB505_tagGCFamilyAuctionItemInfo vNetData = vNetPack as HB505_tagGCFamilyAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB506_tagGCAttentionAuctionItemInfo.cs
@@ -8,10 +8,10 @@
public class DTCB506_tagGCAttentionAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB506_tagGCAttentionAuctionItemInfo vNetData = vNetPack as HB506_tagGCAttentionAuctionItemInfo;         model.AttentionAuctionItemInfo(vNetData);
        HB506_tagGCAttentionAuctionItemInfo vNetData = vNetPack as HB506_tagGCAttentionAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB507_tagGCAttentionAuctionItemID.cs
@@ -7,10 +7,10 @@
public class DTCB507_tagGCAttentionAuctionItemID : DtcBasic {
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HB507_tagGCAttentionAuctionItemID vNetData = vNetPack as HB507_tagGCAttentionAuctionItemID;
        model.AttentionAuctionItemID(vNetData);
        model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB508_tagGCRefreshAuctionItemInfo.cs
@@ -8,10 +8,10 @@
public class DTCB508_tagGCRefreshAuctionItemInfo : DtcBasic
{
    AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
    AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB508_tagGCRefreshAuctionItemInfo vNetData = vNetPack as HB508_tagGCRefreshAuctionItemInfo;         model.RefreshAuctionItem(vNetData);
        HB508_tagGCRefreshAuctionItemInfo vNetData = vNetPack as HB508_tagGCRefreshAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB509_tagGCClearAuctionItemInfo.cs
@@ -6,9 +6,9 @@
public class DTCB509_tagGCClearAuctionItemInfo : DtcBasic {     AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
public class DTCB509_tagGCClearAuctionItemInfo : DtcBasic {     AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HB509_tagGCClearAuctionItemInfo vNetData = vNetPack as HB509_tagGCClearAuctionItemInfo;         model.ClearAuctionItem(vNetData);
        HB509_tagGCClearAuctionItemInfo vNetData = vNetPack as HB509_tagGCClearAuctionItemInfo;         model.ReceivePackage(vNetData);
    }
}
Core/NetworkPackage/DTCFile/ServerPack/HB5_Bourse/DTCB510_tagGCBiddingItemInfo.cs
@@ -7,10 +7,10 @@
public class DTCB510_tagGCBiddingItemInfo : DtcBasic
{     AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
{     AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
    public override void Done(GameNetPackBasic vNetPack)
    {
        base.Done(vNetPack);
        HB510_tagGCBiddingItemInfo vNetData = vNetPack as HB510_tagGCBiddingItemInfo;         model.BiddingItemInfo(vNetData);
        HB510_tagGCBiddingItemInfo vNetData = vNetPack as HB510_tagGCBiddingItemInfo;         model.ReceivePackage(vNetData);
    }
}
System/Auction/AttentionWin.cs
@@ -19,7 +19,7 @@
        [SerializeField] Toggle m_MountAndPetToggle;//灵宠
        [SerializeField] Toggle m_EquipmentToggle;//装备
        [SerializeField] Button m_CloseButton;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<AuctionItemConfig> auctionItemList = new List<AuctionItemConfig>();
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
@@ -56,7 +56,7 @@
        protected override void OnAfterOpen()
        {
            model.AttentionAuctionItemUpdate += AttentionAuctionItemUpdate;
            model.myFocusItemRefresh += AttentionAuctionItemUpdate;
        }
        protected override void OnPreClose()
@@ -66,7 +66,7 @@
        protected override void OnAfterClose()
        {
            model.AttentionAuctionItemUpdate -= AttentionAuctionItemUpdate;
            model.myFocusItemRefresh -= AttentionAuctionItemUpdate;
        }
@@ -118,7 +118,7 @@
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                    textName.text = itemConfig.ItemName;
                    if (model.AttentionAuctionItemIDdic.ContainsKey(auctionItem.ItemID))
                    if (model.IsMyFocusItem(auctionItem.ItemID))
                    {
                        attentionImage.SetActive(true);
                        unsubscribeBtn.gameObject.SetActive(true);
@@ -132,7 +132,7 @@
                    }
                    attentionBtn.SetListener(() =>
                    {
                        if (model.AttentionAuctionItemIDdic.Count >= auctionHelpModel.MaxFocusCount)//到达关注上限
                        if (model.GetMyFocusItemCount() >= auctionHelpModel.MaxFocusCount)//到达关注上限
                        {
                            ServerTipDetails.DisplayNormalTip(Language.Get("PMH_16"));
                            return;
System/Auction/AuctionHelpModel.cs
@@ -23,7 +23,7 @@
        public List<AuctionConfig> FullServiceAuctionList = new List<AuctionConfig>();//全服拍卖列表
        public Dictionary<int, AuctionConfigClass> FullServiceAuctionDic = new Dictionary<int, AuctionConfigClass>();//全服拍卖选择记录
        public List<AuctionItemConfig> AuctionItemList = new List<AuctionItemConfig>();//拍卖物品表
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
@@ -136,8 +136,8 @@
        int Compare(AuctionItemConfig x, AuctionItemConfig y)//数组排列
        {
            bool havex = IsConcernedAbout(x.ItemID);
            bool havey = IsConcernedAbout(y.ItemID);
            bool havex = model.IsMyFocusItem(x.ItemID);
            bool havey = model.IsMyFocusItem(y.ItemID);
            if (havex.CompareTo(havey) != 0)
            {
                return -havex.CompareTo(havey);
@@ -176,16 +176,6 @@
                }
            }
            return 1;
        }
        private bool IsConcernedAbout(int itemID)
        {
            bool isBool = false;
            if (model.AttentionAuctionItemIDdic.ContainsKey(itemID))
            {
                isBool = true;
            }
            return isBool;
        }
        public int GetEquipScore(int equipLevel, int equipPlace)//获取部位的装备评分
System/Auction/AuctionHouseWin.cs
@@ -44,23 +44,20 @@
            m_AttentionButton.AddListener(OnClickAttentionButton);
            m_TransactionRecordButton.AddListener(OnClickTransactionRecordButton);
        }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        protected override void OnPreOpen()
        {
            m_MoneyText.text = UIHelper.GetMoneyCnt(1).ToString();
            if (model.redPointStre1.state == RedPointState.Simple)
            {
                int GetDayOfYear = DateTime.Now.DayOfYear;
                string strKey = "AuctionRedPoint" + PlayerDatas.Instance.baseData.PlayerID;
                LocalSave.SetInt(strKey, GetDayOfYear);
                model.redPointStre1.state = RedPointState.None;
            }
            model.SetDayRemind();
        }
        protected override void OnActived()
        {
            //OnClickFullServiceAuction();
            m_FuncBtnGroup.TriggerByOrder(functionOrder);
