| | |
| | |
|
| | | private void Awake()
|
| | | {
|
| | | #if UNITY_ANDROID && !UNITY_EDITOR
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| | | SDKUtility.Instance.CopyContent("builtin");
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| | | SDKUtility.Instance.CopyContent("builtin_assetbundle");
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| | | SDKUtility.Instance.CopyContent("builtin_assetbundle.manifest");
|
| | | #endif
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| | |
|
| | | #if UNITY_IOS && !UNITY_EDITOR
|
| | | if (!VersionUtility.Instance.InIosAuditTime())
|
| | | {
|
| | | if (!SDKUtility.Instance.AssetCopyFinished)
|
| | | {
|
| | | var targetDirectory = ResourcesPath.Instance.ExternalStorePath;
|
| | | if (!Directory.Exists(targetDirectory))
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| | | {
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| | | Directory.CreateDirectory(targetDirectory);
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| | | }
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| | |
|
| | | var fileNames = new List<string>();
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| | | fileNames.Add("builtin");
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| | | fileNames.Add("builtin_assetbundle");
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| | | fileNames.Add("builtin_assetbundle.manifest");
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| | |
|
| | | foreach (var item in fileNames)
|
| | | {
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| | | var fromPath = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, item);
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| | | var toPath = StringUtility.Contact(targetDirectory, item);
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| | | File.Copy(fromPath, toPath, true);
|
| | | }
|
| | | }
|
| | | }
|
| | | #endif
|
| | |
|
| | | ResourcesPath.Instance.Init();
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| | | SnxxzGame.Instance.gameObject.name = "__SnxxzGame__";
|
| | |
|
| | |
| | | }
|
| | | #endif
|
| | |
|
| | | #if UNITY_IOS |
| | | #if UNITY_IOS
|
| | | if (!VersionUtility.Instance.InIosAuditTime())
|
| | | {
|
| | | m_CurrentStage = LaunchStage.ClientVersion;
|
| | |
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | #endif
|
| | |
|
| | | #if UNITY_IOS && !UNITY_EDITOR
|