少年修仙传客户端代码仓库
client_Wu Xijin
2018-12-27 3fba6e328d355a9bf0689076e8f8e9b0c69ad3f8
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
13个文件已修改
2个文件已添加
312 ■■■■■ 已修改文件
Fight/GameActor/GA_Hero.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSercerOneVsOneMatchState.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossSercerOneVsOneMatchState.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePkResult.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOneRoundWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerRewardModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/FightingPKWin.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HighSettingTip.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 38 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingThreeDimensionsBehaviour.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureModel.cs 42 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/KingTreasureWin.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureNewGotWin.cs 51 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs
@@ -986,8 +986,22 @@
    PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
    PlayerMainDate m_MainModel;
    PlayerMainDate onMainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
    public float Second = 2.5f;
    private float timeType = 0f;
    private bool isbool = true;
    private void UpdateAutoStartFight()
    {
        timeType += Time.deltaTime;
        if (timeType> Second && !isbool)
        {
            timeType = 0f;
            isbool = true;
        }
        if (timeType > Second && isbool)
        {
            timeType = 0f;
        }
        if (DTCB105_tagMCPlayerWallow.forceOffLine)
        {
            return;
@@ -997,6 +1011,7 @@
        {
            return;
        }
        if (taskmodel.IsTaskMove())
        {
            if (Time.realtimeSinceStartup - m_CalculAutoFightTime > taskmodel.TaskAutoTime
@@ -1058,7 +1073,17 @@
        {
            yield break;
        }
        taskmodel.TaskMove(taskmodel.currentMission);
        if (PlayerDatas.Instance.hero != null && PlayerDatas.Instance.hero.State == E_ActorState.AutoRun
           && onMainModel.MoveBool)
        {
            yield break;
        }
        if (isbool)
        {
            isbool = false;
            taskmodel.TaskMove(taskmodel.currentMission);
        }
    }
    private bool IsDungeon()//判断是否在副本中
    {
System/CrossServerOneVsOne/CrossSercerOneVsOneMatchState.cs
New file
@@ -0,0 +1,47 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, December 27, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
namespace Snxxz.UI {
    public class CrossSercerOneVsOneMatchState:MonoBehaviour {
        [SerializeField] GameObject m_Obj;
        CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
        private void OnEnable()
        {
            crossServerModel.UpdateMatchStateEvent -= UpdateMatchStateEvent;
            crossServerModel.UpdateMatchStateEvent += UpdateMatchStateEvent;
            SetObj();
        }
        private void OnDisable()
        {
        }
        private void UpdateMatchStateEvent()
        {
            SetObj();
        }
        private void SetObj()
        {
            if (crossServerModel.IsMatching)
            {
                m_Obj.SetActive(true);
            }
            else
            {
                m_Obj.SetActive(false);
            }
        }
    }
}
System/CrossServerOneVsOne/CrossSercerOneVsOneMatchState.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: d75517d15d56e4443af5a6e98b642f8b
timeCreated: 1545907574
licenseType: Free
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/CrossServerOneVsOneArenaWin.cs
@@ -125,7 +125,9 @@
        {
            winRateText.text = CrossServerOneVsOnePlayerInfo.Instance.DisplayWinningRate();
            sumNumText.text = CrossServerOneVsOnePlayerInfo.Instance.PKCount.ToString();
            winStreakText.text = CrossServerOneVsOnePlayerInfo.Instance.CWinCount.ToString();
            int winSteakCnt = CrossServerOneVsOnePlayerInfo.Instance.CWinCount;
            winSteakCnt = winSteakCnt > 1 ? winSteakCnt : 0;
            winStreakText.text = winSteakCnt.ToString();
        }
        private void UpdateMinute()
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -18,7 +18,19 @@
        public const int CrossServerDataMapId = 32010;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public bool IsMatching { get; set;}
