| Fight/PreFightMission.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/PreFightMission.cs
@@ -1556,7 +1556,9 @@ { yield break; } CameraController.Instance.MaskCamera.gameObject.SetActive(false); if (m_MoveToEffect) { SFXPlayUtility.Instance.Release(m_MoveToEffect);