        }
        protected override void OnAfterOpen()
        {
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;
System/Auction/AuctionInquiry.cs
@@ -12,7 +12,7 @@
    public class AuctionInquiry : Singleton<AuctionInquiry>
    {
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        public int GetInquiryIndex()//获取当前拍卖列表的索引类型
        {
System/Auction/AuctionInquiryModel.cs
File was deleted
System/Auction/AuctionInquiryModel.cs.meta
File was deleted
System/Auction/AuctionModel.cs
@@ -1,36 +1,701 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, February 25, 2019
//--------------------------------------------------------
using System;
using System.Collections.Generic;
using Snxxz.UI;
using System.Linq;
namespace Snxxz.UI
{
{
    public class AddAuctionItemInfoClass
    {
        public string ItemGUID;//物品GUID
        public int ItemID;//物品ID
        public bool Bool;
    }
    public class QueryRemainingClass
    {
        public bool UpBool;
        public bool DownBool;
    }
    public class AuctionModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<string, AuctionItem> m_AuctionItems = new Dictionary<string, AuctionItem>();
        public string locationItemGuid { get; set; }
        List<string> m_ServerAuctionItemGuids = new List<string>();//全服拍品列表
        List<string> m_FairyAuctionItemGuids = new List<string>();// 拍卖行仙盟拍卖中的物品信息
        List<string> m_MyAuctionItemGuids = new List<string>();//自身玩家上架的拍品
        List<string> m_MyBiddingItemGuids = new List<string>();//拍卖行玩家竞价中的物品信息
        List<string> m_MyFocusAuctionItemGuids = new List<string>();//拍卖行关注中的拍品详情
        List<string> m_AuctionRecords = new List<string>();//拍卖行玩家拍卖记录
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        List<int> m_MyFocusItemIds = new List<int>();//关注的物品ID
        public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//关注的拍品的上架提醒(弹框显示)
        public QueryRemainingClass QueryRemaining = new QueryRemainingClass();
        public const int REDPOINT_BASE = 217;
        public readonly Redpoint redpoint = new Redpoint(2, REDPOINT_BASE);//拍卖行红点
        public bool isLocationQuery { get; set; }
        public string locationGuid { get; set; }
        public event Action myAuctionRefresh;
        public event Action serverAuctionRefresh;//全服拍品数据请求
        public event Action myFocusItemRefresh;//关注物品ID刷新
        public event Action myBiddingAuctionRefresh;//卖行玩家竞价中的物品信息刷新
        public event Action auctionRecordRefresh;//拍卖记录新增拍卖记录
        public event Action fairyAuctionRefresh;//仙盟拍卖的物品添加刷新
        public event Action myFocusAuctionRefresh;//拍卖行关注中的拍品信息变更(信息每次重置)
        public event Action auctionItemRefresh;//拍卖行数据刷新(仅用于数据刷新)
        public event Action onAuctionRemove;//拍卖行物品清除
        public event Action onFairyAuctionRemove;//清除仙盟物品
        public event Action AddAuctionItemInfoUpdate;
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        public override void Init()
        {
            StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        }
        public void OnBeforePlayerDataInitialize()
        {
            isLocationQuery = false;
            m_MyAuctionItemGuids.Clear();
            m_FairyAuctionItemGuids.Clear();
            m_AuctionRecords.Clear();
            AddAuctionItemInfoDic.Clear();
            m_MyBiddingItemGuids.Clear();
            m_MyFocusAuctionItemGuids.Clear();
            m_MyFocusItemIds.Clear();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
        }
        public void OnPlayerLoginOk()
        {
            RefreshRedpoint();
            PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
        }
        public override void UnInit()
        {
            StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
            FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
        }
        private void OnFuncStateChangeEvent(int id)
        {
            if (id == (int)FuncOpenEnum.Market)
            {
                RefreshRedpoint();
            }
        }
        private void OnStageLoadFinish()
        {
            if (!(StageLoad.Instance.currentStage is DungeonStage))
            {
                m_ServerAuctionItemGuids.Clear();
                m_AuctionItems.Clear();
            }
        }
        private void OnRefreshFairyMine()//用于被提出仙盟清除仙盟拍品
        {
            if (PlayerDatas.Instance.baseData.FamilyId == 0)
            {
                m_FairyAuctionItemGuids.Clear();
                if (onFairyAuctionRemove != null)
                {
                    onFairyAuctionRemove();
                }
            }
        }
        public void ResetServerAuctionInquiry()
        {
            if (!isLocationQuery)
            {
                m_ServerAuctionItemGuids.Clear();
            }
            QueryRemaining.UpBool = isLocationQuery;
            QueryRemaining.DownBool = true;
        }
        void RemoveAuctionItems(List<string> itemGuids)
        {
            foreach (var guid in itemGuids)
            {
                RemoveAuctionItem(guid);
            }
        }
        void RemoveAuctionItem(string guid)
        {
            if (m_AuctionItems.ContainsKey(guid))
            {
                m_AuctionItems.Remove(guid);
            }
        }
        void PushAuctionItem(AuctionItem item)
        {
            if (m_AuctionItems.ContainsKey(item.itemGuid))
            {
                DebugEx.LogFormat("重复添加{0}", item.itemGuid);
                return;
            }
            m_AuctionItems.Add(item.itemGuid, item);
        }
        public bool TryGetAuctionItem(string guid,out AuctionItem item)
        {
            return m_AuctionItems.TryGetValue(guid, out item);
        }
        public bool TryGetServerAuctionItem(string guid, out AuctionItem item)
        {
            item = null;
            if (TryGetMyBiddingAuctionItem(guid, out item))
            {
                return true;
            }
            if (m_ServerAuctionItemGuids.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return false;
        }
        public bool TryGetMyBiddingAuctionItem(string guid, out AuctionItem item)
        {
            item = null;
            if (m_MyBiddingItemGuids.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return false;
        }
        public bool TryGetFairyAuctionItem(string guid, out AuctionItem item)
        {
            item = null;
            if (m_FairyAuctionItemGuids.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return false;
        }
        public bool TryGetMyAuctionItem(string guid, out AuctionItem item)