        public event Action UpdateMatchStateEvent;
        private bool _isMatching;
        public bool IsMatching {
            get { return _isMatching; }
            set
            {
                _isMatching = value;
                if(UpdateMatchStateEvent != null)
                {
                    UpdateMatchStateEvent();
                }
            }
        }
        public DateTime matchStartTime { get; set; }
        public DateTime roundEndTime { get; private set; }
        public override void Init()
System/CrossServerOneVsOne/CrossServerOneVsOnePkResult.cs
@@ -89,6 +89,7 @@
            score = 0;
            if (WinStreak < 2) return false;
            WinStreak = WinStreak - 1;
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("cWinCount",WinStreak);
            score = Equation.Instance.Eval<int>(crossServerModel.winStreakScoreFormula);
System/CrossServerOneVsOne/CrossServerOneVsOneRoundWin.cs
@@ -80,7 +80,7 @@
                var surplusTime = Mathf.Clamp((int)(crossServerModel.roundEndTime - DateTime.Now).TotalSeconds, 0, int.MaxValue);
                if (coolTime != surplusTime)
                {
                    coolTime = surplusTime;
                    coolTime = surplusTime + 1;
                    coolTimeText.text = coolTime.ToString();
                }
            }
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -117,7 +117,7 @@
    public  bool IsShowCrossServerOneVsOne()//是否开启跨服按钮
    {
        bool Isbool = false;
        if (PlayerDatas.Instance.baseData.LV >= MianOpenLV && TimeUtility.OpenDay >= crossServerModel.afterOpenDayOpenCross)
        if (PlayerDatas.Instance.baseData.LV >= MianOpenLV)
        {
            Isbool = true;
        }
System/CrossServerOneVsOne/FightingPKWin.cs
@@ -64,6 +64,7 @@
        protected override void OnPreOpen()
        {
            positionType = (int)PlayerDatas.Instance.baseData.faction;
            DebugEx.LogError(positionType+"服务端的给我的位置");
            CrossServerRewardModel.PkDanLvNow = CrossServerOneVsOnePlayerInfo.Instance.DanLV;
            PlaceOfBirth(positionType);//从出生位置设置信息
            _MyBuffSortList.Clear();
@@ -219,6 +220,7 @@
        }
        private void OnRefreshPlayerLifeBar(uint _instanceId, ulong _hp, ulong _maxHp)
        {
            DebugEx.LogError("最大血量"+ _maxHp+"当前血量"+ _hp);
            if (positionType == 1)
            {
                m_RoleInformation2.SetHeroHP((int)_maxHp, (int)_hp);
@@ -254,7 +256,7 @@
                }
                else
                {
                    _hero.Behaviour.StopHandupAI();
                    _hero.Behaviour.StopHandupAI(true);
                }
            }
            //m_AutoImg.SetActive(!m_AutoImg.activeSelf);
System/MainInterfacePanel/HighSettingTip.cs
@@ -372,14 +372,14 @@
            }
            else
            {
                if (PlayerDatas.Instance.baseData.LV >= limitlv)
                if (PlayerDatas.Instance.baseData.LV < limitlv)
                {
                    SysNotifyMgr.Instance.ShowTip("CrossMatching14", limitlv);
                }
                else
                {
                    SysNotifyMgr.Instance.ShowTip("CrossMatching15", crossServerModel.afterOpenDayOpenCross);
                }
                }
            }
        }
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -131,7 +131,6 @@
    //----关于前期无操作自动执行主线
    public int TaskAutoLv = 0;
    public int TaskAutoTime = 0;
    PlayerPackModel _playerPack;
    PlayerPackModel playerPack
    {
@@ -154,7 +153,7 @@
        BossDelayTimeint = float.Parse(BossDelayTime);
        var Task_Auto = Config.Instance.Get<FuncConfigConfig>("TaskAuto");
        TaskAutoLv = int.Parse(Task_Auto.Numerical1);
        TaskAutoTime= int.Parse(Task_Auto.Numerical2);
        TaskAutoTime = int.Parse(Task_Auto.Numerical2);
    }
    public override void UnInit()
@@ -192,11 +191,11 @@
    {
        GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        GlobalTimeEvent.Instance.secondEvent += secondEvent;
        TaskAllocation.Instance.TaskTime= TimeUtility.ServerNow;
         AutomaticityBool = true;
        TaskAllocation.Instance.TaskTime = TimeUtility.ServerNow;
        AutomaticityBool = true;
    }
    private void onStageLoadFinish()//地图切换时调用
    {
@@ -215,7 +214,7 @@
    {
        try
        {
            if (AutomaticityBool && MissionState!=3 && MissionID!=2000 && MissionID!=3000)
