| System/Treasure/FairyTreasureCollectPanelPattern3.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/FairyTreasureCollectPanelPattern3.cs
@@ -72,6 +72,10 @@ } break; case 305: m_GotoBtnText.text = Language.Get("FairyTreasureGot"); m_ContainerLocked.gameObject.SetActive(false); m_AddedEffect.text = Language.Get("FairyTreasure_12", model.treasureAddReikiPoint.y); break; case 306: case 307: case 308: @@ -94,6 +98,9 @@ case 18: m_AddedEffect.text = Language.Get("FairyTreasure_9", _property.Value / 100); break; case 37: m_AddedEffect.text = Language.Get("FairyTreasure_11", _property.Value / 100); break; } } break; System/Treasure/TreasureModel.cs
@@ -148,6 +148,8 @@ public int displayInductionId { get; private set; } public Int2 treasureAddReikiPoint { get; private set; } TaskModel taskModel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } } VIPKillNPCTreasure m_VIPKillNPCTreasure; @@ -306,6 +308,9 @@ funcConfig = FuncConfigConfig.Get("OpenFabao"); entranceOpenCondition = int.Parse(funcConfig.Numerical1); funcConfig = FuncConfigConfig.Get("FabaoAddPoint"); treasureAddReikiPoint = new Int2(int.Parse(funcConfig.Numerical1), int.Parse(funcConfig.Numerical2)); var treasureDungeonConfigs = TreasureDungeonConfig.GetValues(); foreach (var config in treasureDungeonConfigs) {