        {
            item = null;
            if (m_MyAuctionItemGuids.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return TryGetFairyAuctionItem(guid, out item);
        }
        public bool TryGetMyFocusAuctionItem(string guid, out AuctionItem item)
        {
            if (m_MyFocusAuctionItemGuids.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return TryGetFairyAuctionItem(guid, out item);
        }
        public bool TryGetAuctionRecordItem(string guid, out AuctionItem item)
        {
            item = null;
            if (m_AuctionRecords.Contains(guid))
            {
                return TryGetAuctionItem(guid, out item);
            }
            return false;
        }
        public List<string> GetServerAuctionItems()
        {
            List<string> guids = new List<string>();
            foreach (var guid in m_ServerAuctionItemGuids)
            {
                guids.Add(guid);
            }
            return guids;
        }
        public ICollection<string> GetMyBiddingAuctionItems()
        {
            return m_MyBiddingItemGuids;
        }
        public ICollection<string> GetFairyAuctionItems()
        {
            return m_FairyAuctionItemGuids;
        }
        public ICollection<string> GetAuctionRecords()
        {
            return m_AuctionRecords;
        }
        public void GetMyAuctionItems(ref List<string> itemGuids)
        {
            itemGuids.Clear();
            itemGuids.AddRange(m_MyAuctionItemGuids);
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            foreach (var guid in m_FairyAuctionItemGuids)
            {
                if (itemGuids.Contains(guid))
                {
                    continue;
                }
                AuctionItem item;
                if (TryGetAuctionItem(guid, out item))
                {
                    if (item.familyPlayers != null && item.familyPlayers.Contains((int)playerId))
                    {
                        itemGuids.Add(item.itemGuid);
                    }
                }
            }
        }
        public void GetMyFocusAutionItems(ref List<string> itemGuids)
        {
            itemGuids.Clear();
            itemGuids.AddRange(m_MyFocusAuctionItemGuids);
            var playerId = PlayerDatas.Instance.baseData.PlayerID;
            foreach (var guid in m_FairyAuctionItemGuids)
            {
                if (itemGuids.Contains(guid))
                {
                    continue;
                }
                AuctionItem item;
                if (TryGetAuctionItem(guid, out item))
                {
                    if (IsMyFocusItem(item.itemId))
                    {
                        itemGuids.Add(item.itemGuid);
                    }
                }
            }
        }
        public int GetMyFocusItemCount()
        {
            return m_MyFocusItemIds.Count;
        }
        public bool IsParticipateInBidding(string guid)
        {
            return m_MyBiddingItemGuids.Contains(guid);
        }
        public bool IsMyTopPrice(string guid)
        {
            var isMyTopPrice = false;
            if (IsParticipateInBidding(guid))
            {
                AuctionItem myBiddingItem;
                if (TryGetMyBiddingAuctionItem(guid, out myBiddingItem))
                {
                    isMyTopPrice = AuctionLogicUtil.IsMyTopPrice(myBiddingItem);
                }
            }
            return isMyTopPrice;
        }
        public bool IsMyFocusItem(int id)
        {
            return m_MyFocusItemIds.Contains(id);
        }
        public void ReceivePackage(HB501_tagGCAuctionItemInfo info)// 拍卖行拍卖中的物品信息
        {
            List<string> fullServiceAuctionList = new List<string>();
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var data = info.AuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID);
                item.familyId = (int)data.FamilyID;
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
                if (!m_ServerAuctionItemGuids.Contains(guid))
                {
                    fullServiceAuctionList.Add(guid);
                }
            }
            if (info.QueryDir == 1)//往后查询
            {
                QueryRemaining.DownBool = info.QueryRemainlCount != 0;
                m_ServerAuctionItemGuids.AddRange(fullServiceAuctionList);
            }
            else if (info.QueryDir == 2)//往前查询
            {
                QueryRemaining.UpBool = info.QueryRemainlCount != 0;
                m_ServerAuctionItemGuids.InsertRange(0, fullServiceAuctionList);
            }
            else if (info.QueryDir == 3)//定位查询
            {
                m_ServerAuctionItemGuids.AddRange(fullServiceAuctionList);
                auctionHelpModel.SelectedGenreNow = 0;
                isLocationQuery = true;
                WindowCenter.Instance.Open<AuctionHouseWin>(true, 0);//定位查询
            }
            if (serverAuctionRefresh != null)
            {
                serverAuctionRefresh();
            }
        }
        public void ReceivePackage(HB502_tagGCPlayerAuctionItemInfo info)//拍卖行玩家拍卖中的物品信息
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var data = info.AuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID);
                item.familyId = (int)data.FamilyID;
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
                if (!m_MyAuctionItemGuids.Contains(guid))
                {
                    m_MyAuctionItemGuids.Add(guid);
                }
            }
            if (myAuctionRefresh != null)
            {
                myAuctionRefresh();
            }
        }
        public void ReceivePackage(HB503_tagGCPlayerAuctionRecordInfo info)//拍卖行玩家拍卖记录
        {
            for (int i = 0; i < info.Count; i++)
            {
                var data = info.AuctionRecordList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.familyId = (int)data.FamilyID;
                item.putAwayTime = DateTime.Parse(data.RecordTime);
                item.recordType = data.RecordType;//记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
                item.recordResult = data.RecordResult;//记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
                item.biddingPrice = (int)data.BidderPrice;//成交价格
                item.biddingPlayerName = data.BidderName;//玩家名
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.customData = data.UserData;
                if (!m_AuctionRecords.Contains(guid))
                {
                    m_AuctionRecords.Add(guid);
                }
            }