            if (AutomaticityBool && MissionState != 3 && MissionID != 2000 && MissionID != 3000)
            {
                TaskupToDate = MissionID;
            }
@@ -245,7 +244,7 @@
                }
                TaskChanges(MissionID, MissionState, DiscriptionIndex);//任务的状态修改
                if (missionState == 0 && (MissionState == 1 || MissionState==2))
                if (missionState == 0 && (MissionState == 1 || MissionState == 2))
                {
                    if (Event_TaskToAdd != null)//任务添加(用于存储于身上的未接取任务的特殊处理)
                    {
@@ -259,7 +258,7 @@
                        Event_TaskRefreshes(MissionID);
                    }
                }
            }
            else
            {
@@ -385,7 +384,7 @@
                    if (!ModelCenter.Instance.GetModel<TeamModel>().teamPrepare.isPreparing)
                    {
                        RequestGetTaskAward("OK");
                    }
                    }
                }
            }
        }
@@ -849,6 +848,7 @@
    public void RequestGetTaskAward(string _answer)
    {
        var sendInfo = new C0802_tagCNPCAnswer();
        sendInfo.Answer = _answer;
        sendInfo.AnswerLen = (byte)_answer.Length;
@@ -880,13 +880,13 @@
            {
                if (MainTaskDic.ContainsKey(_MissionId) && MainCardLevelChange != null && _DictValue == 0)
                {
                    if (IsGetOnBool)
                    {
                        GetNowTaskID = _MissionId;
                    }
                    MainCardLevelChange(_MissionId);
                }
            }
        }
@@ -895,14 +895,14 @@
            if (_DicTaskInformation[_MissionId].ContainsKey(_DictKey))
            {
                _DicTaskInformation[_MissionId][_DictKey] = _DictValue.ToString();
                if (_DictKey == "kaji" && (_DictValue == 0|| _DictValue == 1))//kaji:0为主线卡级变更,kaji:1为魔族卡级变更
                if (_DictKey == "kaji" && (_DictValue == 0 || _DictValue == 1))//kaji:0为主线卡级变更,kaji:1为魔族卡级变更
                {
                    if (CardLevelChange != null)
                    {
                        CardLevelChange(_MissionId);
                    }
                    if (MainTaskDic.ContainsKey(_MissionId))
                    {
                    {
                        if (IsGetOnBool)
                        {
                            GetNowTaskID = _MissionId;
@@ -1526,22 +1526,22 @@
    public int TaskupToDate = 0;//获取最新任务ID
    public int GetOnTaskId = 0;
    public bool IsGetOnBool = false;
    private  int NeedTime = 10;
    private int NeedTime = 10;
    private DateTime dateTimeA;
    public void  GetTaskGetOnNow(int TaskID, string DictKey)//记录下信息字典的ID
    public void GetTaskGetOnNow(int TaskID, string DictKey)//记录下信息字典的ID
    {
        string key1Str = "on_kill_" + TaskID;
        string key2Str = "get_byid_" + TaskID;
        if (TaskID > 1 && (key1Str== DictKey || key2Str== DictKey))
        if (TaskID > 1 && (key1Str == DictKey || key2Str == DictKey))
        {
            GetOnTaskId = TaskID;
            dateTimeA =DateTime.Now;
            dateTimeA = DateTime.Now;
        }
    }
    private void secondEvent()
    {
        TimeSpan timeS =DateTime.Now- dateTimeA;
        TimeSpan timeS = DateTime.Now - dateTimeA;
        int timeSend = timeS.Seconds;
        if (timeSend >= NeedTime)
        {
@@ -1573,7 +1573,7 @@
        return IsBool;
    }
    public void TaskMove(int _taskID)
    {
    {
        if (allMissionDict.ContainsKey(_taskID) && !NewBieCenter.Instance.inGuiding)
        {
            string _strTest = allMissionDict[_taskID].InforList;
System/Treasure/KingThreeDimensionsBehaviour.cs
@@ -45,7 +45,9 @@
            displayTreasureId = treasureId;
            var season = 0;
            if (model.TryGetSeason(treasureId, out season))
            Treasure treasure;
            if (model.TryGetSeason(treasureId, out season)
                && treasureModel.TryGetTreasure(treasureId, out treasure))
            {
                var seasonNotStart = season > CrossServerOneVsOnePKSeason.Instance.SeasonID;
                m_ContainerSeasonNotStart.gameObject.SetActive(seasonNotStart);
@@ -57,18 +59,17 @@
                    m_EndState.gameObject.SetActive(seasonEnd);
                    m_OnGoingState.gameObject.SetActive(!seasonEnd);
                    m_Season.text = season.ToString();
