少年修仙传客户端代码仓库
client_linchunjie
2019-05-14 3fff78a5e4ca79e4b6be30aadaca6853dfe86df2
6781 【2.0】【开发】技能升级界面优化
2个文件已修改
22 ■■■■■ 已修改文件
System/Skill/TreasureSkillCell.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TreasureSkillWin.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Skill/TreasureSkillCell.cs
@@ -13,6 +13,9 @@
        [SerializeField] Text m_SkillLevel;
        [SerializeField] Transform m_ContainerLock;
        [SerializeField] Text m_SkillCondition;
        [SerializeField] Transform m_ContainerReiki;
        [SerializeField] Text m_ReikiNone;
        [SerializeField] Image m_ReikiIcon;
        [SerializeField] Transform m_ContainerSelect;
        [SerializeField] Button m_Func;
        [SerializeField] RedpointBehaviour m_Redpoint;
@@ -57,7 +60,23 @@
            m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
            m_SkillLevel.gameObject.SetActive(isSkillUnlock);
            m_ContainerReiki.gameObject.SetActive(isSkillUnlock);
            if (isSkillUnlock)
            {
                var expertSkill = 0;
                if (model.TryGetExpertSkill(skillId, out expertSkill))
                {
                    m_ReikiNone.gameObject.SetActive(false);
                    m_ReikiIcon.gameObject.SetActive(true);
                    var skillConfig = SkillConfig.Get(expertSkill);
                    m_ReikiIcon.SetSprite("XT_LG_" + skillConfig.RequireProperty());
                }
                else
                {
                    m_ReikiNone.gameObject.SetActive(true);
                    m_ReikiIcon.gameObject.SetActive(false);
                }
            }
        }
        void DisplayBase()
System/Skill/TreasureSkillWin.cs
@@ -243,6 +243,7 @@
        private void ExpertSkillRefresh()
        {
            DisplayExpertSkill();
            m_Controller.m_Scorller.RefreshActiveCellViews();
        }
        private void RefreshItemCountEvent(PackType packType, int arg2, int itemId)