少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-08 3f1979eeadaa01a0cc0e3d50a724ad77dd0b88d1
5729 【前端】【1.5】时装功能开发
2个文件已修改
16 ■■■■■ 已修改文件
System/FashionDress/FashionAttrBeh.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionDecomposeLineBeh.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FashionDress/FashionAttrBeh.cs
@@ -18,8 +18,11 @@
        public void SetDisplay(int star,int curStar)
        {
            int curFashionId = fashionModel.viewFashionDressId;
            FashionDress fashionDress = null;
            fashionModel.TryGetFashionDress(curFashionId,out fashionDress);
            int minStar = 1;
            int maxStar = 3;
            int maxStar = fashionDress.maxLevel;
            if(star == curStar
                && curStar < maxStar)
@@ -38,14 +41,13 @@
            if (star == curStar)
            {
                starDesText.text = StringUtility.Contact("升至",minStar, "星时获得属性(已获得)");
                starDesText.text = StringUtility.Contact("升至",star, "星时获得属性(已获得)");
            }
            else
            {
                starDesText.text = StringUtility.Contact("升至", minStar, "星时获得属性");
                starDesText.text = StringUtility.Contact("升至", star, "星时获得属性");
            }
            int curFashionId = fashionModel.viewFashionDressId;
            Dictionary<int, int> attrDict = null;
            fashionModel.TryGetFashionDressProperty(curFashionId,star,out attrDict);
            if(attrDict != null)
System/FashionDress/FashionDecomposeLineBeh.cs
@@ -26,7 +26,7 @@
                    var guid = decomposeGuids[index];
                    FashionDecomposeModel.DecomposeItem decomposeItem = null;
                    decomposeModel.TryGetDecomposeItem(guid,out decomposeItem);
                    itemBeh.SetDisplay(decomposeItem.itemModel);
                    itemBeh.SetDisplay(decomposeItem.itemModel,decomposeItem.isSelect);
                }
                else
                {
@@ -42,7 +42,7 @@
            [SerializeField] CommonItemBaisc itemBaisc;
            [SerializeField] GameObject selectObj;
           
            public void SetDisplay(ItemModel itemModel)
            public void SetDisplay(ItemModel itemModel,bool _isSelect = false)
            {
                if (itemModel == null)
                {
@@ -51,6 +51,8 @@
                }
                else
                {
                    itemBaisc.gameObject.SetActive(true);
                    selectObj.SetActive(_isSelect);
                    var decomposeModel = FashionDecomposeModel.Instance;
                    itemBaisc.Init(itemModel);
                    itemBaisc.cellBtn.RemoveAllListeners();