                    m_Division.gameObject.SetActive(seasonEnd);
                    m_Division.gameObject.SetActive(seasonEnd && treasure.state == TreasureState.Collected);
                    CrossServerOneVsOneModel.CrossServerOneVsOneHistory history;
                    if (oneVsOneModel.TryGetOneVsOneHistory(season, out history))
                    {
                        var divisionConfig = Config.Instance.Get<CrossServerArenaConfig>(history.division);
                        m_Division.gameObject.SetActive(divisionConfig != null);
                        if (divisionConfig != null)
                        {
                            m_Division.text = divisionConfig.Name;
                            m_Division.color = UIHelper.GetDanLVColor(history.division);
                        }
                        m_Score.gameObject.SetActive(true);
                        m_Score.gameObject.SetActive(treasure.state == TreasureState.Collected);
                        m_Score.text = Language.Get("KingTreasureScore", model.GetSeasonScore(treasureId));
                    }
                    else
System/Treasure/KingTreasureModel.cs
@@ -73,11 +73,27 @@
                    dict = new Dictionary<int, Division>();
                    treasureDivisionDict.Add(configs[i].MWID, dict);
                }
                dict.Add(configs[i].LV, new Division()
                Division division = new Division();
                division.division = configs[i].LV;
                division.basePropertys = new Dictionary<int, int>();
                division.specialPropertys = new Dictionary<int, int>();
                var propertys = ConfigParse.GetDic<int, int>(configs[i].AddAttr);
                if (propertys != null)
                {
                    division = configs[i].LV,
                    propertys = ConfigParse.GetDic<int, int>(configs[i].AddAttr),
                });
                    foreach (var key in propertys.Keys)
                    {
                        var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(key);
                        if (propertyConfig.type == 2)
                        {
                            division.specialPropertys.Add(key, propertys[key]);
                        }
                        else
                        {
                            division.basePropertys.Add(key, propertys[key]);
                        }
                    }
                }
                dict.Add(configs[i].LV, division);
            }
        }
@@ -192,16 +208,23 @@
                    if (oneVsOneModel.TryGetOneVsOneHistory(season, out history))
                    {
                        Division division;
                        if (TryGetDivision(treasureId, history.rewardLevel, out division)
                            && division.propertys != null)
                        if (TryGetDivision(treasureId, history.rewardLevel, out division))
                        {
                            Equation.Instance.Clear();
                            foreach (var key in division.propertys.Keys)
                            foreach (var key in division.basePropertys.Keys)
                            {
                                var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                                if (config != null)
                                {
                                    Equation.Instance.AddKeyValue(config.Parameter, division.propertys[key]);
                                    Equation.Instance.AddKeyValue(config.Parameter, division.basePropertys[key]);
                                }
                            }
                            foreach (var key in division.specialPropertys.Keys)
                            {
                                var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                                if (config != null)
                                {
                                    Equation.Instance.AddKeyValue(config.Parameter, division.specialPropertys[key]);
                                }
                            }
                            score = Equation.Instance.Eval<int>(scoreFormula);
@@ -234,7 +257,8 @@
        public struct Division
        {
            public int division;
            public Dictionary<int, int> propertys;
            public Dictionary<int, int> basePropertys;
            public Dictionary<int, int> specialPropertys;
