| System/CrossServerBoss/CrossServerBossBoxBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerBoss/CrossServerBossBreifInfoBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerBoss/CrossServerBossEliteMonsterBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerBoss/CrossServerBossModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerBoss/CrossServerBossWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerSettlementWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Login/CrossServerLogin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerBoss/CrossServerBossBoxBehaviour.cs
@@ -9,7 +9,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerBossBoxBehaviour : MonoBehaviour { [SerializeField] Text m_BigBoxCount; System/CrossServerBoss/CrossServerBossBreifInfoBehaviour.cs
@@ -10,7 +10,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerBossBreifInfoBehaviour : FindPreciousBossBriefInfoBehaviour { System/CrossServerBoss/CrossServerBossEliteMonsterBehaviour.cs
@@ -9,7 +9,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerBossEliteMonsterBehaviour : MonoBehaviour { [SerializeField] Text m_Elite; System/CrossServerBoss/CrossServerBossModel.cs
@@ -6,6 +6,7 @@ namespace Snxxz.UI { [XLua.Hotfix] [XLua.LuaCallCSharp] public class CrossServerBossModel : Model { System/CrossServerBoss/CrossServerBossWin.cs
@@ -12,7 +12,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerBossWin : Window { [SerializeField] CyclicScroll m_Bosses; System/CrossServerOneVsOne/CrossServerOneVsOneRewardModel.cs
@@ -55,6 +55,8 @@ DanLVAwardState = 3, SeasonAwardState = 4, } [XLua.Hotfix] public class CrossServerOneVsOneRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { CrossServerOneVsOneModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } } System/CrossServerOneVsOne/CrossServerOneVsOneWin.cs
@@ -5,6 +5,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerOneVsOneWin : Window { [SerializeField] Image headImg; System/CrossServerOneVsOne/CrossServerSettlementWin.cs
@@ -10,8 +10,9 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerSettlementWin : Window { [SerializeField] GameObject m_BackFailure; System/Login/CrossServerLogin.cs
@@ -5,6 +5,7 @@ namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerLogin : Singleton<CrossServerLogin> { bool m_Busy = false;