少年修仙传客户端代码仓库
client_linchunjie
2019-03-27 41ea225e0b334aa9c28e95d42ef9f9dbe1919675
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
5个文件已修改
22 ■■■■ 已修改文件
System/Auction/AuctionInquiryModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyAuctionCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionInquiryModel.cs
@@ -530,6 +530,20 @@
                redPointStre1.state = RedPointState.None;
            }
        }
        public bool IsFamilyQuit()//可否退出仙盟
        {
            bool isbool = true;
            int playerId = (int)PlayerDatas.Instance.baseData.PlayerID;
            foreach (var key in FamilyAuctionItemDic.Keys)//判断玩家是否有在竞价仙盟拍品(且是最高价)
            {
                if (BiddingItemInfoDic.ContainsKey(key) && BiddingItemInfoDic[key].BidderID== playerId)
                {
                    isbool = false;
                }
            }
            return isbool;
        }
    }
}
System/Auction/FamilyAuctioncell.cs
@@ -199,7 +199,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * FamilyAuctionItem.ItemCount;
System/Auction/FullServiceAuctioncell.cs
@@ -230,7 +230,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute <= AuctionItem.WorldSaleMinutes)//拍卖中
                else if (minute <= AuctionItem.WorldSaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * FullServiceAuction.ItemCount;
System/Auction/MyAuctionCell.cs
@@ -164,7 +164,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    int seconds = AuctionItem.FamilySaleMinutes * 60 - ((int)timeSpan.TotalSeconds - AuctionItem.NoticeSaleMinutes * 60);
System/Auction/MyFocusCell.cs
@@ -232,7 +232,7 @@
                    int seconds = AuctionItem.NoticeSaleMinutes * 60 - (int)timeSpan.TotalSeconds;
                    m_TimeText.text = Language.Get("PMH_03", TimeUtility.SecondsToHMS(seconds));
                }
                else if (minute >= AuctionItem.NoticeSaleMinutes && minute <= AuctionItem.FamilySaleMinutes)//拍卖中
                else if (minute <= AuctionItem.FamilySaleMinutes+ AuctionItem.NoticeSaleMinutes)//拍卖中
                {
                    m_OverTime.gameObject.SetActive(false);
                    var maxMoney = AuctionItem.BuyoutPrice * MyFocusItem.ItemCount;