        }
    }
}
System/Treasure/KingTreasureWin.cs
@@ -110,7 +110,7 @@
            var config = Config.Instance.Get<TreasureConfig>(model.selectedTreasure);
            if (config != null)
            {
                m_TreasureNameIcon.SetSprite(config.NameIcon);
                m_TreasureNameIcon.SetSprite(config.TreasureNameIcon);
            }
        }
@@ -143,8 +143,6 @@
        {
            m_ContainerGot.gameObject.SetActive(true);
            CrossServerOneVsOneModel.CrossServerOneVsOneHistory history;
            List<int> basePropertys = new List<int>();
            List<int> specialPropertys = new List<int>();
            var session = 0;
            if (kingTreasureModel.TryGetSeason(model.selectedTreasure, out session)
                && crossServerOneVsOneModel.TryGetOneVsOneHistory(session, out history))
@@ -157,46 +155,41 @@
                    m_Division.color = UIHelper.GetDanLVColor(history.division);
                }
                KingTreasureModel.Division division;
                if (kingTreasureModel.TryGetDivision(model.selectedTreasure, history.rewardLevel, out division))
                bool containsDivision = kingTreasureModel.TryGetDivision(model.selectedTreasure, history.rewardLevel, out division);
                m_ContainerBaseProperty.gameObject.SetActive(containsDivision && division.basePropertys.Count > 0);
                m_ContainerSpecialProperty.gameObject.SetActive(containsDivision && division.specialPropertys.Count > 0);
                if (containsDivision && division.basePropertys.Count > 0)
                {
                    if (division.propertys != null)
                    var index = 0;
                    foreach (var key in division.basePropertys.Keys)
                    {
                        foreach (var key in division.propertys.Keys)
                        if (index < m_BasePropertys.Length)
                        {
                            var config = Config.Instance.Get<PlayerPropertyConfig>(key);
                            if (config.type == 2)
                            {
                                specialPropertys.Add(key);
                            }
                            else
                            {
                                basePropertys.Add(key);
                            }
                            m_BasePropertys[index].gameObject.SetActive(true);
                            m_BasePropertys[index].DisplayUpper(key, division.basePropertys[key]);
                        }
                        index++;
                    }
                    for (int i = index; i < m_BasePropertys.Length; i++)
                    {
                        m_BasePropertys[i].gameObject.SetActive(false);
                    }
                }
                m_ContainerBaseProperty.gameObject.SetActive(basePropertys.Count > 0);
                m_ContainerSpecialProperty.gameObject.SetActive(specialPropertys.Count > 0);
                if (basePropertys.Count > 0)
                if (containsDivision && division.specialPropertys.Count > 0)
                {
                    for (int i = 0; i < m_BasePropertys.Length; i++)
                    var index = 0;
                    foreach (var key in division.specialPropertys.Keys)
                    {
                        m_BasePropertys[i].gameObject.SetActive(i < basePropertys.Count);
                        if (i < basePropertys.Count)
                        if (index < m_SpecialPropertys.Length)
                        {
                            m_BasePropertys[i].DisplayUpper(basePropertys[i], division.propertys[basePropertys[i]]);
                            m_SpecialPropertys[index].gameObject.SetActive(true);
                            m_SpecialPropertys[index].DisplayUpper(key, division.specialPropertys[key]);
                        }
                        index++;
                    }
                }
                if (specialPropertys.Count > 0)
                {
                    for (int i = 0; i < m_SpecialPropertys.Length; i++)
                    for (int i = index; i < m_SpecialPropertys.Length; i++)
                    {
                        m_SpecialPropertys[i].gameObject.SetActive(i < specialPropertys.Count);
                        if (i < specialPropertys.Count)
                        {
                            m_BasePropertys[i].DisplayUpper(basePropertys[i], division.propertys[basePropertys[i]]);
