少年修仙传客户端代码仓库
5542 【开发】【1.4.100】骑宠争夺boss第四只(逍遥城)的boss修改为和平区域
3个文件已修改
50 ■■■■ 已修改文件
System/MainInterfacePanel/HeadPortraitTip.cs 19 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/MainInterfaceWin.cs 27 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/PlayerStrengthengDatas.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/HeadPortraitTip.cs
@@ -212,14 +212,23 @@
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            if (atkInt.Length > 1)
            {
                if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//御剑山庄boss区域特殊处理(可切换状态)
                if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool)//逍遥城boss区域特殊处理(可切换状态)
                {
                    WindowCenter.Instance.Open<CombatModeWin>();
                    if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
                    if (fairyGrabBossModel.grabBossHintOpen)//活动Boss不让切状态
                    {
                        WindowCenter.Instance.Close<FunctionForecastWin>();
                        return;
                    }
                    return;
                    else
                    {
                        WindowCenter.Instance.Open<CombatModeWin>();
                        if (WindowCenter.Instance.IsOpen<FunctionForecastWin>())
                        {
                            WindowCenter.Instance.Close<FunctionForecastWin>();
                        }
                        return;
                    }
                }
                var activityline = 0;
                fairyGrabBossModel.TryGetFairyGrabBossLine(out activityline);
System/MainInterfacePanel/MainInterfaceWin.cs
@@ -574,17 +574,36 @@
            int mapID = PlayerDatas.Instance.baseData.MapID;
            var config = Config.Instance.Get<MapConfig>(mapID);
            int[] atkInt = pKModel.GetArea(config.AtkType).ToArray();
            if (onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))
            bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域
            if (onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))//前三只Boss和活动Boss特殊处理
            {
            }
            else
            {
                if (fairyGrabBossModel.grabBossHintOpen && atkInt.Length > 1 && Buffmodel.PkType != 5)
                if (mapID == 10040)
                {
                    onMainModel.AreaState = Buffmodel.PkType;
                    DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    if (!fairyGrabBossModel.grabBossHintOpen && IsBossBool)//boss区域可以切换状态
                    {
                        onMainModel.AreaState = Buffmodel.PkType;
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    }
                    else if (fairyGrabBossModel.grabBossHintOpen && IsBossBool)//活动boss不让切
                    {
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)onMainModel.AreaState);
                    }
                }
                else
                {
                    if (IsBossBool && atkInt.Length > 1 && Buffmodel.PkType != 5)
                    {
                        onMainModel.AreaState = Buffmodel.PkType;
                        DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5);
                    }
                }
            }
        }
System/Strengthening/PlayerStrengthengDatas.cs
@@ -500,6 +500,10 @@
        //DesignDebug.LogError(LowestZbw);
        //DesignDebug.LogError(DicEquip[LowestZbw].CurrentLevel);
        if (!DicEquip.ContainsKey(LowestZbw))
        {
            return;
        }
        int Lv = ClassifyJudge(DicEquip[LowestZbw].CurrentLevel);
        RedPointPart(Lv);