            if (auctionRecordRefresh != null)
            {
                auctionRecordRefresh();
            }
        }
        public void ReceivePackage(HB504_tagGCAddAuctionItemInfo info)//拍卖行新上架拍品(玩家有关注的拍品 )
        {
            for (int i = 0; i < info.AddCount; i++)
            {
                var AddAuctionItem = info.AddAuctionItemList[i];
                AddAuctionItemInfoClass addAuctionItemInfo = new AddAuctionItemInfoClass();
                addAuctionItemInfo.ItemGUID = UIHelper.ServerStringTrim(AddAuctionItem.ItemGUID);
                addAuctionItemInfo.ItemID = (int)AddAuctionItem.ItemID;
                addAuctionItemInfo.Bool = true;
                if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
                {
                    AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
                }
                else
                {
                    AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
                }
            }
            if (AddAuctionItemInfoUpdate != null)
            {
                AddAuctionItemInfoUpdate();
            }
        }
        public void ReceivePackage(HB505_tagGCFamilyAuctionItemInfo info)//拍卖行仙盟拍卖中的物品信息(上线同步,刷新同步)
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var data = info.AuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID);
                item.familyId = (int)data.FamilyID;
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
                item.familyPlayers = new List<int>();
                item.familyPlayers = ParseFairyPlayers(data.FamilyPlayerIDInfo);
                item.auctionType = data.AuctionType;
                if (!m_FairyAuctionItemGuids.Contains(guid))
                {
                    m_FairyAuctionItemGuids.Add(guid);
                }
            }
            if (fairyAuctionRefresh != null)
            {
                fairyAuctionRefresh();
            }
        }
        public void ReceivePackage(HB506_tagGCAttentionAuctionItemInfo info)//拍卖行关注中的拍品信息
        {
            m_MyFocusAuctionItemGuids.Clear();
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var data = info.AuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.itemGuid = UIHelper.ServerStringTrim(data.ItemGUID);
                item.familyId = (int)data.FamilyID;
                item.itemId = (int)data.ItemID;
                item.itemCount = (int)data.ItemCount;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                item.biddingPrice = data.BidderPrice;
                item.customData = data.UserData;
                if (!m_MyFocusAuctionItemGuids.Contains(guid))
                {
                    m_MyFocusAuctionItemGuids.Add(guid);
                }
            }
            if (myFocusAuctionRefresh != null)
            {
                myFocusAuctionRefresh();
            }
        }
        public void ReceivePackage(HB507_tagGCAttentionAuctionItemID info)//关注的物品ID(需要主动查询)
        {
            m_MyFocusItemIds.Clear();
            for (int i = 0; i < info.AttentionCount; i++)
            {
                var itemId = (int)info.AttentionItemIDList[i];
                if (!m_MyFocusItemIds.Contains(itemId))
                {
                    m_MyFocusItemIds.Add(itemId);
                }
            }
            if (myFocusItemRefresh != null)
            {
                myFocusItemRefresh();
            }
        }
        public void ReceivePackage(HB508_tagGCRefreshAuctionItemInfo info)//拍卖行刷新拍品(只进行刷新)
        {
            for (int i = 0; i < info.RefreshCount; i++)
            {
                var data = info.RefreshAuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    continue;
                }
                item.auctionType = data.AuctionType;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                item.biddingTime = DateTime.Parse(data.BiddingTime);
                item.biddingPlayer = (int)data.BidderID;
                item.biddingPrice = (int)data.BidderPrice;
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                if (m_FairyAuctionItemGuids.Contains(guid) && item.auctionType != 1)// 拍卖行仙盟拍卖中的物品信息
                {
                    m_FairyAuctionItemGuids.Remove(guid);
                    if (onFairyAuctionRemove != null)
                    {
                        onFairyAuctionRemove();
                    }
                }
                if (auctionItemRefresh != null)
                {
                    auctionItemRefresh();
                }
            }
        }
        public void ReceivePackage(HB509_tagGCClearAuctionItemInfo info)//拍卖行清除拍品
        {
            for (int i = 0; i < info.ClearCount; i++)
            {
                var ItemGUIDList = info.ClearAuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(ItemGUIDList.ItemGUID);
                if (m_MyBiddingItemGuids.Contains(guid))//清除拍卖行玩家参与竞价中的物品信息
                {
                    m_MyBiddingItemGuids.Remove(guid);
                }
                if (m_FairyAuctionItemGuids.Contains(guid))// 清除拍卖行仙盟拍卖中的物品信息
                {
                    m_FairyAuctionItemGuids.Remove(guid);
                    if (onFairyAuctionRemove != null)
                    {
                        onFairyAuctionRemove();
                    }
                }
                var index = m_ServerAuctionItemGuids.IndexOf(guid);
                if (index != -1)//清除全服拍品的某一件物品
                {
                    m_ServerAuctionItemGuids.RemoveAt(index);
                }
                if (m_MyAuctionItemGuids.Contains(guid))//我的拍品清除
                {
                    m_MyAuctionItemGuids.Remove(guid);
                }
                if (m_MyFocusAuctionItemGuids.Contains(guid))
                {
                    m_MyFocusAuctionItemGuids.Remove(guid);
                }
                RemoveAuctionItem(guid);
            }
            if (onAuctionRemove != null)
            {
                onAuctionRemove();
            }
        }
        public void ReceivePackage(HB510_tagGCBiddingItemInfo info)//拍卖行玩家竞价中的物品信息 (每次上线同步一次)
        {
            for (int i = 0; i < info.AuctionItemCount; i++)
            {
                var data = info.AuctionItemList[i];
                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
                AuctionItem item;
                if (!TryGetAuctionItem(guid, out item))
                {
                    item = new AuctionItem(guid);
                    PushAuctionItem(item);
                }
                item.itemId = (int)data.ItemID;
                item.itemCount = data.ItemCount;