                        }
                        m_SpecialPropertys[i].gameObject.SetActive(false);
                    }
                }
            }
System/Treasure/TreasureNewGotWin.cs
@@ -419,60 +419,51 @@
            if ((TreasureCategory)config.Category == TreasureCategory.King)
            {
                Dictionary<int, int> basePropertys = new Dictionary<int, int>();
                Dictionary<int, int> specialPropertys = new Dictionary<int, int>();
                var season = 0;
                Dictionary<int, int> basePropertys = null;
                Dictionary<int, int> specialPropertys = null;
                if (kingTreasureModel.TryGetSeason(config.ID, out season))
                {
                    CrossServerOneVsOneModel.CrossServerOneVsOneHistory history;
                    if (oneVsOneModel.TryGetOneVsOneHistory(season, out history))
                    {
                        KingTreasureModel.Division division;
                        if (kingTreasureModel.TryGetDivision(config.ID, history.rewardLevel, out division)
                            && division.propertys != null)
                        if (kingTreasureModel.TryGetDivision(config.ID, history.rewardLevel, out division))
                        {
                            foreach (var key in division.propertys.Keys)
                            {
                                var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(key);
                                if (propertyConfig == null)
                                {
                                    continue;
                                }
                                if (propertyConfig.type == 2)
                                {
                                    specialPropertys.Add(key, division.propertys[key]);
                                }
                                else
                                {
                                    basePropertys.Add(key, division.propertys[key]);
                                }
                            }
                            basePropertys = division.basePropertys;
                            specialPropertys = division.specialPropertys;
                        }
                    }
                }
                var propertyIndex = 0;
                foreach (var key in basePropertys.Keys)
                if (basePropertys != null)
                {
                    if (propertyIndex < m_BasePropertys.Length)
                    foreach (var key in basePropertys.Keys)
                    {
                        m_BasePropertys[propertyIndex].gameObject.SetActive(true);
                        m_BasePropertys[propertyIndex].DisplayUpper(key, basePropertys[key]);
                        if (propertyIndex < m_BasePropertys.Length)
                        {
                            m_BasePropertys[propertyIndex].gameObject.SetActive(true);
                            m_BasePropertys[propertyIndex].DisplayUpper(key, basePropertys[key]);
                        }
                        propertyIndex++;
                    }
                    propertyIndex++;
                }
                for (int i = propertyIndex; i < m_BasePropertys.Length; i++)
                {
                    m_BasePropertys[i].gameObject.SetActive(false);
                }
                propertyIndex = 0;
                foreach (var key in specialPropertys.Keys)
                if (specialPropertys != null)
                {
                    if (propertyIndex < m_SpecialPropertys.Length)
                    foreach (var key in specialPropertys.Keys)
                    {
                        m_SpecialPropertys[propertyIndex].gameObject.SetActive(true);
                        m_SpecialPropertys[propertyIndex].DisplayUpper(key, specialPropertys[key]);
                        if (propertyIndex < m_SpecialPropertys.Length)
                        {
                            m_SpecialPropertys[propertyIndex].gameObject.SetActive(true);
                            m_SpecialPropertys[propertyIndex].DisplayUpper(key, specialPropertys[key]);
                        }
                        propertyIndex++;
                    }
                    propertyIndex++;
                }
                for (int i = propertyIndex; i < m_SpecialPropertys.Length; i++)
                {