| System/Auction/AuctionShelfWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/New/BagItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionShelfWin.cs
@@ -72,7 +72,7 @@ private void OnClickOverdueItem() { SysNotifyMgr.Instance.ShowTip("LotAuctionLimit"); } private void DisplayItem() System/KnapSack/New/BagItemCell.cs
@@ -31,6 +31,10 @@ { base.Init(model, isCompare); auctionIcon.gameObject.SetActive(model.isAuction); if (model.isAuction) { auctionIcon.SetSprite(ItemLogicUtility.Instance.IsOverdue(model.guid) ? "Item_Auction_3" : "Item_Auction_1"); } } /// <summary>