                item.familyId = (int)data.FamilyID;
                item.putAwayTime = DateTime.Parse(data.AddTime);
                var str = UIHelper.ServerStringTrim(data.BiddingTime);
                if (!str.Equals(string.Empty))
                {
                    item.biddingTime = DateTime.Parse(str);
                }
                item.biddingPrice = data.BidderPrice;//竞拍玩家出价
                item.biddingPlayer = (int)data.BidderID;//竞拍玩家ID,也就是当前最高竞价玩家ID
                item.customData = data.UserData;
                if (!m_MyBiddingItemGuids.Contains(guid))
                {
                    m_MyBiddingItemGuids.Add(guid);
                }
            }
            if (myBiddingAuctionRefresh != null)
            {
                myBiddingAuctionRefresh();
            }
        }
        #region 定位查询
        public void SendInquiryServerAcution(int inquiryIndex, string guid, int inquiryDir, int inquiryCount = 10)
        {
            var inquiryConfig = AuctionIndexConfig.Get(inquiryIndex);
@@ -88,15 +753,15 @@
        public void LocationItemByGuid(string guid)
        {
            AuctionItem item;
            if (model.TryGetFairyAuctionItem(guid, out item)
            if (TryGetFairyAuctionItem(guid, out item)
                && item.auctionType == 1)
            {
                locationItemGuid = guid;
                locationGuid = guid;
                WindowCenter.Instance.Open<AuctionHouseWin>(true, 1);
            }
            else if (model.TryGetMyBiddingAuctionItem(guid, out item))
            else if (TryGetMyBiddingAuctionItem(guid, out item))
            {
                locationItemGuid = guid;
                locationGuid = guid;
                WindowCenter.Instance.Open<AuctionHouseWin>(true, 0);
            }
            else
@@ -104,6 +769,85 @@
                SendLocationServerItem(guid);
            }
        }
    }
        #endregion
        public void SetDayRemind()
        {
            if (redpoint.state == RedPointState.Simple)
            {
                DayRemind.Instance.SetDayRemind(DayRemind.AUCTION_REDPOINT, true);
                RefreshRedpoint();
            }
        }
        private void RefreshRedpoint()
        {
            var redpointable = false;
            if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Market))
            {
                if (!DayRemind.Instance.GetDayRemind(DayRemind.AUCTION_REDPOINT))
                {
                    redpointable = true;
                }
            }
            redpoint.state = redpointable ? RedPointState.Simple : RedPointState.None;
        }
        public bool SatisfyQuitFairy(int playerId)//可否退出仙盟
        {
            foreach (var key in m_FairyAuctionItemGuids)//判断玩家是否有在竞价仙盟拍品(且是最高价)
            {
                AuctionItem item;
                if (TryGetAuctionItem(key, out item) && item.biddingPlayer == playerId)
                {
                    return false;
                }
            }
            return true;
        }
        static List<int> ParseFairyPlayers(string familyPlayerIdStr)
        {
            List<int> list = new List<int>();
            var intArray = LitJson.JsonMapper.ToObject<int[]>(familyPlayerIdStr);
            if (intArray != null)
            {
                list.AddRange(intArray);
            }
            return list;
        }
    }
    public class AuctionItem
    {
        public string itemGuid;
        public int itemId;                        //物品ID
        public int itemCount;
        public int auctionType;                   //拍品类型,0-全服拍品,1-仙盟拍品
        public DateTime putAwayTime;              //上架时间
        public DateTime biddingTime;              //最新竞价时间
        public string customData;                 //自定义数据
        public int familyId;                      //有值时为仙盟拍品
        public List<int> familyPlayers;           //可获得收益的仙盟玩家ID信息存储
        public int recordType;                    //记录类型 0-我的拍品记录 1-仙盟拍品记录 2-我的竞拍记录
        public int recordResult;                  //记录结果 0-流拍 1-拍卖成交 2-回收 3-竞价成功 4-竞价失败
        public int biddingPrice;                  //竞拍玩家出价
        public int biddingPlayer;                 //竞拍玩家ID,也就是当前最高竞价玩家ID
        public string biddingPlayerName;          //成交玩家名
        public AuctionItem(string guid)
        {
            itemGuid = guid;
        }
    }
}
System/Auction/AuctionModel.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 98952095fd2871c46a4c8c82e0960ed9
timeCreated: 1553927710
guid: aea72fc3de60da04ab9ab6aba1750b19
timeCreated: 1551082286
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/Auction/FamilyAuctionWin.cs
@@ -16,8 +16,7 @@
    {
        [SerializeField] ScrollerController m_ScrollerControllerItem;
        AuctionModel auctionModel { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<string> fairyAuctionItems = new List<string>();
@@ -40,7 +39,7 @@
            var index = fairyAuctionItems.FindIndex((x) =>
             {
                 return x.Equals(auctionModel.locationItemGuid);
                 return x.Equals(model.locationGuid);
             });
            if (index != -1)
@@ -48,23 +47,23 @@
                m_ScrollerControllerItem.JumpIndex(index);
            }
            auctionModel.locationItemGuid = string.Empty;
            model.locationGuid = string.Empty;
        }
        protected override void OnAfterOpen()
        {
            model.FamilyAuctionItemUpdate += FamilyAuctionReset;
            model.ClearFamilyAuctionUpdate += FamilyAuctionReset;
            model.RefreshAuctionItemUpdate += RefreshAuctionItemUpdate;
            model.BiddingItemInfoUpdate += RefreshAuctionItemUpdate;
            model.fairyAuctionRefresh += FamilyAuctionReset;
            model.onFairyAuctionRemove += FamilyAuctionReset;
            model.auctionItemRefresh += RefreshAuctionItemUpdate;
            model.myBiddingAuctionRefresh += RefreshAuctionItemUpdate;
        }
        protected override void OnPreClose()
        {
            model.FamilyAuctionItemUpdate -= FamilyAuctionReset;
            model.ClearFamilyAuctionUpdate -= FamilyAuctionReset;
            model.BiddingItemInfoUpdate -= RefreshAuctionItemUpdate;
            model.RefreshAuctionItemUpdate -= RefreshAuctionItemUpdate;
            model.fairyAuctionRefresh -= FamilyAuctionReset;
            model.onFairyAuctionRemove -= FamilyAuctionReset;
            model.myBiddingAuctionRefresh -= RefreshAuctionItemUpdate;
            model.auctionItemRefresh -= RefreshAuctionItemUpdate;
        }
System/Auction/FamilyAuctioncell.cs
@@ -33,7 +33,7 @@
