| | |
| | | [SerializeField] Text m_SkillLevel;
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| | | [SerializeField] Transform m_ContainerLock;
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| | | [SerializeField] Text m_SkillCondition;
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| | | [SerializeField] Transform m_ContainerReiki;
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| | | [SerializeField] Text m_ReikiNone;
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| | | [SerializeField] Image m_ReikiIcon;
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| | | [SerializeField] Transform m_ContainerSelect;
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| | | [SerializeField] Button m_Func;
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| | | [SerializeField] RedpointBehaviour m_Redpoint;
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| | |
| | | m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
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| | | m_SkillLevel.gameObject.SetActive(isSkillUnlock);
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| | |
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| | | |
| | | m_ContainerReiki.gameObject.SetActive(isSkillUnlock);
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| | | if (isSkillUnlock)
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| | | {
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| | | var expertSkill = 0;
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| | | if (model.TryGetExpertSkill(skillId, out expertSkill))
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| | | {
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| | | m_ReikiNone.gameObject.SetActive(false);
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| | | m_ReikiIcon.gameObject.SetActive(true);
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| | | var skillConfig = SkillConfig.Get(expertSkill);
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| | | m_ReikiIcon.SetSprite("XT_LG_" + skillConfig.RequireProperty());
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| | | }
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| | | else
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| | | {
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| | | m_ReikiNone.gameObject.SetActive(true);
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| | | m_ReikiIcon.gameObject.SetActive(false);
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| | | }
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| | | }
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| | | }
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| | |
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| | | void DisplayBase()
|