        [SerializeField] ImageEx m_BiddingImage;
        [SerializeField] TextEx m_JadeNumber2;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/Auction/FullServiceAuctionWin.cs
@@ -27,10 +27,9 @@
        [SerializeField] Text m_JobTipText;
        [SerializeField] Text m_TypeTipText;
        List<string> m_ServerAuctionItems = new List<string>();//全服拍品列表
        List<string> itemGuids = new List<string>();//全服拍品列表
        AuctionModel auctionModel { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        private bool IsSendBool = true;
@@ -56,10 +55,10 @@
            auctionHelpModel.isOpenPanel = true;
            IsSendBool = false;
            GlobalTimeEvent.Instance.secondEvent += secondEvent;
            model.FullServiceAuctionUpdate += FullServiceAuctionUpdate;//数据请求刷新
            model.RefreshAuctionItemUpdate += RefreshAuctionItemUpdate;//刷新
            model.ClearAuctionUpdate += ClearAuctionUpdate;//清除
            model.BiddingItemInfoUpdate += BiddingItemInfoUpdate;//竞价物品信息刷新
            model.serverAuctionRefresh += FullServiceAuctionUpdate;//数据请求刷新
            model.auctionItemRefresh += RefreshAuctionItemUpdate;//刷新
            model.onAuctionRemove += ClearAuctionUpdate;//清除
            model.myBiddingAuctionRefresh += BiddingItemInfoUpdate;//竞价物品信息刷新
            ResetServerAuctionInquiry();
            CloseTip();
@@ -68,14 +67,14 @@
            OnCreateGridLineCellType(m_ScrollerControllerType);
            OnCreateGridLineCellItem(m_ScrollerControllerItem);
            var index = m_ServerAuctionItems.IndexOf(auctionModel.locationItemGuid);
            var index = itemGuids.IndexOf(model.locationGuid);
            if (index != -1)
            {
                m_ScrollerControllerItem.JumpIndex(index);
            }
            model.LocationQuery = false;
            auctionModel.locationItemGuid = string.Empty;
            model.isLocationQuery = false;
            model.locationGuid = string.Empty;
            SetTipText();
        }
@@ -88,10 +87,10 @@
        protected override void OnPreClose()
        {
            model.FullServiceAuctionUpdate -= FullServiceAuctionUpdate;
            model.RefreshAuctionItemUpdate -= RefreshAuctionItemUpdate;
            model.ClearAuctionUpdate -= ClearAuctionUpdate;
            model.BiddingItemInfoUpdate -= BiddingItemInfoUpdate;//竞价物品信息刷新
            model.serverAuctionRefresh -= FullServiceAuctionUpdate;
            model.auctionItemRefresh -= RefreshAuctionItemUpdate;
            model.onAuctionRemove -= ClearAuctionUpdate;
            model.myBiddingAuctionRefresh -= BiddingItemInfoUpdate;//竞价物品信息刷新
            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        }
@@ -282,7 +281,7 @@
        private void OnCreateGridLineCellItem(ScrollerController gridCtrl)
        {
            if (!model.LocationQuery && !model.QueryRemaining.UpBool)
            if (!model.isLocationQuery && !model.QueryRemaining.UpBool)
            {
                PushMyBiddingItems();
            }
@@ -290,14 +289,14 @@
            List<string> guids = model.GetServerAuctionItems();
            foreach (var guid in guids)
            {
                if (!m_ServerAuctionItems.Contains(guid))
                if (!itemGuids.Contains(guid))
                {
                    m_ServerAuctionItems.Add(guid);
                    itemGuids.Add(guid);
                }
            }
            gridCtrl.Refresh();
            for (int i = 0; i < m_ServerAuctionItems.Count; i++)
            for (int i = 0; i < itemGuids.Count; i++)
            {
                gridCtrl.AddCell(ScrollerDataType.Header, i);
            }
@@ -308,7 +307,7 @@
        {
            int index = cell.index;
            FullServiceAuctioncell fullServiceAuctioncell = cell.GetComponent<FullServiceAuctioncell>();
            fullServiceAuctioncell.GetFullServiceAuctionGUID(m_ServerAuctionItems[index], index, m_ServerAuctionItems.Count);
            fullServiceAuctioncell.GetFullServiceAuctionGUID(itemGuids[index], index, itemGuids.Count);
        }
        private void ResetServerAuctionInquiry()//重置查询
@@ -317,9 +316,9 @@
            var inquiryIndex = AuctionInquiry.Instance.GetInquiryIndex();
            if (inquiryIndex != 0)
            {
                if (!model.LocationQuery)
                if (!model.isLocationQuery)
                {
                    auctionModel.SendInquiryServerAcution(inquiryIndex, string.Empty, 1);
                    model.SendInquiryServerAcution(inquiryIndex, string.Empty, 1);
                }
            }
        }
@@ -350,7 +349,7 @@
        private void PushMyBiddingItems()
        {
            m_ServerAuctionItems.Clear();
            itemGuids.Clear();
            var index = AuctionInquiry.Instance.GetInquiryIndex();
            if (index == 0)
@@ -374,10 +373,10 @@
                if (itemType == 0 || itemType == config.ItemType)
                {
                    m_ServerAuctionItems.Add(guid);
                    itemGuids.Add(guid);
                }
            }
            m_ServerAuctionItems.Sort(MyBiddingItemCompare);
            itemGuids.Sort(MyBiddingItemCompare);
        }
        int MyBiddingItemCompare(string x, string y)//数组排列
System/Auction/FullServiceAuctioncell.cs
@@ -33,8 +33,7 @@
        [SerializeField] Button m_BiddingButton;//竞价按钮
        [SerializeField] TextEx m_JadeNumber2;
        AuctionModel auctionModel { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
@@ -81,7 +80,7 @@
            {
                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool)
                {
                    auctionModel.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 2);
                    model.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 2);
                    auctionHelpModel.Wait = false;
                }
            }
@@ -89,7 +88,7 @@
            {
                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.DownBool && !auctionHelpModel.isOpenPanel)
                {
                    auctionModel.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 1);
                    model.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 1);
                    auctionHelpModel.Wait = false;
                }
            }
System/Auction/MyAuctionCell.cs
@@ -26,7 +26,7 @@
        [SerializeField] TextEx m_TimeText;//时间
        [SerializeField] TextEx m_Income;//收益
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/Auction/MyAuctionWin.cs
@@ -14,7 +14,7 @@
    public class MyAuctionWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<string> myAuctionItems = new List<string>();
@@ -39,22 +39,22 @@
        protected override void OnAfterOpen()
        {
            model.AttentionAuctionItemUdate += ResetUpdate;
            model.ClearAuctionUpdate += ResetUpdate;
            model.RefreshAuctionItemUpdate += AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate += ResetUpdate;
            model.myFocusAuctionRefresh += ResetUpdate;
            model.onAuctionRemove += ResetUpdate;
            model.auctionItemRefresh += AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh += ResetUpdate;
            model.AddAuctionItemInfoUpdate += ResetUpdate;
            model.PlayerAuctionItem += ResetUpdate;
            model.myAuctionRefresh += ResetUpdate;
        }
        protected override void OnPreClose()
        {
            model.AttentionAuctionItemUdate -= ResetUpdate;
            model.ClearAuctionUpdate -= ResetUpdate;
            model.RefreshAuctionItemUpdate -= AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate -= ResetUpdate;
            model.myFocusAuctionRefresh -= ResetUpdate;
            model.onAuctionRemove -= ResetUpdate;
            model.auctionItemRefresh -= AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh -= ResetUpdate;
            model.AddAuctionItemInfoUpdate -= ResetUpdate;
            model.PlayerAuctionItem -= ResetUpdate;
            model.myAuctionRefresh -= ResetUpdate;
        }
        protected override void OnAfterClose()
System/Auction/MyFocusBehavior.cs
@@ -18,7 +18,7 @@
        [SerializeField] Button m_GoButton;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemNameTxt;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        private List<AddAuctionItemInfoClass> MyFocusItemList = new List<AddAuctionItemInfoClass>();
        private int ItemID = 0;
System/Auction/MyFocusCell.cs
@@ -32,7 +32,7 @@
        [SerializeField] Button m_BiddingButton;//竞价按钮
        [SerializeField] ImageEx m_BiddingImage;
        [SerializeField] TextEx m_JadeNumber2;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
System/Auction/MyFocusWin.cs
@@ -15,7 +15,7 @@
    public class MyFocusWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        List<string> myFocusAuctionItems = new List<string>();
@@ -42,24 +42,24 @@
        protected override void OnAfterOpen()
        {
            model.AttentionAuctionItemUdate += ResetUpdate;
            model.ClearAuctionUpdate += ResetUpdate;
            model.RefreshAuctionItemUpdate += AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate += ResetUpdate;
            model.myFocusAuctionRefresh += ResetUpdate;
            model.onAuctionRemove += ResetUpdate;
            model.auctionItemRefresh += AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh += ResetUpdate;
            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
            model.BiddingItemInfoUpdate += ResetUpdate;
            model.myBiddingAuctionRefresh += ResetUpdate;
        }
        protected override void OnPreClose()
        {
            model.AttentionAuctionItemUdate -= ResetUpdate;
            model.ClearAuctionUpdate -= ResetUpdate;
            model.RefreshAuctionItemUpdate -= AuctionItemUpdate;//刷新
            model.FamilyAuctionItemUpdate -= ResetUpdate;
            model.myFocusAuctionRefresh -= ResetUpdate;
            model.onAuctionRemove -= ResetUpdate;
            model.auctionItemRefresh -= AuctionItemUpdate;//刷新
            model.fairyAuctionRefresh -= ResetUpdate;
            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
            model.BiddingItemInfoUpdate -= ResetUpdate;
            model.myBiddingAuctionRefresh -= ResetUpdate;
        }
System/Auction/TransactionRecordWin.cs
@@ -22,12 +22,14 @@
        [SerializeField] Text m_TypeText;
        [SerializeField] Button m_TypeButon;
        [SerializeField] GameObject m_TextObj;
        AuctionInquiryModel model { get { return ModelCenter.Instance.GetModel<AuctionInquiryModel>(); } }
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        private List<AuctionItem> AuctionRecordList = new List<AuctionItem>();
        List<string> itemGuids = new List<string>();
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        int AuctionType = 0;
        int MaxCount = 0;
        #region Built-in
        protected override void BindController()
        {
@@ -68,12 +70,12 @@
        protected override void OnAfterOpen()
        {
            model.PlayerAuctionRecordUpdate += PlayerAuctionRecordUpdate;
            model.auctionRecordRefresh += PlayerAuctionRecordUpdate;
        }
        protected override void OnPreClose()
        {
            model.PlayerAuctionRecordUpdate -= PlayerAuctionRecordUpdate;
            model.auctionRecordRefresh -= PlayerAuctionRecordUpdate;
        }
@@ -89,7 +91,7 @@
        private void OnCreateGridCell(ScrollerController gridCtrl)
        {
            GetAuctionRecordList();
            if (AuctionRecordList.Count > 0)
            if (itemGuids.Count > 0)
            {
                m_TextObj.SetActive(false);
            }
@@ -98,7 +100,7 @@
                m_TextObj.SetActive(true);
            }
            gridCtrl.Refresh();
            for (int i = 0; i < AuctionRecordList.Count; i++)
            for (int i = 0; i < itemGuids.Count; i++)
            {
                if (i < MaxCount)
                {
@@ -110,18 +112,21 @@
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            int index = cell.index;
            var auctionRecord = AuctionRecordList[index];
            var itemConfig = ItemConfig.Get(auctionRecord.itemId);
            if (itemConfig == null)
            var guid = itemGuids[index];
            AuctionItem item;
            if (!model.TryGetAuctionRecordItem(guid, out item))
            {
                DebugEx.LogError("物品表没有找到该物品,物品ID为" + auctionRecord.itemId);
                return;
            }
            var itemConfig = ItemConfig.Get(item.itemId);
            ItemCell itemCell = cell.transform.Find("ItemCell1").GetComponent<ItemCell>();
            Text textName = cell.transform.Find("ItemName").GetComponent<Text>();
            RichText transactionStatusText = cell.transform.Find("TransactionStatusText").GetComponent<RichText>();
            Text timeText = cell.transform.Find("TimeText").GetComponent<Text>();
            ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)auctionRecord.itemCount);
            ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)item.itemCount);
            GameObject SuccessfulBiddingObj = cell.transform.Find("SuccessfulBiddingObj").gameObject;//竞拍成功(竞拍成功)
            TextEx SuccessfulBiddingText = cell.transform.Find("SuccessfulBiddingObj/SuccessfulBiddingText").GetComponent<TextEx>();
@@ -129,7 +134,7 @@
            GameObject AuctionFailedObj = cell.transform.Find("AuctionFailedObj").gameObject;//竞拍失败
            Text JadeMoney_1 = cell.transform.Find("AuctionFailedObj/JadeMoney").GetComponent<Text>();
            switch (auctionRecord.recordResult)
            switch (item.recordResult)
            {
                case 0://流拍
                    transactionStatusText.gameObject.SetActive(true);
@@ -141,9 +146,9 @@
                    SuccessfulBiddingObj.SetActive(true);
                    transactionStatusText.gameObject.SetActive(false);
                    AuctionFailedObj.SetActive(false);
                    var name = UIHelper.ServerStringTrim(auctionRecord.biddingPlayerName);
                    var name = UIHelper.ServerStringTrim(item.biddingPlayerName);
                    SuccessfulBiddingText.text = Language.Get("PMH_15", name);
                    JadeMoney.text = auctionRecord.biddingPrice.ToString();
                    JadeMoney.text = item.biddingPrice.ToString();
                    break;
                case 2://回收
                    transactionStatusText.gameObject.SetActive(true);
@@ -157,13 +162,13 @@
                    AuctionFailedObj.SetActive(false);
                    string strName = string.Empty;
                    SuccessfulBiddingText.text = Language.Get("PMH_13");
                    JadeMoney.text = auctionRecord.biddingPrice.ToString();
                    JadeMoney.text = item.biddingPrice.ToString();
                    break;
                case 4://竞价失败
                    AuctionFailedObj.SetActive(true);
                    SuccessfulBiddingObj.SetActive(false);
                    transactionStatusText.gameObject.SetActive(false);
                    JadeMoney_1.text = auctionRecord.biddingPrice.ToString();
                    JadeMoney_1.text = item.biddingPrice.ToString();
                    break;
                case 5://仙盟流拍到全服
                    transactionStatusText.gameObject.SetActive(true);
@@ -176,11 +181,11 @@
            itemCell.Init(cellModel);
            itemCell.button.SetListener(() =>
            {
                ItemAttrData attrData = new ItemAttrData(itemConfig.ID, true, (ulong)auctionRecord.itemCount);
                ItemAttrData attrData = new ItemAttrData(itemConfig.ID, true, (ulong)item.itemCount);
                itemTipsModel.SetItemTipsModel(attrData);
            });
            textName.text = itemConfig.ItemName;
            timeText.text = auctionRecord.putAwayTime.ToString("yyyy-MM-dd HH:mm:ss");
            timeText.text = item.putAwayTime.ToString("yyyy-MM-dd HH:mm:ss");
        }
        private void OnCreateGridTypeCell(ScrollerController gridCtrl)
@@ -229,23 +234,34 @@
            }
            return str;
        }
        private void GetAuctionRecordList()
        {
            AuctionRecordList.Clear();
            foreach (var value in model.PlayerAuctionRecordDic.Values)
            this.itemGuids.Clear();
            var itemGuids = model.GetAuctionRecords();
            foreach (var guid in itemGuids)
            {
                if (value.recordType == AuctionType)
                AuctionItem item;
                if (model.TryGetAuctionRecordItem(guid, out item))
                {
                    AuctionRecordList.Add(value);
                    if (item.recordType == AuctionType)
                    {
                        this.itemGuids.Add(guid);
                    }
                }
            }
            AuctionRecordList.Sort(Compare);
            this.itemGuids.Sort(Compare);
        }
        int Compare(AuctionItem x, AuctionItem y)
        int Compare(string x, string y)
        {
            if (x.putAwayTime.CompareTo(y.putAwayTime) != 0)//根据时间排序
            AuctionItem lhs;
            AuctionItem rhs;
            if (model.TryGetAuctionRecordItem(x, out lhs)
                && model.TryGetAuctionRecordItem(y, out rhs))
            {
                return -x.putAwayTime.CompareTo(y.putAwayTime);
                return -lhs.putAwayTime.CompareTo(rhs.putAwayTime);
            }
            return 1;
        }
System/DailyQuest/DayRemind.cs
@@ -49,6 +49,7 @@
    public const string TEAM_TICKET_FAIRYLAND = "TeamTicketFairyLand";
    public const string FESTIVALREDPACKREMIND = "FestivalRedpackRemind";
    public const string EQUIPTRAIN_COSTDIAMOND = "EquipTrain_CostDiamond";
    public const string AUCTION_REDPOINT = "Auction_Redpoint";
    public Dictionary<string, int[]> dayRemindDic = new Dictionary<string, int[]>();
@@ -106,6 +107,8 @@
        SetDayRemind(FAIRYGRABBOSS_NOTICE_REDPOINT);
        SetDayRemind(TEAM_TICKET_FAIRYLAND);
        SetDayRemind(FESTIVALREDPACKREMIND);
        SetDayRemind(EQUIPTRAIN_COSTDIAMOND);
        SetDayRemind(AUCTION_REDPOINT);
    }
    private void SetDayRemind(string _key)
System/FairyAu/FairyApplyWin.cs
@@ -219,8 +219,8 @@
                return;
            }
            var auctionModel = ModelCenter.Instance.GetModel<AuctionInquiryModel>();
            if (!auctionModel.IsFamilyQuit())
            var auctionModel = ModelCenter.Instance.GetModel<AuctionModel>();
            if (!auctionModel.SatisfyQuitFairy((int)PlayerDatas.Instance.baseData.PlayerID))
            {
                SysNotifyMgr.Instance.ShowTip("Paimai8");
                return;
System/FairyAu/FairyModel.cs
@@ -113,8 +113,8 @@
        #region 发包
        public void SendKickFairy(uint playerID)
        {
            var auctionModel = ModelCenter.Instance.GetModel<AuctionInquiryModel>();
            if (!auctionModel.IsFamilyQuit((int)playerID))
            var auctionModel = ModelCenter.Instance.GetModel<AuctionModel>();
            if (!auctionModel.SatisfyQuitFairy((int)playerID))
            {
                SysNotifyMgr.Instance.ShowTip("Paimai7");
                return;
System/WindowBase/ModelCenter.cs
@@ -221,7 +221,7 @@
            RegisterModel<EquipStarModel>();
            RegisterModel<TreasureSkillModel>();
            RegisterModel<EquipGemModel>();
            RegisterModel<AuctionInquiryModel>();
            RegisterModel<AuctionModel>();
            RegisterModel<AllianceBossModel>();
            RegisterModel<AuctionHelpModel>();
            RegisterModel<EquipTrainModel>();
@@ -230,7 +230,6 @@
            RegisterModel<RuneResolveModel>();
            RegisterModel<ReikiRootModel>();
            RegisterModel<AuctionNewGetShowModel>();
            RegisterModel<AuctionModel>();
            inited = true;
        }